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Changes in new patch so far noticed - Page 5

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GIMJ
Profile Joined April 2010
Canada46 Posts
May 06 2010 19:47 GMT
#81
can neural parasite be use on a mothership?
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 06 2010 19:47 GMT
#82
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?


They can't be lifted by graviton beam, WTF
n.Die_Jaedong <3
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-05-06 19:47:48
May 06 2010 19:47 GMT
#83
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?


nevermind, I'm an idiot.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
hofodomo
Profile Joined March 2010
United States257 Posts
Last Edited: 2010-05-06 19:48:30
May 06 2010 19:47 GMT
#84
On May 07 2010 04:46 Hold-Lurker wrote:
Broodlords reduced in armor from 2 to 1, range increased from 9 to 9.5, HP from 275 to 225


Hmm, wasn't the range always 9.5? Though I totally feel the armor reduction is quite necessary, since those things pack quite the EHP...
Smoke weed ev'ry day.
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 06 2010 19:47 GMT
#85
Question, can you neural parasite a mothership? If so, do you get the cloak and can they make a second one?
Sweet.
mav451
Profile Joined May 2010
United States1596 Posts
May 06 2010 19:48 GMT
#86
Oops hahah.
With no power comes no responsibility?
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-05-06 19:49:22
May 06 2010 19:48 GMT
#87
I kinda like those changes! Makes it feel a lil more broodwar-ish! (Lots of upgrades, less damage on big units (cols, thors, etc))

Can't wait to see the official patch notes! XP

On May 07 2010 04:47 rackdude wrote:
Question, can you neural parasite a mothership? If so, do you get the cloak and can they make a second one?


Sure you can! Once you do that, you gain control of all protoss units and the ability to summon Chuck Norris to roundhouse kick a hole in their nexus!!!
Dont quote me boy, cuz I aint saying shhh...
Win.win
Profile Joined March 2010
United States230 Posts
May 06 2010 19:48 GMT
#88
On May 07 2010 04:46 YoonHo wrote:
Even though I'm a Protoss player, I'm happy that Colossus can't kite anymore. I can't mention how many times I lost the advantage due to few Colossuses kiting all my units.

colossi could never kite. not sure what you guys are talking about. previously, the animation had to fully finish for any damage to be done. so it may have looked like colossi were kiting when in reality no damage was being dealt.
SC2 Team Inflow: http://inflowgaming.net/
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 06 2010 19:48 GMT
#89
On May 07 2010 04:47 GIMJ wrote:
can neural parasite be use on a mothership?


Man, right before me
Sweet.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
May 06 2010 19:48 GMT
#90
Corruption is single target...Where are the people getting the idea that it's aoe?
Now corruption is even more useless...
We spend our youth attaining wealth, and our wealth attaining youth.
HydroXy
Profile Joined May 2010
United States513 Posts
May 06 2010 19:48 GMT
#91
On May 07 2010 04:47 rackdude wrote:
Show nested quote +
On May 07 2010 04:41 prototype. wrote:
Did blizzard just change the entire game in one patch?


No. It's the beta for SC3.


Lmao.
metasonic
Profile Joined April 2010
United States115 Posts
May 06 2010 19:48 GMT
#92
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?


this is not true
Cynoks
Profile Joined May 2010
United States87 Posts
May 06 2010 19:48 GMT
#93
As I said before Neural Parasite can now target air units. I just played a game and confirmed it on a void ray. I don't really think this is that bad of a change, this opens up a shit load of possibilities. Mothership???? Medivacs without a doubt will be my target against terran bio builds.

Infestors also have a new skill coming in place of infested terran soon as posted by blizzard. So if they have 2 good innate skills(Fungal Growth, and what ever new one they give us) having neural parasite as as research isn't that bad.
Daralii
Profile Joined March 2010
United States16991 Posts
May 06 2010 19:48 GMT
#94
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?

Can't be lifted by Graviton Beam... and unless you count Corruptors doing bonus damage, I think that's it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
May 06 2010 19:48 GMT
#95
neutral parasite on mothership would remove the unit even further from z v p
Toadily
Profile Blog Joined April 2010
United States837 Posts
May 06 2010 19:48 GMT
#96
For people complaining about Thor, notice how Neural Parasite got freaking butchered, making the one effective counter to Thors that much harder, THAT is the reason for the nerf, same reason for Colossus.
GruGloG
Profile Joined December 2008
Netherlands114 Posts
May 06 2010 19:49 GMT
#97
That colossusnerf seems sick, wth?
BlackHat
Profile Joined April 2010
United States264 Posts
May 06 2010 19:49 GMT
#98
On May 07 2010 04:43 faction123 wrote:
thors have to have been buffed to compensate, they said they were going to "make them easier to use"...


I read that they were going to make them smaller so they could line up better.
Borsalino for life.
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 06 2010 19:49 GMT
#99
On May 07 2010 04:47 asdfTT123 wrote:
Show nested quote +
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?


They can't be lifted by graviton beam, WTF


Shit, didn't think about that. That's broken... how do you stop a marauder push going phoenixes then? You used to be able to outmicro it... now there's literally nothing you can do. I mean, literally, you cannot use your spell on them... :-/
Sweet.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 06 2010 19:49 GMT
#100
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?


I think it's so they can't be lifted by the now buffed phoenix. I actually played a game against day[9] tvp where he completely owned me by picking off my marauders with phoenix, and it seemed a little too strong, so I'm not too surprised by this change. Though this does make marauders even stronger than they already were... lol...
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