• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:53
CET 19:53
KST 03:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win22025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Just for future reference, …
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1447 users

How Starcraft could work if it would be real - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 Next All
orotoss
Profile Joined September 2010
United States298 Posts
May 20 2011 01:25 GMT
#241
Awesome write-up. One thing that you haven't explained is how splash damage affects friendly units (banelings/hellions/colossi/archons)

You should mention something about how banelings don't do friendly splash damage to their own army, but can kill enemy banelings. Maybe each zerg swarm uses slightly different chemicals and they have developed a resistance to their own type.

And maybe for team games, the protoss or terran forces that are allied with the zerg have developed an armor that is also resistant to this corrosive acid.

The archons probably can control their attack so well so it only splashes the enemy.

Hellions probably just shoot over each other when they fire in groups.

It could also be argued that colossi beams are so precise that they actually dodge any non-enemy units.

The green "healing beam" of a medivac is actually wireless energy transfer which enables the combat suit to provide first aid provisions.


What about when a medivac heals a zealot or a roach?
BLARRGHGHH
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-05-21 11:41:05
May 21 2011 11:36 GMT
#242
On May 20 2011 10:25 orotoss wrote:
Awesome write-up. One thing that you haven't explained is how splash damage affects friendly units (banelings/hellions/colossi/archons)

You should mention something about how banelings don't do friendly splash damage to their own army, but can kill enemy banelings. Maybe each zerg swarm uses slightly different chemicals and they have developed a resistance to their own type.

And maybe for team games, the protoss or terran forces that are allied with the zerg have developed an armor that is also resistant to this corrosive acid.

The archons probably can control their attack so well so it only splashes the enemy.

Hellions probably just shoot over each other when they fire in groups.

It could also be argued that colossi beams are so precise that they actually dodge any non-enemy units.

Show nested quote +
The green "healing beam" of a medivac is actually wireless energy transfer which enables the combat suit to provide first aid provisions.


What about when a medivac heals a zealot or a roach?
This is not explained in the article because it would get quite complicated. How can Terrans heal aliens? If Terrans have this kind of technology, why not the aliens? (Ok, zerg have with the Queen, but Protoss do not.)

Why don't Banelings do splash damage to friendly units? Acid is acid. If you can somehow resist a certain mix of acids, you should also resist similar mixtures.

All those things which do not make sense are of course balance considerations. My approach is: Now were it has been explained how Mutas fly in space (though it was a community contribution, not my own idea) we should assume that the rest could be somehow explained, but we look no further to actually explain it.

Imagine a scientist explains a rocket drive to you. He demonstrates how oxygen and hydrogen, mixed together and ignited, lead to an explosion. You now understand that the mixture of two certain chemicals react in a way which set much energy free. So now you know the basics. You don't understand exactly how the rocket drive is controlled, but you assume this could be explained to you as well of only you had a degree in rocket science.
You don't choose to play zerg. The zerg choose you.
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4005 Posts
May 21 2011 12:09 GMT
#243
On May 21 2011 20:36 [F_]aths wrote:
Show nested quote +
On May 20 2011 10:25 orotoss wrote:
Awesome write-up. One thing that you haven't explained is how splash damage affects friendly units (banelings/hellions/colossi/archons)

You should mention something about how banelings don't do friendly splash damage to their own army, but can kill enemy banelings. Maybe each zerg swarm uses slightly different chemicals and they have developed a resistance to their own type.

And maybe for team games, the protoss or terran forces that are allied with the zerg have developed an armor that is also resistant to this corrosive acid.

The archons probably can control their attack so well so it only splashes the enemy.

Hellions probably just shoot over each other when they fire in groups.

It could also be argued that colossi beams are so precise that they actually dodge any non-enemy units.

The green "healing beam" of a medivac is actually wireless energy transfer which enables the combat suit to provide first aid provisions.


What about when a medivac heals a zealot or a roach?
This is not explained in the article because it would get quite complicated. How can Terrans heal aliens? If Terrans have this kind of technology, why not the aliens? (Ok, zerg have with the Queen, but Protoss do not.)

Why don't Banelings do splash damage to friendly units? Acid is acid. If you can somehow resist a certain mix of acids, you should also resist similar mixtures.

All those things which do not make sense are of course balance considerations. My approach is: Now were it has been explained how Mutas fly in space (though it was a community contribution, not my own idea) we should assume that the rest could be somehow explained, but we look no further to actually explain it.


It's okay, I got this:

1. I would posit that the "healing beam" of the medivac is, in actuality, a low-level radiation, which encourages cell regeneration. The downside is that, as a result, those exposed to the healing beam suffer a much higher risk of cancers. We already known terrans don't consider their troops worth much, as seen with the stimpack.

Other races don't have it because the average protoss is too valuable to risk like this and the average zerg isn't worth the trouble.

2. Baneling splash utilises not an acid, but a splash of aggressive micro-organisms that eat directly through armour. They use a similar tagging system to mitochondria to ensure that friendly units are not damaged, but even enemy zerg units are attacked correctly.

3. Archons deal splash damage keyed to the psychic resonance of the protoss cala from which they were birthed, since they have been, quite literally, born of that psychic energy. The splash will damage anything not keyed to the same psychic force.

Moderator@SirJolt
Philymaniz
Profile Joined November 2010
United States177 Posts
May 22 2011 03:30 GMT
#244
very interesting read =)
inpacktt
Profile Joined December 2010
Macedonia20 Posts
May 22 2011 14:54 GMT
#245
i'm not sure but i think that idra would still be zerg mastermind...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-05-23 08:27:57
May 23 2011 08:03 GMT
#246
SirJolt,

this is wel-thought-out. The issue is that it contradicts the official lore. I already have some contradictions in the OP. I am not sure how many it can bear while it still claims to describes the Starcraft world. The healing beam performs "micro surgery" according to the WoL campaign, I deviated at this point in the OP. The baneling weapon is acid according to lore.

