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[M] (2) Chocalatte Collloquieau

Forum Index > SC2 Maps & Custom Games
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dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-04-12 22:04:01
April 12 2011 21:59 GMT
#1
Chocalatte Collloquieau
Macro map designed for pros.
Published on NA.


First of all, if you cannot pronounce "Chocalatte Collloquieau" then you are not a pro, and will sound newbly when discussing strats for it on Vent.
+ Show Spoiler [for newbies] +
SHO-kah-la-teh cole-LOW-kwee-oh.



Second, if you cannot spell "Chocalatte Collloquieau" then you cannot find the map, and you are not good enough to play on it.
+ Show Spoiler [for non-pros] +
There are 3 L's in Collloquieau.



If you made it this far, you may look at the map overview:
[image loading]


  1. + Show Spoiler [Mains] +
    If you did not know these were the starting spawns just from a glance, you will not do well on this map.

  2. + Show Spoiler [Pro Passageway Between Mains] +
    [image loading]
    Beautiful and Deadly.

    That's a mineral wall protected with Hostile Siege Tanks and Hostile Missile Turrets. You must come in by air or ground or ground and air and then use workers to make a hole. Do not use this path unless you know what you are doing.

  3. + Show Spoiler [Side-Door Rocks] +
    Are you whining already?! YOU ARE NOT P-R-O. Abuse with glings.

  4. + Show Spoiler [Hostile Zealot Honor Guard] +
    This line of Hostile Zealots guards the main choke.
    [image loading]

    Shift-click your scout like a pro or die.
    [image loading]


    Newbs, don't cry, you don't scout anyway.


    And leave walling-in to the pros:
    [image loading]

  5. + Show Spoiler [Other Expos] +
    You can macro up these if you want.



Oh, and look carefully at this analyzer pic of rush distance to get your top-level timings down. You must factor in the ZHG yourself. If you can't do that, you're not good enough for timing attacks; just turtle 1 base carriers out.
[image loading]


OH YEAH: HAVING TO SEE THE PATHING IS DECIDEDLY BRONZE-LEAGUE NEWBIE BURGER CAKE WALKS.



If you are a true man or true woman, play this map and send replay to dimfish.mapper@gmail.com. This map weeds out non-pros, but you can make it if you want it all, and more.

Credit to: iGrok, flopTurnReaver, dezi, nullcurrent for brilliant pro ideas to hone this map's tightness.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 12 2011 22:01 GMT
#2
Needs more rocks!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 12 2011 22:04 GMT
#3
This map will piss of so much players haha, nice funmap indeed ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-04-12 22:11:07
April 12 2011 22:08 GMT
#4
dimfish: I love you man.

However, there is a slight imbalance in favor of the 2 o'clock spawn, in that he can completely wall off with 2 3x3 buildings, whereas at the 10 o'clock spawn this will leave a 1 space hole
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 12 2011 22:09 GMT
#5
someone needs to make Rockstalis
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 12 2011 22:14 GMT
#6
On April 13 2011 07:08 iGrok wrote:
dimfish: I love you man.

However, there is a slight imbalance in favor of the 2 o'clock spawn, in that he can completely wall off with 2 3x3 buildings, whereas at the 10 o'clock spawn this will leave a 1 space hole


2 o'clock's gas is positioned sub-optimally to counter-balance this.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 12 2011 22:21 GMT
#7
On April 13 2011 07:14 dimfish wrote:
Show nested quote +
On April 13 2011 07:08 iGrok wrote:
dimfish: I love you man.

However, there is a slight imbalance in favor of the 2 o'clock spawn, in that he can completely wall off with 2 3x3 buildings, whereas at the 10 o'clock spawn this will leave a 1 space hole


2 o'clock's gas is positioned sub-optimally to counter-balance this.


Ah, so I see.

