[G] Analysing Replays - Page 5
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alex630
Australia8 Posts
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Kage
India788 Posts
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Basileus
United States103 Posts
Often I know what I did wrong (and sometimes it varies) do you think I should just focus on that aspect to improve it or just play more? | ||
Doat
Finland7 Posts
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greenday5494
5 Posts
[url blocked] | ||
Antylamon
United States1981 Posts
On March 24 2011 11:18 greenday5494 wrote: can someone take a look @ this replay? I far out-macord him, but i still lost horribly. please help [url blocked] This is a thread in which the OP tells you how you should be analyzing your replays, not a thread for throwing out your replays and telling people to analyze it for you. | ||
greenday5494
5 Posts
On March 26 2011 08:11 noobinator wrote: This is a thread in which the OP tells you how you should be analyzing your replays, not a thread for throwing out your replays and telling people to analyze it for you. Yeah. I realized that. Get the stick out of your ass buddy. User was banned for this post. | ||
iChau
United States1210 Posts
On March 27 2011 02:05 greenday5494 wrote: Yeah. I realized that. Get the stick out of your ass buddy. I love how you insulted him despite the fact that he corrected you politely. | ||
Gamer McBaggin
United States14 Posts
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The Touch
United Kingdom667 Posts
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VAGZ
574 Posts
Protoss vs Zerg - Since Zerg have non-linear growth, an even worker count is roughly number of Probes +- 3 = Number of Drones. Zerg vs Terran - An even worker count is roughly number of SCVs + 4 per mule = Number of Drones +- 3 It's the +- 3 thing that confuses me :S Can anyone explain little more in detail what is meant with that? English is not my native language nor am i very good at maths so... Really great thread over all though, certainly gave me another perspective of viewing replays. | ||
xBTx
Canada542 Posts
Infinity21 has written an excellent guide on how to design and refine your builds (coming soon!) how soon O.O | ||
infinity21
Canada6683 Posts
I posted it a while ago lol http://www.teamliquid.net/forum/viewmessage.php?topic_id=202592 If a mod could edit it in, that'd be great. edit: <3 kennigit | ||
KirillTaylor
Israel1 Post
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xBTx
Canada542 Posts
On April 07 2011 15:29 infinity21 wrote: I posted it a while ago lol http://www.teamliquid.net/forum/viewmessage.php?topic_id=202592 If a mod could edit it in, that'd be great. edit: <3 kennigit Thank you very much for this. I read your guide on playing at an advantage vs. disadvantage and enjoyed it very much. This second guide seems excellent as well | ||
VAGZ
574 Posts
On April 06 2011 09:00 VAGZ wrote: I didn't really understand this part: It's the +- 3 thing that confuses me :S Can anyone explain little more in detail what is meant with that? English is not my native language nor am i very good at maths so... Really great thread over all though, certainly gave me another perspective of viewing replays. Can nobody explain this? please | ||
Indrium
United States2236 Posts
What it means is that if you are within 3 workers above or below Zerg, you have an even economy. Zerg workers spawn at uneven rates, because they'll make none for a few minutes then make 14. (As an example.) So that margin of 3 above or below is a good gauge for the evenness of economies. Never mind about the sticky bit, I see it's in one of them. | ||
Flowne
Netherlands71 Posts
But not from now on since you helped me :D Thanks alot ^^ <3 | ||
VAGZ
574 Posts
On April 13 2011 05:16 Indrium wrote: Wait, why is this unstickied? What it means is that if you are within 3 workers above or below Zerg, you have an even economy. Zerg workers spawn at uneven rates, because they'll make none for a few minutes then make 14. (As an example.) So that margin of 3 above or below is a good gauge for the evenness of economies. Never mind about the sticky bit, I see it's in one of them. Oh okay, so it was that simple. Now I understand. Thank you for the clarification | ||
Plexa
Aotearoa39261 Posts
http://forum.gamer.com.tw/C.php?bsn=03037&snA=30398&tnum=1 Thanks to Puffstuff | ||
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