|
Chocalatte Collloquieau Macro map designed for pros. Published on NA.
First of all, if you cannot pronounce "Chocalatte Collloquieau" then you are not a pro, and will sound newbly when discussing strats for it on Vent. + Show Spoiler [for newbies] +SHO-kah-la-teh cole-LOW-kwee-oh.
Second, if you cannot spell "Chocalatte Collloquieau" then you cannot find the map, and you are not good enough to play on it. + Show Spoiler [for non-pros] +There are 3 L's in Collloquieau.
If you made it this far, you may look at the map overview:
- + Show Spoiler [Mains] +
If you did not know these were the starting spawns just from a glance, you will not do well on this map.
- + Show Spoiler [Pro Passageway Between Mains] +
Beautiful and Deadly. That's a mineral wall protected with Hostile Siege Tanks and Hostile Missile Turrets. You must come in by air or ground or ground and air and then use workers to make a hole. Do not use this path unless you know what you are doing.
- + Show Spoiler [Side-Door Rocks] +
Are you whining already?! YOU ARE NOT P-R-O. Abuse with glings.
- + Show Spoiler [Hostile Zealot Honor Guard] +
This line of Hostile Zealots guards the main choke. Shift-click your scout like a pro or die. Newbs, don't cry, you don't scout anyway. And leave walling-in to the pros:
- + Show Spoiler [Other Expos] +
You can macro up these if you want.
Oh, and look carefully at this analyzer pic of rush distance to get your top-level timings down. You must factor in the ZHG yourself. If you can't do that, you're not good enough for timing attacks; just turtle 1 base carriers out.
OH YEAH: HAVING TO SEE THE PATHING IS DECIDEDLY BRONZE-LEAGUE NEWBIE BURGER CAKE WALKS.
If you are a true man or true woman, play this map and send replay to dimfish.mapper@gmail.com. This map weeds out non-pros, but you can make it if you want it all, and more.
Credit to: iGrok, flopTurnReaver, dezi, nullcurrent for brilliant pro ideas to hone this map's tightness.
|
|
dezi
Germany1536 Posts
This map will piss of so much players haha, nice funmap indeed ^^
|
dimfish: I love you man.
However, there is a slight imbalance in favor of the 2 o'clock spawn, in that he can completely wall off with 2 3x3 buildings, whereas at the 10 o'clock spawn this will leave a 1 space hole
|
someone needs to make Rockstalis
|
On April 13 2011 07:08 iGrok wrote: dimfish: I love you man.
However, there is a slight imbalance in favor of the 2 o'clock spawn, in that he can completely wall off with 2 3x3 buildings, whereas at the 10 o'clock spawn this will leave a 1 space hole
2 o'clock's gas is positioned sub-optimally to counter-balance this.
|
On April 13 2011 07:14 dimfish wrote:Show nested quote +On April 13 2011 07:08 iGrok wrote: dimfish: I love you man.
However, there is a slight imbalance in favor of the 2 o'clock spawn, in that he can completely wall off with 2 3x3 buildings, whereas at the 10 o'clock spawn this will leave a 1 space hole 2 o'clock's gas is positioned sub-optimally to counter-balance this.
Ah, so I see.
Due to the perfect consideration of every impurity, and precise balancing, I hereby award this map with the MEDAL OF AWESOME
(I have no idea what the hand symbols are. Maybe some weird Butterfly? Who cares its a Medal of freakin' Awesome)
|
With my important 502nd post I accept the medal of awesome. I just hope to start the movement of maps that don't baby noobs with features that make them play weak.
|
I have no idea what to say. I feel like I'm watching a ritual of a people whose wisdom cannot be accessed by learning.
|
Am I a noob for not immediately recognizing the french pronunciation because I was on my phone when I saw the thread?
|
Terran players will have heart attacks seeing this map's overview. Zergs will cry for joy.
Then they'll see the analyzer, and the reactions will switch. Lots of chokes are abound I need to play this map with my terran friend just to fuck with him.
|
On April 13 2011 08:28 prodiG wrote:Am I a noob for not immediately recognizing the french pronunciation because I was on my phone when I saw the thread?
I don't even speak French and I knew, by pure pro-how, the correct way to construct the name, so yes you are a noob prodiG.
Sorry. Train hard.
|
|
Ah yeah that looks exactly the same especially the design of the expansions.
|
On April 13 2011 10:18 FlopTurnReaver wrote: Ah yeah that looks exactly the same especially the design of the expansions. well i meant its open and terrain with the noise/raise tool rather than the cliff tool. but whats your problem anyways?
|
On April 13 2011 09:58 WniO wrote:NO i was doin a map like this fuckkkkkkkkk edit: hers a preview + Show Spoiler +
This is how I can tell your map is a normal, newbie-friendly, Blizzard-esque Mickey map romp: there are spectacular visuals.
Pros don't look at visuals. They look at game.
So yeah, you're fine, no toes astepped on.
|
On April 13 2011 13:14 dimfish wrote:This is how I can tell your map is a normal, newbie-friendly, Blizzard-esque Mickey map romp: there are spectacular visuals. Pros don't look at visuals. They look at game. So yeah, you're fine, no toes astepped on. its ok it was gonna be way to laggy but open maps are boss^ so nice work
|
ALLEYCAT BLUES49398 Posts
put more rocks to honour the mighty baskerville.
|
|
On April 13 2011 14:44 Barrin wrote: This map just begs for Mothership plays... Of course it does, it's a map made for pros.
|
|
|
|