I'm really tired and too damn dumb to figure out where to host a picture so just go to this page to view the image: http://www.facebook.com/pages/Geoff-Robinson-iNcontroL/62884556670
EDIT:
I'm pretty proud.
I have hit a 15 game winning streak on my way to the top and I feel REALLY strong and confident. I can literally feel myself getting better and stronger with each game. I am not quite at the notebook stage as Artosis is but I can tell you: I am studying, I am practicing and I am putting more work into this than I have SCBW for a very long time.
I fully intend to do whatever I can to raise my level of play in SC2 to the highest I can.
I really think this game plays to my strengths and reduces the glaring deficiencies in my game.
It's a new era folks. One where the ultralisk puts down his scythes and picks up his mother fucking psiblades.
Some thoughts on my PvX experience with SC2 thus far:
+ Show Spoiler +
It is early. I don't want to reveal too much because I am told my play is fairly unique.. especially vs T/Z. That being said I think that Protoss offers some nice safe/strong builds that can be fairly reactive. I love the 1 gate tech and from there I can transition into 3 warpgates or 1 gate robo or 2 gate robo etc.. I really like the viable multiple unit combination's and the strength a varied protoss army offers. As a former Zerg player I was used to fairly constricted openings and limited viable unit combos..with protoss I feel my creative side is allowed to stretch out and really take advantage of my cerebral strengths in SC. Predicting their intentions off of the info I gather and making quick decisions has been what has always gotten me by.. I feel like the extra emphasis on strategy/builds in this game disconnects myself from my weakest traits and allows me to emphasize the greater weight of my abilities.
Vs zerg I am bashing their greedy heads. A lot of Z's will skip overseers because vs P they really are only used for Dt's so I find making even 1-2 dt's is almost ALWAYS cost effective because they now need to make overseers ALL game long and USUALLY they don't have one by the time I roll in. So I am good for some huge damage AND the equitable return economically on their expenses throughout the game on overseers. Additionally, I am finding air units really strong. Lots of Z's go muta so phoenix combinations help big time. Additionally, if I don't open DT I will often go 2 gate/forge warpray. 2-3 warprays vs a macro'ing FE Z or a roach rushing Z is hugely awesome. This has worked 100% of the time to varying degrees but needs some serious intel, if they are going faster hydra you are in a tight spot. I followed this up with DT and was able to balance the game and eventually shift it in my favor.
vs T I find the proxy pylon -> warpgate pressure to be intensely rewarding. Mixing Zeals is huge for the marauders but starting with Stalkers vs the early marine/reaper is a must. I then like to expand and transition into normal macro with temp/stalker/immortal/zeal(speed) and eventually I mix in a few colossus. This however is my weakest point in a PvT. I need to work on mid-> late game, my macro is fine but I forget to use the big boys like a mothership which is ALWAYS worth it and things like carriers or phoenix for the strong air units T's use in mid and late game.
vsP I was terribad. In my recent streak this was the biggest improvement. I have multiple viable builds that I love to open with. Proxy pylon -> warpgates is awesome and I rarely lose with that. I also like straight macro games where both P's usually sit on 1 base and mass up. Going stalker/zeal/sentry into immortal/collossus and moving out to expand. I usually rely on my strong macro and good timing sense here to win the game.
I am currently experimenting with warprays, phoenix and I will work with the drop ship pylon thingy. I am excited for the potential! I need to get better at using chrono boost later, I often find it at or around 80 which is unacceptably high. I also need to ALWAYS have a pair of sentries, I am lazy about that.
Vs zerg I am bashing their greedy heads. A lot of Z's will skip overseers because vs P they really are only used for Dt's so I find making even 1-2 dt's is almost ALWAYS cost effective because they now need to make overseers ALL game long and USUALLY they don't have one by the time I roll in. So I am good for some huge damage AND the equitable return economically on their expenses throughout the game on overseers. Additionally, I am finding air units really strong. Lots of Z's go muta so phoenix combinations help big time. Additionally, if I don't open DT I will often go 2 gate/forge warpray. 2-3 warprays vs a macro'ing FE Z or a roach rushing Z is hugely awesome. This has worked 100% of the time to varying degrees but needs some serious intel, if they are going faster hydra you are in a tight spot. I followed this up with DT and was able to balance the game and eventually shift it in my favor.
vs T I find the proxy pylon -> warpgate pressure to be intensely rewarding. Mixing Zeals is huge for the marauders but starting with Stalkers vs the early marine/reaper is a must. I then like to expand and transition into normal macro with temp/stalker/immortal/zeal(speed) and eventually I mix in a few colossus. This however is my weakest point in a PvT. I need to work on mid-> late game, my macro is fine but I forget to use the big boys like a mothership which is ALWAYS worth it and things like carriers or phoenix for the strong air units T's use in mid and late game.
vsP I was terribad. In my recent streak this was the biggest improvement. I have multiple viable builds that I love to open with. Proxy pylon -> warpgates is awesome and I rarely lose with that. I also like straight macro games where both P's usually sit on 1 base and mass up. Going stalker/zeal/sentry into immortal/collossus and moving out to expand. I usually rely on my strong macro and good timing sense here to win the game.
I am currently experimenting with warprays, phoenix and I will work with the drop ship pylon thingy. I am excited for the potential! I need to get better at using chrono boost later, I often find it at or around 80 which is unacceptably high. I also need to ALWAYS have a pair of sentries, I am lazy about that.
Anyways once Louder gets on he will probably dethrone me.. but we shall duel it out!