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[G] Analysing Replays - Page 2

Forum Index > StarCraft 2 Strategy
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Neverplay
Profile Joined May 2010
Austria532 Posts
February 22 2011 18:49 GMT
#21
On February 23 2011 03:23 Bleak wrote:
Great thread. But I have a question, how do I learn from my replays when my opponents do whatever they please? If there is no consistency in the strategies I'm playing against, how can I prepare myself against that?

You can solely focus on your own play and try to find leaks in it.
If you opponents usually play a wide variety of strategys you should probably work on improving you scouting / map control.
Better light a candle than curse the darkness
Aequos
Profile Joined October 2010
Canada606 Posts
February 22 2011 19:05 GMT
#22
This is such an excellent write-up. I can't wait to see the next "analyze this replay" thread get redirected here.

Would it be possible to get this stickied to the top of the strategy forum? When I checked, it wasn't, but I think that this thread will always be useful to lower level players looking to improve.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
February 22 2011 19:13 GMT
#23
That's some great content Plexa. Thank you for your time writing and posting this.
aka Wardo
Spectro
Profile Joined January 2011
Brazil6 Posts
February 22 2011 19:27 GMT
#24

Poor Worker Saturation
You need about 30 peons per base - 6 to mine gas, 24 on minerals. If you have 90 workers and 2 bases then you have 30 workers too many and desperately need an expansion. You can check how many workers you have mining minerals by selecting all of the peons that are mining. If you have 3 full rows - then you’re at perfect saturation for that base. If you have 60 workers but you have 40 at your main, 20 at your natural - then you have poor worker saturation and should have transferred 10 more to your natural. This is a very easy mistake to make and even progamers like oGsMC often have too many probes at one base. This can be fixed by selecting your workers in game and checking to see whether you have good saturation or not.

Got a question here: 3 full rows means 24 workers, 6 less than what's said above (or 6 on gas and 18 on minerals).
Liquipedia says 'A saturated mineral line has 2 Drones on close patches and 3 on the far ones.' - how to effectively translate this? Each base has far mineral nodes as well as close mineral nodes. Is it half/half? (2 * 4 = 8) + (3 * 4 = 12), thus, 20 drones on minerals?

For the record: I understand that 30 workers would surely saturate a base. I'm just trying to be sure about the exact number of workers on a regular (not gold) base.

Thanks for the post.
SgtSquiglz
Profile Joined December 2010
United States668 Posts
February 22 2011 19:29 GMT
#25
Wow Plexa (and Saracen/infinity21), thank you so much for putting this together. This will help me out a bunch. As a gold level player, I try to look at my replays, but obviously am never 100% sure exactly what to look for. Hopefully this will help me improve a lot more.

By the way, you said infinity21 has written a nice guide on designing and refining build orders? Where is that? I couldn't find it...
Take anything I say with a grain of salt.....I suck at this game. Also, Go Blue!
ScrubS
Profile Joined September 2010
Netherlands436 Posts
February 22 2011 19:36 GMT
#26
You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx
Aragos
Profile Joined October 2010
France182 Posts
February 22 2011 19:39 GMT
#27
This is awesome !
GameTime
Profile Joined May 2010
United States222 Posts
February 22 2011 19:56 GMT
#28
Thank you so much for writing this guide, I'm sure it will help me a lot and I will be referencing it often!
Only the winner deserves to win.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
February 22 2011 20:01 GMT
#29
Thanks guys, this is a great idea! I look forward to the in depth (maybe race specific (Protoss, Plexa!) guides).
.AK
Profile Joined September 2010
United States561 Posts
February 22 2011 20:02 GMT
#30
:D thanks so much Plexa!
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
vahgar.r24
Profile Joined October 2010
India465 Posts
February 22 2011 20:16 GMT
#31
Was wanting to read about this, thanks Plexa, informative, esp the woker comparison.

Can u post link to the Build Order thing u mentioned? Im having a very basic problem, when Pro's say that you should have BO against each race, it just seems silly to me as if I know against a terran who suddenly techs to cloaked banshees or a Toss Who goes quick Voids, whats the use if even following the BO which would be in no way to counter these builds? The way I think the game is to be played is the BO is standard till say 16/20 food, then completely depends on the units that the opponent is getting? I try the so called BO's and end up getting owned by oppenents if they dont play standard. I know adapt and all, but still why call it a BO when its gonna change like 9/10 times and is good only for 20 food?

