• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:30
CET 11:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket11Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
When Is the Best Time to Buy Plane Tickets RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2230 users

How Starcraft could work if it would be real - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 Next All
Fijnkonijn
Profile Joined July 2011
Netherlands48 Posts
December 02 2011 21:04 GMT
#261
Woah, didn't read the whole thing as it's rather huge but small bits here and there and I must say I'm impressed, as much as that counts for. Nicely done!
Think of something to say by yourself.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
December 02 2011 21:28 GMT
#262
Zealots in SC2 are supposed to be filled out with Khalai Caste artisans/dancers... which might explain "Charge" tech, as well as being generally slower than their Templar Caste Warriors... It's an accidental lore answer for why Charge but not leg enhancements exist.
A time to live.
kedarking
Profile Joined August 2011
Netherlands98 Posts
December 03 2011 09:33 GMT
#263
Awesome read dear sir
"There's nothing more awesome, than being proud of the things you love." The most inspirational man I've ever known, also knon as Day[J]
Tulkas25
Profile Joined August 2011
Greece292 Posts
December 05 2011 00:59 GMT
#264
Very nice read!All Tlers should at least get a glimpse of it imo! well done
What happens when an unstoppable force meets an immovable object?
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
December 05 2011 05:39 GMT
#265
I think this is really great... but was I the only one who read it as an epic satire?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-12-05 13:22:43
December 05 2011 12:39 GMT
#266
On December 02 2011 23:57 NubCheese wrote:
in the lore, medivacs actually shoot nanobots that can repair armor and act as a catalyst for normal regeneration (for zerg)
Yes, this is inconsistent with official lore. I will try to make something up which at least does not directly contradicts official lore.

edit: This part is now changed to nanobot use and I added a paragraph about terran's army medical care keeps the soldier on his feet for the time being, instead of really taking care about his health.

On December 05 2011 14:39 DYEAlabaster wrote:
I think this is really great... but was I the only one who read it as an epic satire?
It is not meant to be a satire. Many things in Stacraft are in obvious conflict with the real world. But if one can make sense of the basics of each race, it should be easier to maintain the suspension of disbelieve through the entire game.

In a recent GSL cast, Wolf brought up the question why a medivac deploys soldiers one-by-one, while it is able to load all troops almost instantly. To maintain the suspension of disbelieve, we need to assume that there is a perfectly reasonable explanation for this (beside gameplay mechanics, of course) which we just don't know.
You don't choose to play zerg. The zerg choose you.
xtruder
Profile Joined October 2011
Afghanistan135 Posts
December 05 2011 18:19 GMT
#267
Thread should be retitled, "Non-canoncial in-depth detail of lore of Starcraft".

This has nothing to do with SC being "real" or not.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
December 05 2011 20:14 GMT
#268
On December 06 2011 03:19 xtruder wrote:
Thread should be retitled, "Non-canoncial in-depth detail of lore of Starcraft".

This has nothing to do with SC being "real" or not.


You must be a lot of fun at parties...

Great read, very imaginative.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
December 06 2011 05:53 GMT
#269
It gets its energy from the Nexus and refracts it to the pylon’s proximity. The collar acts as battery, allowing the Pylon to maintain the Psi matrix even if all nearby Nexuses are destroyed.


Doesn't really make all that much sense, as you can still build pylons even if you don't have a nexus. Is it not more likely that the crystal emits some sort of psionic power field and the "collar" contains powerful magnets that focus the field into the radius of the pylon? A nexus could also be powered by an internal smaller pylon, the range of which only extends the area of the nexus itself.

It is not clear yet how a Protoss force field can keep non-magnetic and non-electrically charged objects on distance.