The archon attack could be explained that he warns allies before he strikes so they can cover when the splash hits.


I am currently watching Enterprise (the fifth Star Trek TV series) and notice a lot of contradictions both within the series as well with older Star Trek lore. I really have issues with the immersion and suspension of disbelieve. Overall I think it is easier if the lore makes no sense (in a scientific manner) but is consistent through the entire story.
You don't choose to play zerg. The zerg choose you.
Gaspa
Profile Joined February 2011
Brazil109 Posts
November 28 2011 01:31 GMT
#247
Well, second paragraph in "How a T base works" there's the word minarelized, that should be mineralized.
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Conquerer67
Profile Joined May 2011
United States605 Posts
November 30 2011 03:23 GMT
#248
Holy shit bump. Completely forgot about this one, and I shall read it through again.

Though bumping any 7 month old thread is kinda... stupid. Even if it's a good one. If it was 7 years old, then it's funny. If it's 7 days old, nobody cares.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Gottes Zorn
Profile Joined November 2011
Germany9 Posts
November 30 2011 03:37 GMT
#249
What an awesome article! Do some more please!
Der Worte sind genug gewechselt, Lasst mich auch endlich Taten sehn!
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
November 30 2011 04:50 GMT
#250
Thanks for the entertaining read. ;D
BarbieHsu
Profile Joined September 2011
574 Posts
November 30 2011 05:01 GMT
#251
May be the most interesting read here for a while
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 30 2011 07:45 GMT
#252
I dream of this to happen... Make it so
Life's good :D
xinxy
Profile Joined April 2010
Canada116 Posts
November 30 2011 13:38 GMT
#253
One mistake I noticed is that it says Zealots are not part of the Templar caste which is wrong. All Protoss warriors belong to the Templar caste (Aiur Protoss at least). They're not part of the Judicator caste (ruling class) or Khalai caste (working class).
Evil will always triumph because good is dumb.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 30 2011 15:38 GMT
#254
Marine's suits have a hit counter system that reconyze what unit is attacking the user the and what damage he is taking over time.When system reach the limit it overloads and destroy the suit, thats why marines always die after 9 ling's attacks ^^, no more no less.
They fired that engineer, too bad there was a contract with the army already and the suit was already in mass production line, so they keep it like that....
Tekken ProGamer
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 30 2011 17:14 GMT
#255
Sooo interesting. Hopefully in the future there is things like this xD aliens vs terran!
Life's good :D
LeapofFaith
Profile Joined November 2011
United States446 Posts
November 30 2011 23:56 GMT
#256
Wow. That was more scientific than I expected, and it was really funny xD Great read! I'm impressed you managed to come up with explanations for so many Starcraft mechanics...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-12-01 08:32:54
December 01 2011 08:31 GMT
#257
On November 28 2011 10:31 Gaspa wrote:
Well, second paragraph in "How a T base works" there's the word minarelized, that should be mineralized.
Thank you. I now fixed this spelling error.
On November 30 2011 22:38 xinxy wrote:
One mistake I noticed is that it says Zealots are not part of the Templar caste which is wrong. All Protoss warriors belong to the Templar caste (Aiur Protoss at least). They're not part of the Judicator caste (ruling class) or Khalai caste (working class).
Thank you, I will fix this.
You don't choose to play zerg. The zerg choose you.
-JokeR
Profile Joined December 2011
Canada9 Posts
December 02 2011 04:22 GMT
#258
This was brilliant and such a fun read. I could really see the plausibility of the Terran. Extremely well done.
Puph
Profile Joined June 2011
Canada635 Posts
December 02 2011 07:45 GMT
#259
OP, you have no idea how long I have been pondering this. Thank you for materializing my thoughts
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
NubCheese
Profile Joined September 2011
Malaysia1 Post
December 02 2011 14:57 GMT
#260
in the lore, medivacs actually shoot nanobots that can repair armor and act as a catalyst for normal regeneration (for zerg)
Prev 1 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
OSC Elite Rising Star #17
SteadfastSC175
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko423
SteadfastSC 175
ProTech102
Codebar 69
JuggernautJason56
MindelVK 35
StarCraft: Brood War
Shuttle 694
Mini 163
Dewaltoss 120
Soulkey 112
soO 24
iFU.spx 6
Dota 2
qojqva3775
Dendi901
Fuzer 232
LuMiX1
Counter-Strike
ScreaM1232
Heroes of the Storm
Liquid`Hasu237
Other Games
Grubby2074
FrodaN1405
fl0m1120
ceh9465
B2W.Neo361
KnowMe227
Harstem185
Skadoodle181
Liquid`VortiX178
Hui .150
ArmadaUGS102
C9.Mang093
Mew2King81
Trikslyr43
ZombieGrub25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Adnapsc2 10
• Reevou 3
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 47
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1804
• WagamamaTV673
• Ler96
League of Legends
• Nemesis3394
• imaqtpie2075
• TFBlade778
Other Games
• Shiphtur194
Upcoming Events
Replay Cast
4h 7m
The PondCast
14h 7m
OSC
17h 7m
CrankTV Team League
18h 7m
Team Liquid vs Team Falcon
Replay Cast
1d 15h
WardiTV Invitational
1d 17h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 17h
CrankTV Team League
1d 18h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
[ Show More ]
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.