Due to the perfect consideration of every impurity, and precise balancing, I hereby award this map with the MEDAL OF AWESOME

[image loading]

(I have no idea what the hand symbols are. Maybe some weird Butterfly? Who cares its a Medal of freakin' Awesome)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 12 2011 22:27 GMT
#8
With my important 502nd post I accept the medal of awesome. I just hope to start the movement of maps that don't baby noobs with features that make them play weak.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 12 2011 23:26 GMT
#9
I have no idea what to say. I feel like I'm watching a ritual of a people whose wisdom cannot be accessed by learning.
Comprehensive strategic intention: DNE
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 12 2011 23:28 GMT
#10
Am I a noob for not immediately recognizing the french pronunciation because I was on my phone when I saw the thread?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 12 2011 23:56 GMT
#11
Terran players will have heart attacks seeing this map's overview.
Zergs will cry for joy.

Then they'll see the analyzer, and the reactions will switch. Lots of chokes are abound
I need to play this map with my terran friend just to fuck with him.
For he is the Oystermeister, lord of all the oysters.
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 13 2011 00:53 GMT
#12
On April 13 2011 08:28 prodiG wrote:
Am I a noob for not immediately recognizing the french pronunciation because I was on my phone when I saw the thread?


I don't even speak French and I knew, by pure pro-how, the correct way to construct the name, so yes you are a noob prodiG.

Sorry. Train hard.
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-04-13 01:01:29
April 13 2011 00:58 GMT
#13
NO i was doin a map like this fuckkkkkkkkk
edit: hers a preview + Show Spoiler +
[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 13 2011 01:18 GMT
#14
Ah yeah that looks exactly the same especially the design of the expansions.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 13 2011 01:22 GMT
#15
On April 13 2011 10:18 FlopTurnReaver wrote:
Ah yeah that looks exactly the same especially the design of the expansions.

well i meant its open and terrain with the noise/raise tool rather than the cliff tool. but whats your problem anyways?
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 13 2011 04:14 GMT
#16
On April 13 2011 09:58 WniO wrote:
NO i was doin a map like this fuckkkkkkkkk
edit: hers a preview + Show Spoiler +
[image loading]


This is how I can tell your map is a normal, newbie-friendly, Blizzard-esque Mickey map romp: there are spectacular visuals.

Pros don't look at visuals. They look at game.

So yeah, you're fine, no toes astepped on.
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 13 2011 04:26 GMT
#17
On April 13 2011 13:14 dimfish wrote:
Show nested quote +
On April 13 2011 09:58 WniO wrote:
NO i was doin a map like this fuckkkkkkkkk
edit: hers a preview + Show Spoiler +
[image loading]


This is how I can tell your map is a normal, newbie-friendly, Blizzard-esque Mickey map romp: there are spectacular visuals.

Pros don't look at visuals. They look at game.

So yeah, you're fine, no toes astepped on.

its ok it was gonna be way to laggy but open maps are boss^ so nice work
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50749 Posts
April 13 2011 04:50 GMT
#18
put more rocks to honour the mighty baskerville.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 13 2011 05:44 GMT
#19
--- Nuked ---
Pax
Profile Joined August 2010
United States175 Posts
April 13 2011 05:54 GMT
#20
On April 13 2011 14:44 Barrin wrote:
This map just begs for Mothership plays...

Of course it does, it's a map made for pros.
"Mankind censure injustice fearing that they may be the victims of it, and not because they shrink from committing it." -Plato
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 13 2011 06:16 GMT
#21
way too open, try adding more rocks!!!


lol, this map is kick-ass
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
lovablemikey
Profile Joined October 2010
264 Posts
April 13 2011 06:28 GMT
#22
Joke maps are the best. Well done! The name made me laugh too.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
April 13 2011 08:33 GMT
#23
this reminds me of a map in dawn of war.
Live Fast Die Young :D
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 13 2011 14:30 GMT
#24
On April 13 2011 15:16 Yoshi Kirishima wrote:
way too open, try adding more rocks!!!

On April 13 2011 13:50 BLinD-RawR wrote:
put more rocks to honour the mighty baskerville.

On April 13 2011 14:44 Barrin wrote:
This map just begs for Mothership plays...

On April 13 2011 14:54 Pax wrote:
Show nested quote +
On April 13 2011 14:44 Barrin wrote:
This map just begs for Mothership plays...

Of course it does, it's a map made for pros.

Thanks guys, "pro bless you."


