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How Starcraft could work if it would be real - Page 13

Forum Index > SC2 General
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orotoss
Profile Joined September 2010
United States298 Posts
May 20 2011 01:25 GMT
#241
Awesome write-up. One thing that you haven't explained is how splash damage affects friendly units (banelings/hellions/colossi/archons)

You should mention something about how banelings don't do friendly splash damage to their own army, but can kill enemy banelings. Maybe each zerg swarm uses slightly different chemicals and they have developed a resistance to their own type.

And maybe for team games, the protoss or terran forces that are allied with the zerg have developed an armor that is also resistant to this corrosive acid.

The archons probably can control their attack so well so it only splashes the enemy.

Hellions probably just shoot over each other when they fire in groups.

It could also be argued that colossi beams are so precise that they actually dodge any non-enemy units.

The green "healing beam" of a medivac is actually wireless energy transfer which enables the combat suit to provide first aid provisions.


What about when a medivac heals a zealot or a roach?
BLARRGHGHH
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-05-21 11:41:05
May 21 2011 11:36 GMT
#242
On May 20 2011 10:25 orotoss wrote:
Awesome write-up. One thing that you haven't explained is how splash damage affects friendly units (banelings/hellions/colossi/archons)

You should mention something about how banelings don't do friendly splash damage to their own army, but can kill enemy banelings. Maybe each zerg swarm uses slightly different chemicals and they have developed a resistance to their own type.

And maybe for team games, the protoss or terran forces that are allied with the zerg have developed an armor that is also resistant to this corrosive acid.

The archons probably can control their attack so well so it only splashes the enemy.

Hellions probably just shoot over each other when they fire in groups.

It could also be argued that colossi beams are so precise that they actually dodge any non-enemy units.

Show nested quote +
The green "healing beam" of a medivac is actually wireless energy transfer which enables the combat suit to provide first aid provisions.


What about when a medivac heals a zealot or a roach?
This is not explained in the article because it would get quite complicated. How can Terrans heal aliens? If Terrans have this kind of technology, why not the aliens? (Ok, zerg have with the Queen, but Protoss do not.)

Why don't Banelings do splash damage to friendly units? Acid is acid. If you can somehow resist a certain mix of acids, you should also resist similar mixtures.

All those things which do not make sense are of course balance considerations. My approach is: Now were it has been explained how Mutas fly in space (though it was a community contribution, not my own idea) we should assume that the rest could be somehow explained, but we look no further to actually explain it.

Imagine a scientist explains a rocket drive to you. He demonstrates how oxygen and hydrogen, mixed together and ignited, lead to an explosion. You now understand that the mixture of two certain chemicals react in a way which set much energy free. So now you know the basics. You don't understand exactly how the rocket drive is controlled, but you assume this could be explained to you as well of only you had a degree in rocket science.
You don't choose to play zerg. The zerg choose you.
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4011 Posts
May 21 2011 12:09 GMT
#243
On May 21 2011 20:36 [F_]aths wrote:
Show nested quote +
On May 20 2011 10:25 orotoss wrote:
Awesome write-up. One thing that you haven't explained is how splash damage affects friendly units (banelings/hellions/colossi/archons)

You should mention something about how banelings don't do friendly splash damage to their own army, but can kill enemy banelings. Maybe each zerg swarm uses slightly different chemicals and they have developed a resistance to their own type.

And maybe for team games, the protoss or terran forces that are allied with the zerg have developed an armor that is also resistant to this corrosive acid.

The archons probably can control their attack so well so it only splashes the enemy.

Hellions probably just shoot over each other when they fire in groups.

It could also be argued that colossi beams are so precise that they actually dodge any non-enemy units.

The green "healing beam" of a medivac is actually wireless energy transfer which enables the combat suit to provide first aid provisions.


What about when a medivac heals a zealot or a roach?
This is not explained in the article because it would get quite complicated. How can Terrans heal aliens? If Terrans have this kind of technology, why not the aliens? (Ok, zerg have with the Queen, but Protoss do not.)

Why don't Banelings do splash damage to friendly units? Acid is acid. If you can somehow resist a certain mix of acids, you should also resist similar mixtures.

All those things which do not make sense are of course balance considerations. My approach is: Now were it has been explained how Mutas fly in space (though it was a community contribution, not my own idea) we should assume that the rest could be somehow explained, but we look no further to actually explain it.


It's okay, I got this:

1. I would posit that the "healing beam" of the medivac is, in actuality, a low-level radiation, which encourages cell regeneration. The downside is that, as a result, those exposed to the healing beam suffer a much higher risk of cancers. We already known terrans don't consider their troops worth much, as seen with the stimpack.

Other races don't have it because the average protoss is too valuable to risk like this and the average zerg isn't worth the trouble.

2. Baneling splash utilises not an acid, but a splash of aggressive micro-organisms that eat directly through armour. They use a similar tagging system to mitochondria to ensure that friendly units are not damaged, but even enemy zerg units are attacked correctly.

