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Pin you opponents to their bases and deny expos.
The worse you perceive your teammate(s) to be, the better spotting and map awareness you need. If your army is out of position, and the opponents attack, you're screwed. You never want to engage an army alone, and you always want to know where the opposing armies are at all times. If your opponents suck, use their armies as meatshields.
Since you play Protoss, I would suggest finding a build that allows you to harass and expand. I like to go 3-Gate Dark Templar. It comes out around 8:00 minutes. This lets you setup for a massive Gateway push, while keeping your opponents pinned to their base. Everyone seemingly rushes in team games, so they really skimp on detection. Dark Templars punish this to the max. If you want to be able stay alive and macro, you need to harass. I mentioned a Twilight Council tech path because you mentioned mass Stalkers. Mass blink Stalkers is pretty ownage in team games. Especially if your blink micro is up to task. I always use my allies for vision on the high ground to blink in.
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really there's 3 things. either try to complement your teammate as much as possible or get him to do a coordinated push with you. unless your teammate is just smart and knows how to coordinate with you perfectly...he'd have to be higher ranked...even still higher ranked players have trouble coordinating. last thing is just go gamble on some crazy strat and hope it works. dt comes to mind.
either way you won't win against good arranged teams.
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Russian Federation94 Posts
On December 19 2010 20:15 Eka wrote:With skype/teamspeak/ventrilo it becomes something COMPLETELY different. It doesn't give any advantage, at least if you know each other and aren't too slow when typing.
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The only winning move is not to play.
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4v4 can be tricky. When I started it I played only terran because its the race which allows you to decide the game on noob level all by yourself. Just mass mm with some tech and expand when you feel safe. Attack when you have a formidable force or to assist allies. This simple strat brought me to diamond random 4v4 very fast with like 25-10 record. I play random mostly. But as zerg you rely on the teammates to macro up or on them to rush with you. And protoss is just to weak early game in my experience. Good macro often works wonders on gold level 3v3s and 4v4s. I often end the game with double the score of the 2nd placed.
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some players are just good at starcraft in general, so they can pickup 1's and team game strategies very quickly. In regards to your problem, if you don't want to rely on your partner's skill level on getting you to diamond/higher in 2's or other team games for that matter, you'd have to increase your level of play to suit x amount of opponents (of course you'll probably never beat more than 1+ decent diamond players) . I've played a lot of 1v2's and 1v3's with my friends and have won, but i would never be able to do that vs teams that are at/above high gold/maybe plat. A lot of higher tier 1's players have the skill capacity to either make up for their team mate's slack, or that the opponents arent as good as they are from mid to late game.
and that is not to say that every one that's good at 1's is good at team games.
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On December 19 2010 20:17 Battousai13 wrote: Pin you opponents to their bases and deny expos.
The worse you perceive your teammate(s) to be, the better spotting and map awareness you need. If your army is out of position, and the opponents attack, you're screwed. You never want to engage an army alone, and you always want to know where the opposing armies are at all times. If your opponents suck, use their armies as meatshields.
Since you play Protoss, I would suggest finding a build that allows you to harass and expand. I like to go 3-Gate Dark Templar. It comes out around 8:00 minutes. This lets you setup for a massive Gateway push, while keeping your opponents pinned to their base. Everyone seemingly rushes in team games, so they really skimp on detection. Dark Templars punish this to the max. If you want to be able stay alive and macro, you need to harass. I mentioned a Twilight Council tech path because you mentioned mass Stalkers. Mass blink Stalkers is pretty ownage in team games. Especially if your blink micro is up to task. I always use my allies for vision on the high ground to blink in.
This. And especially the harras part. In team games people just expect a early rush (cannon/ling/rine) or just a straight up fight at around 6:00-6:30. Not something like DT/Warp prism/phoenix harras etc. There's just an overall lack of scouting in teamgames after the first few minutes. So just try something unique. Do some harras (warp prism) while you're in a straight up fight. Most of the time you can completely wipe all the workers out.
I know sometimes teammates just rely on overall luck, like going for carriers without scouting/making a single unit. It probably makes you lose the game. There's nothing really you can do about that. You just have to depend on some great blink/ff/storm micro and of course your macro skills and hope for the best. Still If you think about it when it's a random 3v3 the opposite team probably has at least one mediocre player aswell.
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I play mostly Team games because I enjoy playing with other people rather than solo. I've become somewhat adept at 3v3 matches and know that scouting is sooooo important. Typically you can judge the skill of your Team by who scouts, and the same for judging their Team as well.
I think the real key is to freak out your opponents. I just played a 2v2 the other day (on an 8 player map no less) where the opposing army moved Into attack. Our ramps were very close, and my plan was to do hellion harass from the Start. I got the blue flames and Medivac, and as soon as they pushed in, I used what little infantry I had to help defend with my Protoss partner. In the meantime, dropped hellions in Zerg base and burned all but about 3 drones. Then moved to the other opponent and got about half his SCV's.
This made them question their attack. Even though they could have done significantly more damage, my hellion harass forced the retreat of a good part of their army. Granted, I lost 4 hellions (400 mins), but I did at least a couple thousand in damage given the lost mining time and drones/SCV's. Then expand, macro, and block their expos.
Remember, these Team games are for FUN, not to be insanely good. Enjoy and try not to get frustrated - it's not worth it.
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I played my first 2 4v4's last night with random teams. On the first there were 2 zerg on the other team, one went spire tech while to other teched to nydus and they proceded to screw my team over from all sides.
