rinse and repeat
Artosis commentary complete
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dangots0ul
United States919 Posts
rinse and repeat Artosis commentary complete User was warned for this post | ||
GHOSTCLAW
United States17042 Posts
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creamwolf
United States48 Posts
Being a bad cheeser just means you are unlucky tho | ||
F u r u y a
Brazil173 Posts
Fighting without heart or — to say the least — without a minimum of perseverance, we would see only one-sided boring games. Come on, it's not computer algorithms playing this game, there is a human being behind the monitors playing it. | ||
ZergOwaR
Norway280 Posts
or some of those going at idra in this case for QQ'ing.. He told his honest oppinion, deal with it! hell from the good old days of say.. 5 rax reaper? pro's went out and said it needed a nerf.. people flamed them for qqing.. and some of those people had some tears after the nerf due to "oh noes.. I cant use the only tactic i've learned!" sure the game will change drasticly two more times for sure when the expansions come out.. with new problems to be sure.. lets not have two sides arguing about whats QQ and whats a balance issue.. forget your race.. dont think about yourself (chances are you're like me.. shite).. look at the big picture and figure out where things needs fixing.. the problem here that there was so few zergs actually managing to get through to the late rounds this GSL.. and with terran with 50%+ representation in all rounds after RO32.. (protoss scoring about avarage.. abit under perhaps) it might be skill of the players, but it starts to smell abit different for me atleast... i just dont know exactly where the main problem is.. and who knows what the air change actually does to the balance.. it did take some time before the 2rax rush emerged after the reapers got.. well... raped | ||
Herpadurr
Monaco151 Posts
On January 25 2011 17:34 F u r u y a wrote: Idra just lacks some heart. Fighting without heart or — to say the least — without a minimum of perseverance, we would see only one-sided boring games. Come on, it's not computer algorithms playing this game, there is a human being behind the monitors playing it. I'm sorry what? The fact that he is one of the few people who don't hold back their emotions and then get hated upon because of "BM" clearly shows that he's in it with his heart. If he didn't care, he wouldn't get pissed off. In a situation where you're clearly behind and your opponent knows exactly what you have to do to get out of there is no point in even trying. Sometimes you have to be able to accept that it just isn't worth the time and energy if there's practically no chance of coming out on top. | ||
Davoud
Sweden38 Posts
Anyway, thanks both of you for this video. Best regards | ||
typedef struct
United States84 Posts
On January 25 2011 18:16 ZergOwaR wrote: Kinda fun to see all these haters that no matter what bluntly refuses to think it might be slight balance issues or some of those going at idra in this case for QQ'ing.. He told his honest oppinion, deal with it! Maybe I'm too used to traditional sports, but I don't think it's a professional player's job to be complaining about balance issues to the media/fans. I do like to hear what's going through players' minds (I'm sure most hardcore player/fans do), I just wonder if it's the best thing for the sport. | ||
TLOBrian
United States453 Posts
On January 26 2011 03:28 typedef struct wrote: Show nested quote + On January 25 2011 18:16 ZergOwaR wrote: Kinda fun to see all these haters that no matter what bluntly refuses to think it might be slight balance issues or some of those going at idra in this case for QQ'ing.. He told his honest oppinion, deal with it! Maybe I'm too used to traditional sports, but I don't think it's a professional player's job to be complaining about balance issues to the media/fans. I do like to hear what's going through players' minds (I'm sure most hardcore player/fans do), I just wonder if it's the best thing for the sport. He just feels that there are certain un-winnable situations for Zerg now that make it not only frustrating to play, but also boring to watch. I've felt the same way since the start of Sc2. No amount of patching is going to change that, however, as Zerg just needs to wait for the expansions to get some new tactics and units. Maybe then we'll see Zerg drop 3-4 units in a main and kill the whole thing im 5 seconds, or do a strong XX unit+ drone all in at 5 minutes that wins 90% of the time even against the best players in the world. | ||
F u r u y a
Brazil173 Posts