3. Archons deal splash damage keyed to the psychic resonance of the protoss cala from which they were birthed, since they have been, quite literally, born of that psychic energy. The splash will damage anything not keyed to the same psychic force.

Moderator@SirJolt
Philymaniz
Profile Joined November 2010
United States177 Posts
May 22 2011 03:30 GMT
#244
very interesting read =)
inpacktt
Profile Joined December 2010
Macedonia20 Posts
May 22 2011 14:54 GMT
#245
i'm not sure but i think that idra would still be zerg mastermind...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-05-23 08:27:57
May 23 2011 08:03 GMT
#246
SirJolt,

this is wel-thought-out. The issue is that it contradicts the official lore. I already have some contradictions in the OP. I am not sure how many it can bear while it still claims to describes the Starcraft world. The healing beam performs "micro surgery" according to the WoL campaign, I deviated at this point in the OP. The baneling weapon is acid according to lore.

The archon attack could be explained that he warns allies before he strikes so they can cover when the splash hits.


I am currently watching Enterprise (the fifth Star Trek TV series) and notice a lot of contradictions both within the series as well with older Star Trek lore. I really have issues with the immersion and suspension of disbelieve. Overall I think it is easier if the lore makes no sense (in a scientific manner) but is consistent through the entire story.
You don't choose to play zerg. The zerg choose you.
Gaspa
Profile Joined February 2011
Brazil109 Posts
November 28 2011 01:31 GMT
#247
Well, second paragraph in "How a T base works" there's the word minarelized, that should be mineralized.
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Conquerer67
Profile Joined May 2011
United States605 Posts
November 30 2011 03:23 GMT
#248
Holy shit bump. Completely forgot about this one, and I shall read it through again.

Though bumping any 7 month old thread is kinda... stupid. Even if it's a good one. If it was 7 years old, then it's funny. If it's 7 days old, nobody cares.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Gottes Zorn
Profile Joined November 2011
Germany9 Posts
November 30 2011 03:37 GMT
#249
What an awesome article! Do some more please!
Der Worte sind genug gewechselt, Lasst mich auch endlich Taten sehn!
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
November 30 2011 04:50 GMT
#250
Thanks for the entertaining read. ;D
BarbieHsu
Profile Joined September 2011
574 Posts
November 30 2011 05:01 GMT
#251
May be the most interesting read here for a while
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 30 2011 07:45 GMT
#252
I dream of this to happen... Make it so
Life's good :D
xinxy
Profile Joined April 2010
Canada116 Posts
November 30 2011 13:38 GMT
#253
One mistake I noticed is that it says Zealots are not part of the Templar caste which is wrong. All Protoss warriors belong to the Templar caste (Aiur Protoss at least). They're not part of the Judicator caste (ruling class) or Khalai caste (working class).
Evil will always triumph because good is dumb.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 30 2011 15:38 GMT
#254
Marine's suits have a hit counter system that reconyze what unit is attacking the user the and what damage he is taking over time.When system reach the limit it overloads and destroy the suit, thats why marines always die after 9 ling's attacks ^^, no more no less.
They fired that engineer, too bad there was a contract with the army already and the suit was already in mass production line, so they keep it like that....
Tekken ProGamer
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 30 2011 17:14 GMT
#255
Sooo interesting. Hopefully in the future there is things like this xD aliens vs terran!
Life's good :D
LeapofFaith
Profile Joined November 2011
United States446 Posts
November 30 2011 23:56 GMT
#256
Wow. That was more scientific than I expected, and it was really funny xD Great read! I'm impressed you managed to come up with explanations for so many Starcraft mechanics...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-12-01 08:32:54
December 01 2011 08:31 GMT
#257
On November 28 2011 10:31 Gaspa wrote:
Well, second paragraph in "How a T base works" there's the word minarelized, that should be mineralized.
Thank you. I now fixed this spelling error.
On November 30 2011 22:38 xinxy wrote:
One mistake I noticed is that it says Zealots are not part of the Templar caste which is wrong. All Protoss warriors belong to the Templar caste (Aiur Protoss at least). They're not part of the Judicator caste (ruling class) or Khalai caste (working class).
Thank you, I will fix this.
You don't choose to play zerg. The zerg choose you.
-JokeR
Profile Joined December 2011
Canada9 Posts
December 02 2011 04:22 GMT
#258
This was brilliant and such a fun read. I could really see the plausibility of the Terran. Extremely well done.
Puph
Profile Joined June 2011
Canada635 Posts
December 02 2011 07:45 GMT
#259
OP, you have no idea how long I have been pondering this. Thank you for materializing my thoughts
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
NubCheese
Profile Joined September 2011
Malaysia1 Post
December 02 2011 14:57 GMT
#260
in the lore, medivacs actually shoot nanobots that can repair armor and act as a catalyst for normal regeneration (for zerg)
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