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Changes in new patch so far noticed - Page 6

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lew
Profile Joined April 2009
Belgium205 Posts
May 06 2010 19:50 GMT
#101
Helion range increased, but is it more responsive?
Brocklyn
Profile Joined November 2008
Germany21 Posts
May 06 2010 19:50 GMT
#102
On May 07 2010 04:47 MasterReY wrote:
Show nested quote +
On May 07 2010 04:44 mav451 wrote:
April fools was last month wtf.

Thors - one-shotting hydras was one of the big reasons to use it. If it only does 30, it doesn't even one shot a ling. WTF.


Think about what you just wrote. You know dmg was decreased from 45 to 30.
You say with 30 dmg they dont even one-shot a ling, but before they one-shot a hydra?
Hydra has 45 hp? think about it.


Thors have 2 shots ..
2x 45 = 90
Dortmund till we die!
YoonHo
Profile Blog Joined October 2008
Canada1043 Posts
May 06 2010 19:50 GMT
#103
On May 07 2010 04:48 Toadily wrote:
For people complaining about Thor, notice how Neural Parasite got freaking butchered, making the one effective counter to Thors that much harder, THAT is the reason for the nerf, same reason for Colossus.


Lol, ya I was just about to post this. Blizzard is smart about their patches O_O!
IUFam Golf Wang~ NrGsteve
Darkn3ss
Profile Joined November 2009
United States717 Posts
May 06 2010 19:50 GMT
#104
On May 07 2010 04:49 GruGloG wrote:
That colossusnerf seems sick, wth?


I liiiike it! xD
Dont quote me boy, cuz I aint saying shhh...
Hold-Lurker
Profile Joined October 2007
United States403 Posts
May 06 2010 19:50 GMT
#105
Ultralisk melee damage went from 18 to 25, building damage unchanged at 60 (I'm just going by Liquidpedia for previous stats vs what I see in game btw guys). No armor or HP change. I think they move faster, but honestly I rarely made ultralisks before so maybe not.
Excalibur_Z
Profile Joined October 2002
United States12269 Posts
May 06 2010 19:50 GMT
#106
On May 07 2010 04:48 metasonic wrote:
Show nested quote +
On May 07 2010 04:45 Zelniq wrote:
MARAUDERS ARE NOW MASSIVE UNITS lol

i guess so they cant be slowed by other marauders? wat els?


this is not true


Explain? Concussive Shells don't work on massive units...
Moderator
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 06 2010 19:50 GMT
#107
On May 07 2010 04:50 lew wrote:
Helion range increased, but is it more responsive?


I do not see much difference from last patch to this one. It still has no moving shot really.
Sup
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
May 06 2010 19:51 GMT
#108
It's quite silly that marauder's are now massive units. If a graviton beam can lift up a SIEGE TANK it should be that they can lift up marauders.
Moutas
Profile Joined April 2007
Greece158 Posts
May 06 2010 19:51 GMT
#109
So apart from the damage nerf, no other changes with the Sentry?
aka DeA & GRC-DeathLink
Chaoz
Profile Joined March 2010
United States507 Posts
May 06 2010 19:51 GMT
#110
- Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds.

This is going to be so overpowered.
Tidesson
Profile Joined April 2010
55 Posts
May 06 2010 19:51 GMT
#111
Marauders are massive AND armored or just massive now?? Cause if they get only the massive modifier... then all you Protoss better start rerolling, forget about winning a single game against Terran: stalkers will do less damage, immortals will do less than a half of the damage they were doing previously, and phoenixes can't lift them... gonna be ridiculous. Too many changes at the same time and some really don't make any sense...
Bobby Kotick: from now on, this company shall be called BeLizard. Derp derp.
KillForFood
Profile Joined March 2010
Georgia788 Posts
May 06 2010 19:51 GMT
#112
no coloss anymore :S
baconbits
Profile Joined April 2010
United States419 Posts
May 06 2010 19:51 GMT
#113
30x2 = 60. Still 1 shots lings, just its 2 shots for hydra now and 3shot for roach instead of 1/2 shot respectively. Air still does the same 6(+6 light)x4
Toolshed
Profile Blog Joined July 2009
337 Posts
May 06 2010 19:51 GMT
#114
On May 07 2010 04:48 AssuredVacancy wrote:
Corruption is single target...Where are the people getting the idea that it's aoe?
Now corruption is even more useless...


Colossi taking 20% more damage for half a minute is pretty huge imo
Cynoks
Profile Joined May 2010
United States87 Posts
May 06 2010 19:51 GMT
#115
On May 07 2010 04:45 avilo wrote:
Show nested quote +
On May 07 2010 04:42 billyX333 wrote:
FFS thor drops already make me sick
delaying infestor tech for neural parasite is just giving terrans carte blanche to wtfrape my base repeatedly w/o ever risking their thor


FFS neural parasite already make me sick
insta gibbing my 300/200 thor that is 1/4 of my entire army was just giving zergs carte blanche to mass roach and MC my thors then wtf rape my base repeatedly w/o ever risking their infestors.

If you're so bad you can't focus down an infestor that is controlling your Thor you deserve to lose.
zizou21
Profile Joined September 2006
United States3683 Posts
Last Edited: 2010-05-06 19:52:34
May 06 2010 19:51 GMT
#116
Marauders are NOT massive..
its me, tasteless,s roomate LOL!
bountyface
Profile Joined February 2010
United States95 Posts
May 06 2010 19:51 GMT
#117
marauder thing is bullshit
hofodomo
Profile Joined March 2010
United States257 Posts
May 06 2010 19:52 GMT
#118
On May 07 2010 04:50 Brocklyn wrote:
Thors have 2 shots ..
2x 45 = 90


The argument was that while person X claimed the new Thor could not one-shot zerglings, the old Thor could one-shot hydralisks. He applied x2 damage to the old Thor, but ignored it in his argument for the new Thor.
Smoke weed ev'ry day.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 06 2010 19:52 GMT
#119
On May 07 2010 04:51 Tidesson wrote:
Marauders are massive AND armored or just massive now?? Cause if they get only the massive modifier... then all you Protoss better start rerolling, forget about winning a single game against Terran: stalkers will do less damage, immortals will do less than a half of the damage they were doing previously, and phoenixes can't lift them... gonna be ridiculous. Too many changes at the same time and some really don't make any sense...


i seriously hope they did not buff marauders.
Sup
Windmonk
Profile Joined May 2009
Canada93 Posts
May 06 2010 19:52 GMT
#120
hunter seeking missile researchable at the tech lab without the fusion core
~Watch and Learn~
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