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Edit: Official patch noes http://us.starcraft2.com/launcher/patch-notes.htm
Impressive on finding so many changes before the notes were released! ------------------------------------------------------------------------------------------------------------------------------ Before the patch notes are released, after playing around in the game these have been discovered:
-Phoenix's move a lot more fluently and you can perform a "moving shot" more easily -Neural parasite now requires an research upgrade 150/150 and takes 110 seconds to research -250mm strike cannons on Thor now requires research 150/150 and takes 110 seconds - Seems like once accelerated, the mother ship moves faster - Sentry damaged reduced from 8 to 6 - Neural parasite now 100 energy up from 50 - Battlecruiser build time lowered from 110 to 90 - Hellion range increased - Graviton beam is a crap load easier to use. Now, if a unit is running away, when you click to pick up the enemy unit the phoenix will chase it and pick it up instead of previously where the phoenix would catch up to the unit and not cast it. - Battle cruisers increase in movement speed (unconfirmed) - Thor damage reduced to 30 damage per hit down from 45 (and also do less damage to non-light air) - Colossus damage reduced from 21 (or whatever it was) to 15 - High templar movement speed increased - Thor attack rate increased - Carrier movement speed increased - Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage - Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds. - Neural parasite now works on air units - Dark templar movement speed increased (questionable but they seem SUPER fast) - Broodlords reduced in armor from 2 to 1, range increased from 9 to 9.5, HP from 275 to 225 - Hunter Seeker Missile available in the tech lab no longer requiring fusion core - Colossus attack speed increased (unconfirmed) - Hellions attack faster once they stop moving - Unupgraded banelings move faster off and on creep
- Marauders are NOT massive - Voidrays unchanged
That's all I've noticed so far but there are surely a lot more changes ---------------------------------------------------------------------------------------------------------------------- Patch notes only list corruptor speed increase, however I'm convinced that:
- Carriers - Ultralisks - Battlecruisers - DTs - HTs - possibly banelings - Mothership once fully accelerated
all received speed increases...
What are your thoughts?
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Some people are saying sentry dmg got nerfed 8 to 6
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sentry dmg nerfed, and neural parasite takes 100 energy now
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On May 07 2010 04:24 Azide wrote: -Phoenix's move a lot more fluently and you can perform a "moving shot" more easilyges
TL wins once again!
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i though they were going to fix things not just get rid of them...
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On May 07 2010 04:24 Azide wrote: - Battlecruiser build time lowered from 110 to 90 And Carrier?? Check carrier! =))
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Check high ground advantage, please
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Were marauders classified as massive units before?
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On May 07 2010 04:28 Archerofaiur wrote:Show nested quote +On May 07 2010 04:24 Azide wrote: -Phoenix's move a lot more fluently and you can perform a "moving shot" more easilyges TL wins once again!
No change to the Queens energy tension though.
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On May 07 2010 04:30 InRaged wrote:Show nested quote +On May 07 2010 04:24 Azide wrote: - Battlecruiser build time lowered from 110 to 90 And Carrier?? Check carrier! =))
120 seconds still
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I think also they made it so you cannot use different servers. Cause when I try to log onto euro server with my euro acct it says invalid
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please, let the helion be fixed...
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it's hard to tell but it feels like the hellion shoots just a LITTLE faster after stopping
Edit: actually idk maybe i just thought this cause they said they would fix it. Doesn't feel that different
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On May 07 2010 04:30 lew wrote: please, let the helion be fixed...
hahaha, my thoughts exactly
interesting interesting
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On May 07 2010 04:30 avilo wrote:I think also they made it so you cannot use different servers. Cause when I try to log onto euro server with my euro acct it says invalid
The euro servers haven't been patched yet so it should probably still work after they've caught up.
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On May 07 2010 04:31 Bane_ wrote:Show nested quote +On May 07 2010 04:30 avilo wrote:I think also they made it so you cannot use different servers. Cause when I try to log onto euro server with my euro acct it says invalid The euro servers haven't been patched yet so it should probably still work after they've caught up.
oh...woot! lol, hope that is true. And if they made the phoenix moving shot better, does that mean the viking is better too? And mutas? or what @_@
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Mutas hopefully, but if they gave it to vikings they'd have to nerf that 9 range...
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iNcontroL
USA29055 Posts
I'm so glad they tinkered with the parasite.. that shit was getting insane.
Interesting sentry change.. hope this doesn't make mutas OP vs P now.. but at the same time I hope it stops the bitching about sentries being OP
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I have to say... this is embarrassing for Blizzard. This and the account swapping thing they had before. There patcher has been horrible. I hope they start releasing patches everyday as a way to test their patching system because it seems to be pretty broken. I mean, they need to fix the server upgrading, sending out patch, put out patch notes, and installing the patch problems ASAP.
On a better note, yay phoenixes!
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Pheonix...moving...shot?
Seriously though, I really love how blizzard either listens to us, or has incredibly well thought out design goals. Reduction of damage across the board+A corruptor rework+Moving shot.
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