Would really appreaciate if someone could tell me if Im off track or something..ive been plagued with this problem for 3 months!
Somethings are just worth fighting for
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 22 2011 20:30 GMT
#32
On February 23 2011 04:36 ScrubS wrote:
You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx

I haven't released it yet. The article itself is complete but I am currently working with a student who is following the guide with my guidance. It will be a series of vods to supplement the guide which can be a bit conceptual at times.
Official Entusman #21
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-02-22 20:35:23
February 22 2011 20:31 GMT
#33
On February 23 2011 04:36 ScrubS wrote:
You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx

That will be coming soon edit: oic infinity got to this first

On February 23 2011 04:27 Spectro wrote:
Show nested quote +

Poor Worker Saturation
You need about 30 peons per base - 6 to mine gas, 24 on minerals. If you have 90 workers and 2 bases then you have 30 workers too many and desperately need an expansion. You can check how many workers you have mining minerals by selecting all of the peons that are mining. If you have 3 full rows - then you’re at perfect saturation for that base. If you have 60 workers but you have 40 at your main, 20 at your natural - then you have poor worker saturation and should have transferred 10 more to your natural. This is a very easy mistake to make and even progamers like oGsMC often have too many probes at one base. This can be fixed by selecting your workers in game and checking to see whether you have good saturation or not.

Got a question here: 3 full rows means 24 workers, 6 less than what's said above (or 6 on gas and 18 on minerals).
Liquipedia says 'A saturated mineral line has 2 Drones on close patches and 3 on the far ones.' - how to effectively translate this? Each base has far mineral nodes as well as close mineral nodes. Is it half/half? (2 * 4 = 8) + (3 * 4 = 12), thus, 20 drones on minerals?

For the record: I understand that 30 workers would surely saturate a base. I'm just trying to be sure about the exact number of workers on a regular (not gold) base.

Thanks for the post.
You're right that three full rows = 24 workers. The thing is, you have 6 workers on gas (easy to check) and you want 24 workers on minerals (not so easy to check). And you check the workers on minerals by selecting all the workers on the minerals and seeing how many rows are full! In a normal game you don't often hit full saturation for a base since by then you will want to have expanded anyway, meaning that your bases will typically be hovering around 20 workers mining minerals.

On February 23 2011 04:05 Aequos wrote:
This is such an excellent write-up. I can't wait to see the next "analyze this replay" thread get redirected here.

Would it be possible to get this stickied to the top of the strategy forum? When I checked, it wasn't, but I think that this thread will always be useful to lower level players looking to improve.
I thought about it, and couldn't find anything to un-sticky. I will probably end up stickying the recommended threads thread that popped up and hopefully that will list this as one of the basic guides.
Administrator~ Spirit will set you free ~
SgtSquiglz
Profile Joined December 2010
United States668 Posts
February 22 2011 20:37 GMT
#34
On February 23 2011 05:30 infinity21 wrote:
Show nested quote +
On February 23 2011 04:36 ScrubS wrote:
You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx

I haven't released it yet. The article itself is complete but I am currently working with a student who is following the guide with my guidance. It will be a series of vods to supplement the guide which can be a bit conceptual at times.


Awesome! definitely looking forward to its release then!
Take anything I say with a grain of salt.....I suck at this game. Also, Go Blue!
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
February 22 2011 20:40 GMT
#35
I'm waiting for this to be spotlighted =.= Awesome write-up this will really help people out :D
www.twitch.tv/thezapdos come watch me :]
whomybuddy
Profile Joined August 2010
United States620 Posts
February 22 2011 20:46 GMT
#36
Nice post bro. Hopefully newbie will read this before asking in forum. I vote sticky
Roaches all the way way way.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 22 2011 21:02 GMT
#37
I highly doubt it most good players will be doing this passively without even having to think about it while watching a replay. In fact, most times they will be able to tell why they lost a game without having to watch the replay since they will know (or at least have an idea) about what is going on on the map at all points in time. When things happen unexpectedly, then they consult the replay.


While most of the times the reason for someone's loss is pretty clear to a higher tier player ( with which I mean diamond and a bit of masters ) there's still alot of fundamentals flaws and errors to be found in people's play. Even at masters level, for instance people just not spending chronoboosts after the first 5 minutes except for that one collosus or voidray here and there. Anyway I'm taking this way too far, you wrote a great guide here and that's all that matters. People can see for themselves if it's useful to them or no.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
black3200
Profile Joined August 2010
Canada74 Posts
February 22 2011 21:14 GMT
#38
This is a great post! its the same things i did (in less detail) to get from silver to dia, also you should add what you are looking at, So if you are just looking at the pretty gunfire in a fight where heavy Micro isnt needed. i.e any protoss player just press F and win ^^ (im just bitter at FF this week). and sometimes just cause you win a battle that doesnt mean you won the game. Macro as hard as you can the whole time even if you think you won.. its just a good habit to start to make.
Finally dont watch the GSL and log in thinking you can do what Jinro does. (assuming your not master). you need to take small steps dont try to fix everything at once.. and remeber the rate and how long they have been playing. And thats not including coaches ect. so play at your pace!! and have fun thats why we play this game
Give them nothing,But take from them..... everything!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 22 2011 21:46 GMT
#39
Absolutely brilliant! Thank you Plexa, Saracen and Infinity21
Head Coach Park: "They should buff tanks!"
dcberkeley
Profile Joined July 2009
Canada844 Posts
February 22 2011 21:52 GMT
#40
Great thread.

I may be wrong, but isn't one row of workers = 8 workers and not 10? Unless you meant selecting only those mining minerals.
Moktira is da bomb
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