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On July 08 2010 05:40 ToastieNL wrote: the only use for the 250 MM Thor thingy will be Collosus/ buildings... That thing should be buffed :p!
Through, interesting patch for Zerg later game!
I vote for bringing it back to not requiring an upgrade, terran has to many upgrades for abilities already
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The game feels just about perfect now. I'm so glad that frenzy is gone and infested terran is back. I got a lot of cool use out of that spell and really loved tossing 8-10 ITs onto a cliff for harass or stopping harass.
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This makes 250mm cannon pretty useless, not really sure how i'm gonna counter mass ultras now, I guess mass banshees?
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Hello rally point change that was mentioned almost 2 years ago as a necessary change. Kind of want to try out the other AI difficulties as well.
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On July 08 2010 05:39 az2 wrote: why does rally point fix matter?
When you proxy, your rallied units will go straight to the enemy base (or wherever your rally point is) instead of going off to randomly chase some scouting worker
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On July 08 2010 05:37 SI2 wrote: GG, not sure if the ultra is still worth it.
Cant belive ur saying this. its been viable for ages now ever sience the last buff it got. close to evry high tier zerg player iv seen the past months has been useing it.
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Aww yeah, comp stomps are back, time to casual the shit out of this game.
And now I get to make fun of my friends who play WoW while I'm playing SCII? Sweet.
I never had a problem with the attack move rally point, but people who are better than me said it is bad, so I guess I'm happy about that?
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To be honest I liked Infested Terrans on the Infester, having 6-8 Infesters you could drop down a near instant support-force - while it is only temporary I personally am glad its back.
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So what do people really think about the new rally system? I'm not sure if I like it more than I dislike it. Any thoughts on this? I don't believe I have heard any discussion on this issue.
And hooray for bringing back infested terrans for the infestors... It's odd that they did not mention a new energy cost (note: infested terran energy cost was upped to 125 when it was given to the overseer). Next they'll probably give the infested terran to the mothership and see if protoss want to take a shot at not using the ability ever.
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On July 08 2010 05:42 neurolite wrote: This makes 250mm cannon pretty useless, not really sure how i'm gonna counter mass ultras now, I guess mass banshees?
You do realise that 250 isn't just one big stun right? It's 1 shot those dear ultra so yeah it is going to be harder but far from useless.
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On July 08 2010 05:42 jamesr12 wrote:Show nested quote +On July 08 2010 05:40 ToastieNL wrote: the only use for the 250 MM Thor thingy will be Collosus/ buildings... That thing should be buffed :p!
Through, interesting patch for Zerg later game! I vote for bringing it back to not requiring an upgrade, terran has to many upgrades for abilities already
That might make Thor drops a little too powerful (run in, take out an extractor or something and then just bail instantly).
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On July 08 2010 05:40 ToastieNL wrote: the only use for the 250 MM Thor thingy will be Collosus/ buildings... That thing should be buffed :p!
Through, interesting patch for Zerg later game!
It's also great for immortals...
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Wicked changes here. Frenzy was a boring spell. Love mah spawned terranz.
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Lol, what is this shit. So basicly blizzard have gone back a patch in regards to zerg abilities. The only thing of any real merit to the majority of us here is the addition of rally points now being move. Well I guess at least one thing is decent... can't believe it took a month to do this though, lol.
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Ultras are very viable and u can still beat them with marauders or banshee.
Jdanzi they were upgrading their hardware so they would be ready for launch.. also they changed alot of the interface ect.
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Not enough changes. Expected more maps too. Kinda disappointed.
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On July 08 2010 05:41 Integra wrote:Show nested quote +On July 08 2010 05:39 theqat wrote:On July 08 2010 05:39 MaD.pYrO wrote: 500mb for this?! :S There are tons of unlisted changes--new maps, new interface for starters This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.
sauce on new maps?
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Good thing with the rally points. If I want my units to attack, I'll tell them to myself. Control over your units is good.
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is it just me, or do a lot of those achievements (if they're real) reference tf2? and does 250 mm cannon really have much use now? the stun capability was useful for stopping large/massive units, but as the colossus outranges, and enemy thors have the same range, i don't see much point in it now. perhaps just immortals =P
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On July 08 2010 05:43 Morgynia wrote:Show nested quote +On July 08 2010 05:37 SI2 wrote: GG, not sure if the ultra is still worth it. Cant belive ur saying this. its been viable for ages now ever sience the last buff it got. close to evry high tier zerg player iv seen the past months has been useing it.
True story. Watch Jinro vs Lelush on Kulas Ravine... Shows how terribly awesome Thors were against ultras. And you're right, since the buff they have become SO much more viable.
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