On January 25 2011 21:21 Herpadurr wrote: Show nested quote + On January 25 2011 17:34 F u r u y a wrote: Idra just lacks some heart. Fighting without heart or — to say the least — without a minimum of perseverance, we would see only one-sided boring games. Come on, it's not computer algorithms playing this game, there is a human being behind the monitors playing it. I'm sorry what? The fact that he is one of the few people who don't hold back their emotions and then get hated upon because of "BM" clearly shows that he's in it with his heart. If he didn't care, he wouldn't get pissed off. In a situation where you're clearly behind and your opponent knows exactly what you have to do to get out of there is no point in even trying. Sometimes you have to be able to accept that it just isn't worth the time and energy if there's practically no chance of coming out on top. That makes your definition of "heart" very different from mine. By "heart" I don't mean BM or rage quitting; I mean the exact oposite: staying and fighting even when the odds are all against you. Yes, it could be silly sometimes; but a player with a lot of heart is capable of pulling off big comebacks in situations where no one else would believe that it'd be possible. Just to pick an exemple, from this very GSL — in the NesTea vs choyafOu at ScrapStation where NesTea was thinking "ok he's expanding, I will drone up" while he was actually being 5 gated, I doubt that anyone could imagine that NesTea would hold that. There was a moment where he got just a spore crawler and a zergling! It was even funny how Artosis (and 99% of the viewers, including me) was so sure that it was already over for NesTea. Another one was MarineKing vs oGsNaDa at Shakuras, I was so sure that it was just impossible for MarineKing to win, but he didn't give up, kept in the game and it ended up paying off. And those aren't the best examples thought, I'm pretty sure that there are many others and better examples. | ||
decaf
Austria1797 Posts
On January 25 2011 17:34 F u r u y a wrote: Idra just lacks some heart. Fighting without heart or — to say the least — without a minimum of perseverance, we would see only one-sided boring games. Come on, it's not computer algorithms playing this game, there is a human being behind the monitors playing it. He makes up for it with brain. | ||
samboi
England69 Posts
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DoubleReed
United States4130 Posts
Just to pick an exemple, from this very GSL — in the NesTea vs choyafOu at ScrapStation where NesTea was thinking "ok he's expanding, I will drone up" while he was actually being 5 gated, I doubt that anyone could imagine that NesTea would hold that. There was a moment where he got just a spore crawler and a zergling! It was even funny how Artosis (and 99% of the viewers, including me) was so sure that it was already over for NesTea. Another one was MarineKing vs oGsNaDa at Shakuras, I was so sure that it was just impossible for MarineKing to win, but he didn't give up, kept in the game and it ended up paying off. And those aren't the best examples thought, I'm pretty sure that there are many others and better examples. However neither of these contradict Idra's statement. He said that zerg can make comebacks IF they have macro to back it up. Which is clearly what Nestea did. Zerg always has moments where it has absurdly little units, and then throws out tons of units at once. That's not really a comeback, anyway. And quite frankly, Terran is always capable of amazing comebacks, especially with someone like MarineKing at the helm. Marine/Medivac is absurdly cost effective. Personally, I still think he could have tried something like a nydus all-in, just because it has a higher possible success rate than leaving the game. "Probably" going to lose is still better than just losing. | ||
Kappa09
United States149 Posts
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F u r u y a
Brazil173 Posts
On January 26 2011 06:43 DoubleReed wrote: Show nested quote + Just to pick an exemple, from this very GSL — in the NesTea vs choyafOu at ScrapStation where NesTea was thinking "ok he's expanding, I will drone up" while he was actually being 5 gated, I doubt that anyone could imagine that NesTea would hold that. There was a moment where he got just a spore crawler and a zergling! It was even funny how Artosis (and 99% of the viewers, including me) was so sure that it was already over for NesTea. Another one was MarineKing vs oGsNaDa at Shakuras, I was so sure that it was just impossible for MarineKing to win, but he didn't give up, kept in the game and it ended up paying off. And those aren't the best examples thought, I'm pretty sure that there are many others and better examples. However neither of these contradict Idra's statement. He said that zerg can make comebacks IF they have macro to back it up. Which is clearly what Nestea did. Zerg always has moments where it has absurdly little units, and then throws out tons of units at once. That's not really a comeback, anyway. And