• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:35
CET 08:35
KST 16:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7675 users

Changes in new patch so far noticed - Page 20

Forum Index > Closed
Post a Reply
Prev 1 18 19 20 21 22 Next All
Captain Peabody
Profile Blog Joined May 2009
United States3139 Posts
May 06 2010 20:45 GMT
#381
And anyway, all you haters got your Muta micro back, so there's a net gain in micro. Everyone knows Protoss is for noobs anyway!
Dies Irae venit. youtube.com/SnobbinsFilms
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:45 GMT
#382
On May 07 2010 05:24 Carnivorous Sheep wrote:
My Spine Crawlers...=(

Protoss imba now imo. I don't think Blizzard understood what "moving shot" meant T_T

They fire similar to how corsairs fired now anyways; isnt that what you wanted?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 06 2010 20:46 GMT
#383
banelings look like they move exactly the same speed
ultralisks look a little faster i think? dunno didnt really use em much (still wont..force field completely nullifies them, still die extremely fast to stimmed marauders)
ModeratorBlame yourself or God
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:47 GMT
#384
On May 07 2010 05:28 TheRabidDeer wrote:
Phoenix "moving shot" isnt just easy, its impossible to not do. Simply moving by a unit that it can hit will cause it to attack, even without stopping.

As overpowered as that looks; very cool haha
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 06 2010 20:47 GMT
#385
On May 07 2010 05:45 PanzerDragoon wrote:
Show nested quote +
On May 07 2010 05:24 Carnivorous Sheep wrote:
My Spine Crawlers...=(

Protoss imba now imo. I don't think Blizzard understood what "moving shot" meant T_T

They fire similar to how corsairs fired now anyways; isnt that what you wanted?

they arent similar to corsairs at all. wait till you see it LOL it's like no other unit ever existed in BW/SC2
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:47 GMT
#386
On May 07 2010 05:45 PanzerDragoon wrote:
Show nested quote +
On May 07 2010 05:24 Carnivorous Sheep wrote:
My Spine Crawlers...=(

Protoss imba now imo. I don't think Blizzard understood what "moving shot" meant T_T

They fire similar to how corsairs fired now anyways; isnt that what you wanted?

Corsairs never attacked automatically while moving. Players have to at least issue an Attack/Hold Position/Patrol command.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:48 GMT
#387
On May 07 2010 05:36 mav451 wrote:
Show nested quote +
On May 07 2010 05:35 PanzerDragoon wrote:
On May 07 2010 05:17 hunter3 wrote:
The Phoenix micro is pretty sick right now. It can shoot flying sideways or even backwards.

but if I don't have to hit H or P at a predetermined time, that means its not real SKILL MICRO!


Agreed...Blizz is noobifying this game to astronomic levels with "auto-micro". The auto-split of workers - ok...smart cast? Ehh. But automated moving shot? *facepalm*

Its not like corsair moving shot was hard at all; it practically did it by itself anyways
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-06 20:49:53
May 06 2010 20:49 GMT
#388
On May 07 2010 05:38 Fugitive wrote:
What about the Archon, do people think it is actually more usable now? And what does "Splash damage now originates from the center of the target" exactly mean?


I think it originally did damage originating from a point on a hidden grid (the building grid?) closest to the unit. Kind of hard to explain without a picture. So I drew one!

[image loading]

Say a Siege Tank shoots at the Zealot. In the old system, the explosion would be centered on the grid point, whereas in the new system, its centered on the Zealot himself.

That's my take on it, anyway.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 06 2010 20:49 GMT
#389
On May 07 2010 05:45 Captain Peabody wrote:
And anyway, all you haters got your Muta micro back, so there's a net gain in micro. Everyone knows Protoss is for noobs anyway!

wtf are you talking about. i just tested..mutas seem exactly the same ..in micro and all aspects
ModeratorBlame yourself or God
Medzo
Profile Blog Joined June 2009
United States627 Posts
May 06 2010 20:49 GMT
#390
These are the worst patch notes I have ever seen. I don't even understand why they would even begin to think making spore crawler take longer to burrow was necessary. It desperately needed to burrow faster. Spine crawler I understand but I don't think was necessary. Neural parasite was nerfed (double mana cost + expensive upgrade with nearly 2 minute research time basically kills half of its use). Corruptor's were also nerfed, the new ability is terrible id rather have my turret/cannon/PF disable back instead of some ability that makes some key units die a couple hits faster.'

Why wont they just stop letting sentrys cast forcefield on top of units and just fix the problem. There is nothing balanced about being able to cut an army in half with a few spells. Why do they think that slightly reducing the sentry's damage fixes force field? Its not the fact that you die too quick its that you can't fight with your army. Oh and by the way phoenix now are incredibly easy to use and cannot be stopped by anything other than a critical mass of hydralisks, if you can catch them. Sweet.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:50 GMT
#391
On May 07 2010 05:44 Captain Peabody wrote:
The new Phoenix is AWESOME.
And to all you peoples whining about taking skill out of the game, this will still require skill to use to its maximum potential. What this change accomplishes, though, is it makes the Phoenix MUCH stronger against the unit it's designed to counter, the Mutalisk, without making it that much stronger against Battlecruisers and other "heavier" air. But Phoenixes are gonna be sooo much fun to see in action.

