lol, this map is kick-ass
[M] (2) Chocalatte Collloquieau - Page 2
Forum Index > SC2 Maps & Custom Games |
Yoshi Kirishima
United States10256 Posts
lol, this map is kick-ass | ||
lovablemikey
264 Posts
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TibblesEvilCat
United Kingdom766 Posts
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dimfish
United States663 Posts
On April 13 2011 15:16 Yoshi Kirishima wrote: way too open, try adding more rocks!!! On April 13 2011 13:50 BLinD-RawR wrote: put more rocks to honour the mighty baskerville. On April 13 2011 14:44 Barrin wrote: This map just begs for Mothership plays... Thanks guys, "pro bless you." On April 13 2011 15:28 lovablemikey wrote: Joke maps are the best. Well done! The name made me laugh too. Waht? Youyr maps are jokes. This map is for pros, which the guys above know and train on. | ||
DomiNater
United States527 Posts
Tip of the hat to you good sir! | ||
adso
718 Posts
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superezekiel
United States35 Posts
I am Grandmaster. | ||
dimfish
United States663 Posts
On April 14 2011 07:28 adso wrote: i suggest HUGE 10000 hp rocks disposed like so DR DR DR DR DR DR DR DR DR......................................DR DR......................................DR DR......................................DR DR...............MAP...............DR DR......................................DR DR......................................DR DR......................................DR DR DR DR DR DR DR DR DR to maximize pro focus edit: + Show Spoiler + upon the end of the game, all of them will crumble in a whirlwind of applause for the pros Yes, huge rocks and pro focus are on the agenda. | ||
askTeivospy
1525 Posts
guess im not a pro ((((((((((( | ||
hobbidude
Canada171 Posts
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dimfish
United States663 Posts
On April 14 2011 22:04 hobbidude wrote: What.. no one-way los blockers? Better yet make invisible one way los just to make it far. Hmmmmm. I calculate that visible one-way LoS blockers are harsh and unfair, no to mention frustrating. Perfect, I will add them; you are recruited to the project. Send me a custom model with 14 variations of a metal fence with obvious one-way mirror windows. | ||
hobbidude
Canada171 Posts
On April 14 2011 23:32 dimfish wrote: Hmmmmm. I calculate that visible one-way LoS blockers are harsh and unfair, no to mention frustrating. Perfect, I will add them; you are recruited to the project. Send me a custom model with 14 variations of a metal fence with obvious one-way mirror windows. WHAT you want visable one way los. I thought this was a pro map. Pros should be able to have one try of a map and instantly memorize terrain, highpoints, and key land formations that affect gameplay. I wanna see game where you a-move...i mean micro your army and BAM you've run into a 200 food army of banes. I QUIT P.s - no seriously- anyone have the know-how for one way los, it would really help with funcmode's project. | ||
CortoMontez
Australia608 Posts
On April 14 2011 22:04 hobbidude wrote: What.. no one-way los blockers? Better yet make invisible one way los just to make it far. I could've sworn that a one-way LoS blocker was just a ramp. Just make it a really long one. | ||
iGrok
United States5142 Posts
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Blurb
Denmark55 Posts
Newbs will fall into the trap, and waste their resources on an expansion that cannot pay for itself! | ||
Bswhunter
Australia954 Posts
Make netural probes that can be mind controlled at the bottom of the map to fix this imbalance. Oh and who cares about ZvT. Its never played anyway. | ||
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