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Changes in new patch so far noticed - Page 22

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Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 06 2010 21:20 GMT
#421
I see no changes to overseer :/ I dont know whether NP change on infestor is that good... means we got even less options versus thors...
Wut
DreamOen
Profile Joined March 2010
Spain1400 Posts
May 06 2010 21:22 GMT
#422
Noone thinks that the Colossus nerf its a bit hard?
Tester | MC | Crank | Flash | Jaedong | MVP
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 21:23 GMT
#423
On May 07 2010 06:20 Sl4ktarN wrote:
Doesnt this Phoenix-buff mean that drops are totally useless against Protoss?

It probably means any slow air like drops or banshees are useless vs Toss now.


God the phoenix looks too powerful now
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 06 2010 21:23 GMT
#424
On May 07 2010 06:22 DreamOen wrote:
Noone thinks that the Colossus nerf its a bit hard?


The rate of fire has been improved from 2.2 to 1.65.

How is that a nerf :/
Wut
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-06 21:26:15
May 06 2010 21:24 GMT
#425
On May 07 2010 06:19 jinglesbg wrote:
Show nested quote +
On May 07 2010 04:47 asdfTT123 wrote:
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?


They can't be lifted by graviton beam, WTF


If this is true that marauders are now massive - I QUIT THIS GAME AND WILL NEVER EVER BUY IT IN MY LIFE!

YOU ARE MISSING THE POINT... ITS NOT THE GRAVITATIONAL BEAM THE PROBLEM... if marauders are massive IMMORTALS NO LONGER RECEIVE ADDITIONAL DMG FOR ARMORED!

seriously?!
I mean really ?!?!!? REALY?!?!?!

I thought there were not suppose to be any GOD UNITS IN THIS game omg I'm so pissed off....


What the fuck are you talking about?

Armoured and Massive aren't exclusive. Its either

Armoured or Light
Biological or Mechanical

Those are the only two cases of mutal exclusivity in unit attributes. Psionic, Massive and Structure are wildcards.

P.S. The only exception to the above 2 rules is the SCV being both mechanical and biological.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
May 06 2010 21:24 GMT
#426
Man I am liking this patch more and more, hellions will actually be good! The decreased time to fire after stopping is super important for micro.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 06 2010 21:25 GMT
#427
On May 07 2010 06:23 Koffiegast wrote:
The rate of fire has been improved from 2.2 to 1.65.

How is that a nerf :/

Damage from 20 to 15. I don't know how this works out vs the various units (read: hydras and roaches) if someone would want to do the math on those units vs colossus it would be appreciated.
Administrator
RAUS
Profile Blog Joined February 2010
210 Posts
May 06 2010 21:27 GMT
#428
On May 07 2010 06:23 Koffiegast wrote:
Show nested quote +
On May 07 2010 06:22 DreamOen wrote:
Noone thinks that the Colossus nerf its a bit hard?


The rate of fire has been improved from 2.2 to 1.65.

How is that a nerf :/


it takes longer to kill a hydralisk. needs 3 attacks, so about 5 seconds, instead of just two, which was about 4.5 seconds.

kiting is harder, thats a nerf.

armor is factored in more times, thats a nerf.

can we avoid making broad claims like "holy shit pheonixes are retarded, thors are useless, thores are too powerful" before we play a little bit? its a different version of the game, no shit you have to play differently.

recognize me?
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
May 06 2010 21:28 GMT
#429
siege tanks suck a bit less. i've noticed that. just pwned some guy with tanks and nukes and nothing else.
♞ Your soul will forever be lost in the void of a horse. ♞
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-06 21:30:12
May 06 2010 21:28 GMT
#430
On May 07 2010 06:25 Liquid`Nazgul wrote:
Show nested quote +
On May 07 2010 06:23 Koffiegast wrote:
The rate of fire has been improved from 2.2 to 1.65.

How is that a nerf :/

Damage from 20 to 15. I don't know how this works out vs the various units (read: hydras and roaches) if someone would want to do the math on those units vs colossus it would be appreciated.


Before

0.00 - Attack, 40 damage
2.20 - Attack, 80 damage - first group of Hydra targets die

Now

0.00 - Attack, 30 damage
1.65 - Attack, 60 damage
3.30 - Attack, 90 damage - first group of Hydra targets die

In a vacuum, the DPS is identical, but in reality, they are going to be a hell of a lot weaker. Same applies to the Thor. Because units generally fire, THEN the attack cools down, its a pretty big nerf.

A front-loaded combat system like Starcraft 2's favours units with higher upfront damage.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 06 2010 21:29 GMT
#431
- Hellions attack faster once they stop moving

is this actually true? there is nothing in the patch notes about this. this would be huge!
http://www.twitch.tv/czelpredy
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-05-06 21:31:51
May 06 2010 21:30 GMT
#432
On May 07 2010 06:25 Liquid`Nazgul wrote:
Show nested quote +
On May 07 2010 06:23 Koffiegast wrote:
The rate of fire has been improved from 2.2 to 1.65.

How is that a nerf :/

Damage from 20 to 15. I don't know how this works out vs the various units (read: hydras and roaches) if someone would want to do the math on those units vs colossus it would be appreciated.

Colossus will no longer 2-shot hydras unless they have +3 weapons and hydras have 0 armor (highly unlikely).
Colossus will only 1-shot zerglings if they have +2 weapons and zerglings have 0 or 1 armor.
Colossus will take 6 shots to kill a roach at 0/0/0 and 0/0 upgrades for both (pretty big change from pre-patch where colossi would kill a roach in 4 hits at 0/0/0 and 0/0).

Overall, I'd say it's a pretty huge nerf.

Phoenix moving shot seems incredibly easy to pull off but you know what they say, be careful what you wish for! x]
Bibdy
Profile Joined March 2010
United States3481 Posts
May 06 2010 21:32 GMT
#433
Yup. All the more reason to go with the much more versatile High Templar complete with DT harass and Stargate units. Robo just got kicked in the android giblets.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 06 2010 21:33 GMT
#434
Let's move discussion here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123913
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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