Considering that this is supposedly 500 years in the future, I could easily see humans accomplishing these things. Now, you better damn get cracking on the zerg one. I don't want to wait. Actually, I am willing to write parts of the zerg or protoss ones for you.
How Starcraft could work if it would be real - Page 3
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Kinetik_Inferno
United States1431 Posts
Considering that this is supposedly 500 years in the future, I could easily see humans accomplishing these things. Now, you better damn get cracking on the zerg one. I don't want to wait. Actually, I am willing to write parts of the zerg or protoss ones for you. | ||
Telenil
France484 Posts
Warp Gates (as in warp in general, not the SC2 building) + Show Spoiler + The Protoss are a meticulous species, and their manufacturing techniques and tools have been developed over generations by Khalai workers. Protoss structures are produced on the Protoss Homeworld of Aiur. Robotic Probes use special warp beacons to provide an anchor and entry point for a special warp gate that brings in the fully functional building from Aiur. This allows the Protoss to quickly establish a base once they have created a Psionic Matrix. Psionic Matrix + Show Spoiler + Protoss buildings and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While the Nexus provides a link to this matrix, Pylons are needed to actually tap into the energy required to provide Psionic energy (Psi) to new colonies. Each Pylon generates a short-ranged aura of Psi, which can provide the power needed by buildings and warp gates. If a Protoss building loses its connection to the Psionic Matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient Psi to provide them with power. Nexus + Show Spoiler + The Nexus serves as a psychic anchor, allowing the Protoss to access their psionic energy matrix from across the galaxy. The Nexus also manufactures the small robot Probes that gather precious resources and lay down the warp beacons required to teleport in other Protoss buildings. Pylon + Show Spoiler + Carved from the sacred Khaydarin Crystals found only on the Protoss Homeworld, Pylons act as focal points for the Psionic Matrix emitted by the Nexus. The floating Pylons can power any Protoss buildings within a large radius around them, and establishing a network of Pylons is essential to properly expanding a new Protoss colony. Stargate and Fleet Beacon + Show Spoiler + The mighty warships of the Protoss fleet require a much stronger warp link than the Gateway provides. The immense Stargate is capable of calling ships from high orbit around Aiur to distant planet surfaces. Easily recognized, the Fleet Beacon is built around a huge sphere painstakingly carved from the largest and purest of Khaydarin crystals. The Beacon focuses Psi through this sphere to strengthen and magnify the warp rift created by the Stargate, allowing it to teleport the largest of the Protoss warships. It is also said that minerals and vespene gas are used not only for crafting, but also to start the warp-in process. TL;DR: the nexus provides a link with the central psi warp matrix on Aiur (probably on Shakuras today). Pylons are relays that connect other buildings to the warp matrix and allow them to teleport stuff. Gateways are the most simple form of warp travel, while you need stargates to bring massive ships. So it seems the basics are: protoss first establish a nexus on a planet to connect it with their warp matrix, then use the nexus to bring pylons, and then bring various teleporting devices. | ||
[F_]aths
Germany3947 Posts
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[F_]aths
Germany3947 Posts
On April 21 2011 03:41 TuxThePenguin wrote: Entertaining read can't wait for the next one. Looking forward to seeing how someone will explain how a nydus network can transcend time and space. =) On April 21 2011 04:04 enigmaticcam wrote: Before I think about that, I think one should establish a base to work on. I wrote he terran part first because terrans are well explained through the campaign. Then I started with zerg as I play zerg in multiplayer. When both parts are done, I feel ready to finalize the protoss part. I mostly keep it to low-tier technology. Once one accepts that this low-tier technology could work in reality, it is easier to maintain the suspension of disbelieve for the other parts, too.Nice read. I'd like to hear about the technology behind banshee/ghost cloaking and medivac healing. | ||
[F_]aths
Germany3947 Posts
On April 21 2011 03:35 turdburgler wrote: This sounds too reasonable to not include it. Thanks.stim would be a similar thing, the drugs were always in the suit, but with the ability to use them disabled so marines dont just get wasted on drugs while not fighting, only once it is clear that this is a large scale conflict are the marines allowed access to the stim pack. | ||
Wargable
United States107 Posts
Anyway very cool! | ||
[F_]aths
Germany3947 Posts
On April 21 2011 04:32 VarpuliS wrote: As the direct boss of a hive I assume the initial overlord takes that part, but he is acting on behalf of a greater power. This could be the queen of blades or an enhanced overlord as another part in the zerg hierarchy. If the initial overlord is lost, this poses no issue as anyone in the swarm can be easily replaced.The one thing that I always wonder: When you're playing as the zerg, who are you? As terran I'd imagine you're the commander sitting in the battlecruiser in high orbit giving orders from above (that's why it's an overhead view) As protoss it's the same, except that you're an executor in a Carrier. In BW, I always imagined that you were a cerebrate, but they're all dead now, aren't they? My current theory is that you're a special overlord (an Ultralord, if you will). | ||
[F_]aths
Germany3947 Posts
On April 21 2011 05:42 Wargable wrote: I consider short stories released on the website as official lore. My attempt is to fill some holes in the lore.Very awesome post! I definitely want to see more. Also, I don't know if you used some information from the Beta Site that has little writeups on some of the units and whatnot... If that's still even up... Anyway very cool! | ||
orotoss
United States298 Posts
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[F_]aths
Germany3947 Posts