Me likey...oh, yes, me likey very much.

And the newest unlisted patch change:

TLers will CONTINUE to bitch about moving shot!
Kyuki
Profile Joined February 2008
Sweden1867 Posts
May 06 2010 20:50 GMT
#392
Still no tinkering with force field? T_T

Gonna be interesting to see it all when it hits EU
Mada Mada Dane
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 06 2010 20:51 GMT
#393
Psi storm supposedly now lasts 3 seconds not 4, but same dmg. (does dmg faster now)
ModeratorBlame yourself or God
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:51 GMT
#394
On May 07 2010 05:47 lolaloc wrote:
Show nested quote +
On May 07 2010 05:45 PanzerDragoon wrote:
On May 07 2010 05:24 Carnivorous Sheep wrote:
My Spine Crawlers...=(

Protoss imba now imo. I don't think Blizzard understood what "moving shot" meant T_T

They fire similar to how corsairs fired now anyways; isnt that what you wanted?

Corsairs never attacked automatically while moving. Players have to at least issue an Attack/Hold Position/Patrol command.

Yeah hitting A was the true skill of a Corsair Micro God
Defrag
Profile Joined February 2010
Poland414 Posts
May 06 2010 20:51 GMT
#395
hahaha, this patch is so bad for zergs ;DD

Mohdoo
Profile Joined August 2007
United States15743 Posts
May 06 2010 20:52 GMT
#396
On May 07 2010 05:49 Medzo wrote:

Why wont they just stop letting sentrys cast forcefield on top of units and just fix the problem. There is nothing balanced about being able to cut an army in half with a few spells. Why do they think that slightly reducing the sentry's damage fixes force field? Its not the fact that you die too quick its that you can't fight with your army. Oh and by the way phoenix now are incredibly easy to use and cannot be stopped by anything other than a critical mass of hydralisks, if you can catch them. Sweet.


Slightly? 8 to 6 is a 25% decrease. The reason that sentries were too strong was that a Protoss could fill up their army with lots of em and not have their damage output be hurt much. But now if a Protoss gets a ton of sentries, the overall strength of their army will be lessened to the point where they can't really win fights. FF needs to be the same as it is, it was just that Protoss didn't have a disadvantage to making sentries. But now Protoss have to balance damage vs field.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
May 06 2010 20:52 GMT
#397
As a terran I have to say I'm having a hard time getting the taste of blizzard shit out of my mouth. Any suggestions? Lysterine?
You can figure out the other half.
Captain Peabody
Profile Blog Joined May 2009
United States3139 Posts
May 06 2010 20:52 GMT
#398
wtf are you talking about. i just tested..mutas seem exactly the same ..in micro and all aspects


From earlier in the thread:

On May 07 2010 05:12 StayFrosty wrote:
mutas are MUCH better to control. They don't totally decelerate when firing but retain i would say about 80% of their speed. Also, they are much easier to stack.


I haven't tested it or anything, though.
Dies Irae venit. youtube.com/SnobbinsFilms
Bibdy
Profile Joined March 2010
United States3481 Posts
May 06 2010 20:53 GMT
#399
On May 07 2010 05:46 Zelniq wrote:
banelings look like they move exactly the same speed
ultralisks look a little faster i think? dunno didnt really use em much (still wont..force field completely nullifies them, still die extremely fast to stimmed marauders)


You should be able to check the editor, or do these simple tests to confirm.

Does an upgraded Baneling move at the same speed as an UNupgraded Zergling? (2.9531)

Does an UNupgraded Ultra move at the same speed as an UNupgraded Baneling? (2.5)
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 06 2010 20:54 GMT
#400
On May 07 2010 05:52 Captain Peabody wrote:
Show nested quote +
wtf are you talking about. i just tested..mutas seem exactly the same ..in micro and all aspects


From earlier in the thread:

Show nested quote +
On May 07 2010 05:12 StayFrosty wrote:
mutas are MUCH better to control. They don't totally decelerate when firing but retain i would say about 80% of their speed. Also, they are much easier to stack.


I haven't tested it or anything, though.

It's pretty baseless: I've used mutas a lot before patch, and just tried a decent amount. I couldn't notice any difference. If they WERE changed, it was pretty subtle at best.
. . . nevermore
Prev 1 18 19 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft822
StarCraft: Brood War
Barracks 763
Mind 539
firebathero 538
Leta 356
Larva 176
Hyuk 164
Free 76
Mong 71
Shine 67
Bale 59
[ Show more ]
scan(afreeca) 39
ToSsGirL 37
ZergMaN 25
yabsab 23
Shinee 18
Dota 2
NeuroSwarm256
Counter-Strike
Sick62
Other Games
summit1g10768
Livibee160
Organizations
Counter-Strike
PGL1561
Other Games
gamesdonequick1186
StarCraft: Brood War
UltimateBattle 10
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2483
Upcoming Events
FEL
2h 25m
Sparkling Tuna Cup
2h 25m
Replay Cast
15h 25m
WardiTV Weekly
1d 4h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.