Anything made of matter contains electrically charged particles. Super-powerful magnets can affect them. A shield could simply be a psionically powered super-conducting magnet that can slow down or stop any incoming particle by acting on the protons and or electrons in the atomic nuclei of the particles. This would also explain why a strong electromagnetic blast would cripple the shield, as it would flood and disable the power system that powers the magnet. Advances in technology to increase the power provided to the magnet without overloading it would result in increasingly strong shields.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 06 2011 16:34 GMT
#270
On December 06 2011 14:53 Xxazn4lyfe51xX wrote:
Show nested quote +
It gets its energy from the Nexus and refracts it to the pylon’s proximity. The collar acts as battery, allowing the Pylon to maintain the Psi matrix even if all nearby Nexuses are destroyed.


Doesn't really make all that much sense, as you can still build pylons even if you don't have a nexus. Is it not more likely that the crystal emits some sort of psionic power field and the "collar" contains powerful magnets that focus the field into the radius of the pylon? A nexus could also be powered by an internal smaller pylon, the range of which only extends the area of the nexus itself.
I am not 100% sure, but I think I referred to official lore at that point. However, don't be suprised if I use some of your ideas in a future overhaul of the OP The idea that the nexus contains a small pylon is too elegant to pass.

The personal shield thing however is not that clear. Some issues are: Can a human (terran) EMP really kill a protoss shield even though protoss technology is that advanced? Shouldn't an EMP of this magnitude also completely shut down out any terran electronic equipment? I rather like to not get too specific about shields to avoid questions of this type.
You don't choose to play zerg. The zerg choose you.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
December 06 2011 17:47 GMT
#271
I found this....
Can this be explain?

On November 25 2011 11:02 DeepElemBlues wrote:
What I'd like to know is,

How, in four years, did the Dominion go from having a decimated military at the end of BW to having one big enough in WoL that half of it was strong enough to blitzkrieg right into Kerrigan's primary Hive cluster on Char. That's some rebuilding program Arcturus went on.

Dude, barracks are built in 65 seconds
Tekken ProGamer
tropical
Profile Joined October 2010
Germany61 Posts
December 06 2011 19:46 GMT
#272
Hey guys, I wonder how you incorporate "creep-poop" from Overlords in your creep theory?! Maybe I overread it, than I'm sorry! I really like what your doing btw.
Surikizu
Profile Joined June 2011
United States32 Posts
December 11 2011 09:16 GMT
#273
Some Zealots become rogue and allied with the Dark Templars becoming stealth assassins. The High Templars after they have drained their energy, they find other templars and perform the fushion dance (DBZ reference) and become an Archon. The Stalkers, as time passed, later became an immortal and it's only purpose is to tank and attack ground forces.
Damn Toss is so OP
Azera
Profile Blog Joined December 2010
3800 Posts
December 12 2011 04:18 GMT
#274
Sexy/
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Sgonzo
Profile Joined April 2011
Canada202 Posts
December 13 2011 23:43 GMT
#275
very nice read did the terran this itme iwll be bakc for the others +1
When Keepin It Real Goes Wrong
Sgonzo
Profile Joined April 2011
Canada202 Posts
December 13 2011 23:44 GMT
#276
On December 11 2011 18:16 Surikizu wrote:
Some Zealots become rogue and allied with the Dark Templars becoming stealth assassins. The High Templars after they have drained their energy, they find other templars and perform the fushion dance (DBZ reference) and become an Archon. The Stalkers, as time passed, later became an immortal and it's only purpose is to tank and attack ground forces.

^ DTs left aiur during Aeon of strife, Stalkers are AI constructs designed to aid the protoss in war, immortals are the dragoons from BW fallen zealots who refused to perish and get given new more powerful bodies
When Keepin It Real Goes Wrong
Dinok410
Profile Joined August 2011
Brazil2 Posts
December 14 2011 00:59 GMT
#277
Idk if someone already noted, but some more of how the zerg survive: They actually eat, as in some sc books (dark templar saga) they are seen by the remaining protoss of Aiur eating the bodies of their fallen brethren, showing some kind of post-death cannibalism. Also, the little chimney on top of the hatcheries could possibly be a sub-product of the digestion that may also be a component for proper zerg atmosphere, like the one originally found in zerus. This atmosphere may provide a better evolution, thus making the broods stronger and healthier, also can explain how zerg can live outside of creep, as they get nourishment from the atmosphere components as well as the creep nutrients. Just some random brain-storming, nothing exceptionally thought If someone would add something, go on, im here and listening. Awesome post, I looove doing this kind of guesses to figure out how things work in fiction.
I learn for the winnings, but I win for the fun.
EnTeRPriSE77
Profile Joined December 2011
Canada1 Post
December 18 2011 17:28 GMT
#278
My friend came up with an interesting concept of how protoss shields might work. This is a direct quote:

"a shield could be supercooled ionic matter trapped within a strong electromagnetic field. So, physical damage, like a marine's bullet or a hydralisk's spike would be stopped by the supercooled matter. it would flow slowly in most cases, but when faced by a sudden force or shockwave, it would solidify and block it. energy weapons, like a stalker's beam, would be deflected by the electromagnetic field. in both cases, the stress placed upon the shield generator would weaken it temporarily (depleting the shield), but it should power up again quite quickly once it stops getting hit (shield regen).
now, how are 'hardened' shields different from normal ones? while normal shields just adsorbs damage, a hardened shield deflects it over the expanse on the shield, and if enough energy remains, scatters it. let's take the immortal's for example. a damage of 5 isn't enough to get deflected, and so the shield just takes the damage. a hit of 50 would only damage the shield 10 though, as the rest of the energy gets deflected.
if that is true, how does an emp work? an emp IS an electromagnetic pulse, so would disrupt the shield generator, temporarily weakening or even taking it out of action.
finally, how does a protoss person fire anything past their own shield? well, the shield could run at only a certain frequency, so energy of the same frequency would just pass through the shield. as protoss units all use energy weapons, this actually works. but this also means that an enemy blast of your frequency would just pass though your shield..."
I believe it works quite well. Maybe it can be implemented into this'"Real" Starcraft
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-12-19 14:16:34
December 19 2011 14:03 GMT
#279
That explanation raises new quesions. Which ionic matter is used? How gets it supercooled? How can it actually absorb zergling bites and gauss rifle bullets? The frequency explanation also does not really explain things. (Is the shield vibrating? Why?)

I think it is better to be unspecific about shields. The goal is to suspend the disbelieve, so that we assume that there is a perfectly scientific explanation for this but even some hundred years from now, humankind don't understand it yet.
You don't choose to play zerg. The zerg choose you.
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 19 2011 17:44 GMT
#280
On April 20 2011 11:05 BasilPesto wrote:
If you can explain how Jim Raynor fits into his marine suit, you will have my appreciation.

The suit is fit on the person and taken apart every time it seems inpractical tho
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Prev 1 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
herO vs ReynorLIVE!
Maru vs MaxPax
Crank 1279
Tasteless905
IndyStarCraft 148
TKL 119
Rex89
CranKy Ducklings70
3DClanTV 49
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1279
Tasteless 905
IndyStarCraft 148
TKL 119
Rex 89
StarCraft: Brood War
Britney 26239
BeSt 605
actioN 443
Stork 408
Killer 367
Mini 306
firebathero 258
Light 193
Rush 177
ajuk12(nOOB) 169
[ Show more ]
Leta 160
hero 71
ToSsGirL 67
soO 55
Sharp 50
zelot 29
Sacsri 23
Mind 20
ZerO 19
Hm[arnc] 16
Bale 6
Dota 2
XcaliburYe129
League of Legends
JimRising 389
Counter-Strike
olofmeister1513
zeus692
shoxiejesuss669
Other Games
summit1g15277
ceh9630
crisheroes271
Fuzer 222
XaKoH 166
NeuroSwarm31
Trikslyr26
B2W.Neo15
ArmadaUGS15
Dewaltoss12
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream11352
StarCraft: Brood War
UltimateBattle 71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH188
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1278
• Lourlo864
Upcoming Events
Replay Cast
12h 30m
RSL Revival
21h
Classic vs TBD
SHIN vs TBD
WardiTV Korean Royale
1d 1h
SC Evo League
1d 2h
IPSL
1d 6h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 6h
BSL 21
1d 9h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 21h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.