In the next game it was Z P T T v P T T T. I got demolished at the 7min mark when 3 of them rushed me, only escaping with my drones. I rebuilt and went straight for the nydus while one terran went mass turtle mode with tanks and turrets, the protoss went mostly stalkers and the other terran left after 8mins :@ My team won after 59mins 43 :D
Basically nydus worm and overlord speed is a must for zerg in 4v4 if you want to win.
I just finished playing another random 4v4. Double team nydus for the zerg = insta win. 16mins GG doing this with terran drops and protoss warp in's is a great way to win
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High tech/micro style games will own most random team game players. A DT rush followed by 4 gate-blink stalkers alone will drive most sub-diamond players micro/macro to the breaking point. For example, vs T, DTs can be hard countered by scans. So send in one of your 4 first DTs, waste a scan. As soon as their first scan dies off, send in another, if they scan again, wait, and send another. While doing this, for example, try and get your ally to do a drop or nydus. Such tactics will crack an under-diamond player's macro immediately, and any kind of solid pressure immediately afterward will destroy him outright if he's still alive after your original harassment. Basically, force them to micro hard, not macro, while you do both. If you can't do both, then don't expect your presence alone to make a huge difference in team games. The bane of most "bad" players is not being able to keep up with their macro during intense micro battles. So abuse this to the utmost. Of course, doing this will make you a prime target in most big team games, so make sure your allies aren't doing a slow Carrier rush before doing all this early game harassment. Nothing worse than taking 3 enemies in a 4 v 4 to the breaking point single-handedly, then watching the 4th steamroll your base with the others help 2 minutes later, while your allies come and help with 2 banshees and 6 zealots, because they're teching up to BCs and carriers, and have no army.
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Just be ready to 1vX the games. I can't count how many games I've played as random(teammates) where my score was equal to all the other players combined...
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greater chances of being promoted in team games? I'm stuck at 1st place in plat 3v3 with 800 more points than the second.
I want a quick chat added with pings on minimap like fps quickchat (need back up, attack, look here, etc...), sometimes pinging the minimap will lead your teammates to do something stupid. press alt + a on minimap put a sword symbol on the minimap to tell your allies to mmm ... attack, a shield symbol would tell to defend, an eye to scout, etc... would help a lot.
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I play 2v2s more than any other game type, mostly because I really enjoy playing with a friend. 3v3s and 4v4s often boil down to "get a bunch of stuff as fast as possible and hit them" which is kind of boring after a while, but I feel like 2v2 has more variety, if you can hold off the first push. Clear communication is extremely important. If you have two people who aren't talking to each other at all, against two people who are in the same room or on skype/vent/whatever, it makes a huge difference. Another way to do this is give control of the army to one person, so that way you can ensure that your armies will always attack together.
I also think you should focus on improving yourself, rather than blaming your teammates. I don't have this problem as much, since I play with friends who are roughly on the same level as me, and we have a lot of experience with 2v2s. However, in your case, it's too easy to simply say "oh, I lost because my teammate was terrible, so if I can just get some better teammates, I'll win more." This is a BAD way to think. If you think this way, you have no incentive to improve yourself. What you should focus on is how to improve your own play. One of my teammates plays on Virginia Tech's CSL 2v2 team, and once, he told me he lost a game because his teammate was terrible. I went and looked at the replay, and saw plenty of ways that he could have played better too. No matter what, there's always something for you to improve. Doesn't mean you're necessarily wrong about your teammate being bad, but it isn't what you should focus on.
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In 4v4, you yell at them to be prepared for DTs and Mutas. Because there will always be DTs and Mutas. Rarely works though.
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If you're Diamond 1v1, you should be able to reach Diamond 2v2 and 3v3 RT just by mass gaming. If you haven't reached Diamond in 100 games, then you need to improve. Even if your ally is bad, your enemies should be similarly bad, so if you're truly better you should be able to exploit that. Of course there is luck in the draw of matchmaking, but you must be resigned to that in this format. I once was matched against Antimage and some buddy of his while my ally was a Protoss who decided to only make air units and photon cannons. But in later games, your enemy may be that shitty player with no game sense, and it's your job to pressure, tech, or out-macro him into the ground.
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mass tier 1 all in rush everytime; works
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I'm a semi-noob playing a lot of 4v4. Occasionally I get a diamond-esque player on my team and if you are one of those I would advice you to give simply directions to your team-mates without being rude. Of course there aren't time to give build orders or anything, but tell people when to push, what units (or simply air and ground). But most importantly, give people instructions when to attact, making sure you go together at the right time. If you see someone making a butt-load of zerglings without doing anything with them, ping the map where you want them to go. Otherwise just play normally and try to complement your team in the best of your ability.
Also if the only thing you want is to get to diamond in 4v4, mass games. I got easily in diamond just by playing a lot of games and I'm really far from diamond in 1v1.
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The best thing to do is group up with a friend and go match up in a 3vs3 Random. Or if you have two friends, do a 4vs4.
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I met a guy who would just nonstop BM me, and I though wtf...but turns out its his standart strat in a random 2v2, so his partner leaves and he can play 2v1...he still won that game, so good for him, but beeing such a dick just to win a random 2v2 or to train 1v2 is really not justifiable, maybe just gently ask them to leave, and tell them you will win that game for them.
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The trick to winning random team games is to adapt your play style to whatever awful strategy your teammates are attempting. Try to figure out who on your team is the most competent and follow their lead, even if its an inferior strategy to yours. Most people in random team games suck, so a well executed bad strategy will win more than 50% of the time.
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