On April 13 2011 15:28 lovablemikey wrote:
Joke maps are the best. Well done! The name made me laugh too.

Waht? Youyr maps are jokes. This map is for pros, which the guys above know and train on.
DomiNater
Profile Blog Joined September 2010
United States527 Posts
April 13 2011 16:12 GMT
#25
Dimfish, I would like to say that just by looking at your map I now feel like a Master's level pro. I have gained so much knowledge just from the pure mind-fuckery of the aesthetics alone that I know my metagaming senses have improved immensely.

Tip of the hat to you good sir!
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:17:17
April 13 2011 22:28 GMT
#26
superezekiel
Profile Joined November 2010
United States35 Posts
April 13 2011 23:11 GMT
#27
I make marines. This map makes me make marines. I like this map.

I am Grandmaster.
Victory Goes To The Winner!
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 13 2011 23:14 GMT
#28
On April 14 2011 07:28 adso wrote:
Show nested quote +
On April 13 2011 13:50 BLinD-RawR wrote:
put more rocks to honour the mighty baskerville.


i suggest HUGE 10000 hp rocks disposed like so

DR DR DR DR DR DR DR DR
DR......................................DR
DR......................................DR
DR......................................DR
DR...............MAP...............DR
DR......................................DR
DR......................................DR
DR......................................DR
DR DR DR DR DR DR DR DR

to maximize pro focus

edit:
+ Show Spoiler +
upon the end of the game, all of them will crumble in a whirlwind of applause for the pros


Yes, huge rocks and pro focus are on the agenda.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 13 2011 23:34 GMT
#29
i think this is the dumbest map in the world

guess im not a pro (((((((((((
hihihi
hobbidude
Profile Joined December 2010
Canada171 Posts
April 14 2011 13:04 GMT
#30
What.. no one-way los blockers? Better yet make invisible one way los just to make it far.
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 14 2011 14:32 GMT
#31
On April 14 2011 22:04 hobbidude wrote:
What.. no one-way los blockers? Better yet make invisible one way los just to make it far.


Hmmmmm. I calculate that visible one-way LoS blockers are harsh and unfair, no to mention frustrating. Perfect, I will add them; you are recruited to the project. Send me a custom model with 14 variations of a metal fence with obvious one-way mirror windows.
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-04-15 07:15:31
April 15 2011 07:13 GMT
#32
On April 14 2011 23:32 dimfish wrote:
Show nested quote +
On April 14 2011 22:04 hobbidude wrote:
What.. no one-way los blockers? Better yet make invisible one way los just to make it far.


Hmmmmm. I calculate that visible one-way LoS blockers are harsh and unfair, no to mention frustrating. Perfect, I will add them; you are recruited to the project. Send me a custom model with 14 variations of a metal fence with obvious one-way mirror windows.


WHAT you want visable one way los. I thought this was a pro map. Pros should be able to have one try of a map and instantly memorize terrain, highpoints, and key land formations that affect gameplay. I wanna see game where you a-move...i mean micro your army and BAM you've run into a 200 food army of banes.

I QUIT


P.s - no seriously- anyone have the know-how for one way los, it would really help with funcmode's project.
CortoMontez
Profile Joined October 2010
Australia608 Posts
April 15 2011 07:16 GMT
#33
On April 14 2011 22:04 hobbidude wrote:
What.. no one-way los blockers? Better yet make invisible one way los just to make it far.

I could've sworn that a one-way LoS blocker was just a ramp. Just make it a really long one.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 15 2011 07:57 GMT
#34
you can 1way los using the same ideas put down in my infinite cliff levels thread
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blurb
Profile Joined November 2010
Denmark55 Posts
April 15 2011 08:36 GMT
#35
Add fake expansions with minerals that appear to be full, but only have 5 minerals each.
Newbs will fall into the trap, and waste their resources on an expansion that cannot pay for itself!
I have a signature.
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
Last Edited: 2011-04-15 09:52:21
April 15 2011 09:50 GMT
#36
This map is imbalanced in ZvP
Make netural probes that can be mind controlled at the bottom of the map to fix this imbalance.

Oh and who cares about ZvT. Its never played anyway.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
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