On April 21 2011 05:52 orotoss wrote: The number of recruits is virtually endless. Soldiers and pilots are already trained, they just get their suit and rifle or their vehicle – and may be a final drill – to move out. While conscripts must be transported to the base anyways (you cannot breed them in time), having all military armament available, too, would be too expensive. The gear which is needed in the battle at hand therefore is manufactured in the military facilities.So where do all the people come from in the Terran army? How many people are in the command center when it lands on a planet? When a barracks or factory are created, do people just walk over there and get suited up to fight? Also, how does research work? Are there actually scientists learning how to increase medivac energy or how to make tanks with siege mode? The research is no actual research in the sense that a scientific breakthrough is made. The medivac energy upgrade with the Caduceus reactor means that those reactors are getting actually operated. It is similar to the purchase of a device which requires you to by accessories to get the full out of it. Siege mode is a common feat of the tanks, but to use it, military scientists need to adjust it to the environment condition before it is safe to engage in siege mode. You don't want your tank fall over when you fire a shot. (The real reason to have upgrades is of course unit balance.) edit: Added information to the OP. | ||
Dagon
Romania264 Posts
Why would you send a 400€ CC directly in a battlefield and expect it to gather it's own resources om the spot? It would be much more logical to create a strike-group somewhere safe and just drop-pod it on the planet.. 6pool? Pff.. I am going for 0/200 battlecruiser rush! From the lore point of view, the Dawn of War games made more sense in this aspect.. No resources scattered on the battlefied, but strategical points, that, when held, allowed the commander to request more units for their defence.. Don't even let me start om the campaign missions.. If resources are that important, WHY OH WHY didn't the Tal'Darim mined them a long time ago if they were on that planet for thousands of years? They were right there! 1km away!! | ||
FinestHour
United States18466 Posts
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Killcycle
United States170 Posts
(Very large images of planet surfaces would show circular formations of crystal formations across large areas.) You can also say that gold minerals are randomly distributed in low quantities through all these floating spheres, and only appear at the true death of a star (a death resulting in a white dwarf would still retain the gold minerals, because they would be formed only directly at the center), where there is nothing left. That's why they're rare. Take that if ya like. Unfortunately I'm not as up to date on the 'toss lore as I'd like to be, so maybe you can insert whatever it is that makes their warp gates work as the "unknown polarity" and you'd be set. | ||
Killcycle
United States170 Posts
On April 21 2011 06:03 [F_]aths wrote: The number of recruits is virtually endless. Soldiers and pilots are already trained, they just get their suit and rifle or their vehicle – and may be a final drill – to move out. While conscripts must be transported to the base anyways (you cannot breed them in time), having all military armament available, too, would be too expensive. The gear which is needed in the battle at hand therefore is manufactured in the military facilities. The research is no actual research in the sense that a scientific breakthrough is made. The medivac energy upgrade with the Caduceus reactor means that those reactors are getting actually operated. It is similar to the purchase of a device which requires you to by accessories to get the full out of it. Siege mode is a common feat of the tanks, but to use it, military scientists need to adjust it to the environment condition before it is safe to engage in siege mode. You don't want your tank fall over when you fire a shot. (The real reason to have upgrades is of course unit balance.) edit: Added information to the OP. Addition to the siege mode environmental adjustments: Planets are bigger or smaller. Gravitational forces are thus different, larger or smaller, depending on which planet. I'd think mechanics (or scientists) would have to adjust the hydraulics and etc. so that it can actually get up, without putting too much force to blow the pistons. Assuming hydraulics. They're too awesome to not use in 500 years | ||
Kinetik_Inferno
United States1431 Posts
On April 21 2011 10:38 Killcycle wrote: Addition to the siege mode environmental adjustments: Planets are bigger or smaller. Gravitational forces are thus different, larger or smaller, depending on which planet. I'd think mechanics (or scientists) would have to adjust the hydraulics and etc. so that it can actually get up, without putting too much force to blow the pistons. Assuming hydraulics. They're too awesome to not use in 500 years Hydraulics are useful and efficient enough to still keep up with 2500 technology. You can see this when you view the units in the single player armory. Pistons can be seen moving the banshee rotors to control the vehicle. | ||
FakeDouble
Australia676 Posts
Also, starting from sc2, I imagined the terran commander could be in the raven due to its unit portrait. That guy could be playing starcraft on his screen! | ||
kunstderfugue
Mexico375 Posts
On April 21 2011 05:47 [F_]aths wrote: As the direct boss of a hive I assume the initial overlord takes that part, but he is acting on behalf of a greater power. This could be the queen of blades or an enhanced overlord as another part in the zerg hierarchy. If the initial overlord is lost, this poses no issue as anyone in the swarm can be easily replaced. as shown in the SC and BW campaign, the zerg commander is the cerebrate, which is a lesser version of the overmind and controls a whole brood. this cerebrate controls the zerg directly by the use of overlords, which create a telepathic hive mind for the brood. | ||
thatdudecalledZZ
Canada36 Posts
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Scryedo89
Norway29 Posts
You can tie in Basic (organic) chemistry, + given 500 years of advances in tech. this will make the suits quite heavy in the end, you will also note that the "suits" are basicly a exo skeleton with a "liveable" habitat for the operator. | ||
Telenil
France484 Posts
Why would you send a 400€ CC directly in a battlefield and expect it to gather it's own resources om the spot? It would be much more logical to create a strike-group somewhere safe and just drop-pod it on the planet.. 6pool? Pff.. I am going for 0/200 battlecruiser rush! As the OP said, this post tries to sustain the suspension of disbelief. Ultimately, not everything is realistic, so if you look thoroughly at the mechanics, you may find something that still doesn't make sense. But it usually doesn't matter because you have to believe a few things in every story, it'es just that these things shouldn't be too obvious. | ||
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