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Im a decent Platinum level terran player, and i've happened to notice in my replays, that when im in a battle, involving a bio ball, i tend to stim way too much. As a result, that might make me lose but I think why I stim so much is because of my fear of not knowing the proper time stim lasts as im not really counting etc when im trying to attack and thus I have red units. I have a replay where I stim quite alot in one battle.
http://www.sc2replayed.com/replays/88939-1v1-terran-protoss-xelnaga-caverns#rd:undefined;markup
I get to a point where I stimmed about 4 seconds right after I just stimmed, it might be panic. I do win this game however but its just an example. Its just I want to find a way to slowly not stim so much during a battle, I estimate 1-2 stims is about all you would need for a battle, but I just dont end up with only 1-2 stims in a battle, usually when im kiting or similar i stim and move, stim and move. Any ideas?
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You have several ways to know - As you play you will have that timer in your head that tells you when to stim again - You just see in your battle that your units don't fire that quickly - You have that small icon above your head (a red thunderbolt) that says that stim has worn off (I think that's the easiest way to know)
I'm not a terran player but you should stim again only when the red icon appears and that you feel the battle is still losable.
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hm...i actually do have a different problem. How much stimming is too much. Since I play random I am probably not the best terran anyway, but I do notice it when I am zerg a lot - my opponents stimming once too much and his units becoming one shots
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Stim lasts for forever so you can just stim as the battle starts and I guarantee you that it'll last until the end.
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United States1654 Posts
I believe you can tell when stim ends when the little green mark above your units turn red.
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Yeah use those marks. Overstimming shouldn't be much of a problem. You shouldn't fear stim running out because it does last quite a while and assuming you're stimming all your units together, the giant red marks popping up altogether should be a clear and visible indicator that stim has run out. Even in big battles, I can still tell if my units have run out of stim.
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Also, if you don't have medivacs out yet, I don't recommend stimming your marines more than once in a battle... If you're comfortable enough with battle micro, you can ctrl click the mauraders and stim only those. This is ofc not the case if you got big balls of banelings following you.
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the right time to stim again is NEVER coz after the first one your opponents army is dead and your half way to his base before it runs out.
im not 100% sure blizzard factored stim into the way its used now, critical mass of marines with stim is an army you just cannot engage.
its not so bad in bw because of the control groups and actually having to actively micro your rines to get some use out of stim instead of it being a bane.
all that considered, the ability is too powerful, lasts too long and marauders SHOULD NOT have it
User was temp banned for this post.
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On October 10 2010 21:43 D-Lite wrote: the right time to stim again is NEVER coz after the first one your opponents army is dead and your half way to his base before it runs out.
im not 100% sure blizzard factored stim into the way its used now, critical mass of marines with stim is an army you just cannot engage.
its not so bad in bw because of the control groups and actually having to actively micro your rines to get some use out of stim instead of it being a bane.
all that considered, the ability is too powerful, lasts too long and marauders SHOULD NOT have it
Thank you for this shitty rant. I hope you get banned.
Regarding the topic, I always try to be VERY aware of when I stim, only if it's a battle I really wanna fight and only if my opponent commits his army. Nothing is more annoying than enemy units just flying away after you stimmed to take them down. (1 stim of a bio ball is a lot of medivac energy)
also if you stim too much just dont stim too much. only press the t button before a fight or when you see the red lightnings above your stuff (indicating stim is out)
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Yeah I wonder why Marauders have it in multiplayer when they don't have it in single player.
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marauder with stims is a bad idea
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They just dont suffer as much of bad side effects of drugs as marines do, since they only take 20 damage from stim, which is only 16% of max health.
Maybe there is something that should be tweaked a lil bit.
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