quite frankly, Terran is always capable of amazing comebacks, especially with someone like MarineKing at the helm. Marine/Medivac is absurdly cost effective. Personally, I still think he could have tried something like a nydus all-in, just because it has a higher possible success rate than leaving the game. "Probably" going to lose is still better than just losing. Yes, what Idra has said is a paradox. If you have a macro backing it up, then it's not really a comeback. By the way I was thinking about it lately, and I came up with the following definition for a "comeback": "eliminating a reasonable economic disadvantage through a military manuever" This is the only way to catch up with your opponent when you're very far behind economically, (of course suposing that your opponent won't make any mistakes, such as not maintaining or increasing his advantage). And that's when the game becomes so fun and exciting, when a player miraculously eliminates such a disadvantage. | ||
LarJarsE
United States1378 Posts
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HardCorey
United States709 Posts
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sandyph
Indonesia1640 Posts
On January 26 2011 03:28 typedef struct wrote: Show nested quote + On January 25 2011 18:16 ZergOwaR wrote: Kinda fun to see all these haters that no matter what bluntly refuses to think it might be slight balance issues or some of those going at idra in this case for QQ'ing.. He told his honest oppinion, deal with it! Maybe I'm too used to traditional sports, but I don't think it's a professional player's job to be complaining about balance issues to the media/fans. I do like to hear what's going through players' minds (I'm sure most hardcore player/fans do), I just wonder if it's the best thing for the sport. well like Artosis + Tasteless said, some people just dont know when they have lost. Even Boxer GG-ed when Nestea zergling manage to slip through his barrack wall since there're no way back. You could say he should just fly his barrack back to his main but he know that it wont make any difference and just gg-ed the Nestea - Choya case is different because he have 2 full base mining and a bunch of unit coming out, and choya actually manage to lose his voidray to 1 queen | ||
zurg
1923 Posts
thanks | ||
DoubleReed
United States4130 Posts
On January 26 2011 08:10 F u r u y a wrote: Show nested quote + On January 26 2011 06:43 DoubleReed wrote: Just to pick an exemple, from this very GSL — in the NesTea vs choyafOu at ScrapStation where NesTea was thinking "ok he's expanding, I will drone up" while he was actually being 5 gated, I doubt that anyone could imagine that NesTea would hold that. There was a moment where he got just a spore crawler and a zergling! It was even funny how Artosis (and 99% of the viewers, including me) was so sure that it was already over for NesTea. Another one was MarineKing vs oGsNaDa at Shakuras, I was so sure that it was just impossible for MarineKing to win, but he didn't give up, kept in the game and it ended up paying off. And those aren't the best examples thought, I'm pretty sure that there are many others and better examples. However neither of these contradict Idra's statement. He said that zerg can make comebacks IF they have macro to back it up. Which is clearly what Nestea did. Zerg always has moments where it has absurdly little units, and then throws out tons of units at once. That's not really a comeback, anyway. And quite frankly, Terran is always capable of amazing comebacks, especially with someone like MarineKing at the helm. Marine/Medivac is absurdly cost effective. Personally, I still think he could have tried something like a nydus all-in, just because it has a higher possible success rate than leaving the game. "Probably" going to lose is still better than just losing. Yes, what Idra has said is a paradox. If you have a macro backing it up, then it's not really a comeback. By the way I was thinking about it lately, and I came up with the following definition for a "comeback": "eliminating a reasonable economic disadvantage through a military manuever" This is the only way to catch up with your opponent when you're very far behind economically, (of course suposing that your opponent won't make any mistakes, such as not maintaining or increasing his advantage). And that's when the game becomes so fun and exciting, when a player miraculously eliminates such a disadvantage. Have you ever seen a zerg player do this? (Besides for simply droning hard of course) Because I haven't. I have only seen zergs reinforce advantages they already have, contain opponents with mutalisks and nydus worms, and lose games that they supposedly to have advantages in. I have never seen a zerg come back from a macro disadvantage. | ||
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