Also checking in to say hi I'm active, don't have any plans for now but I just read up on everything and support ace's plan from what I read about it.
TL Mafia 3 [Night 5] - Page 23
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Artanis[Xp]
Netherlands12968 Posts
Also checking in to say hi I'm active, don't have any plans for now but I just read up on everything and support ace's plan from what I read about it. | ||
~OpZ~
United States3652 Posts
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decafchicken
United States19917 Posts
As aforementioned, there were coffee clues before in the previous game when i was a jack, not a mafia. Also seems like way too obvious a clue to drop compared to the previous clues, especially on day1. Then again my opinion is a bit biased, eh? I'd say to have a DT check me out, but that wouldn't be very helpful since how could we trust the DT till after he's lynched/murdered? Anyways, im gonna try to catch up on the rest of the thread. | ||
~OpZ~
United States3652 Posts
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~OpZ~
United States3652 Posts
On November 03 2008 06:40 decafchicken wrote: I just got back to school, to find out i'm a prime mafia suspect lol. As aforementioned, there were coffee clues before in the previous game when i was a jack, not a mafia. Also seems like way too obvious a clue to drop compared to the previous clues, especially on day1. Then again my opinion is a bit biased, eh? I'd say to have a DT check me out, but that wouldn't be very helpful since how could we trust the DT till after he's lynched/murdered? Anyways, im gonna try to catch up on the rest of the thread. We could always allow the DT to role check two people....Lynch the first, if he's mafia, let'em go check another, then lynch the DT....See if he's blue then and if his checks can be trusted....ya'dig? | ||
~OpZ~
United States3652 Posts
On November 03 2008 06:44 ~OpZ~ wrote: We could always allow the DT to role check two people....Lynch the first, if he's mafia, let'em go check another, then lynch the DT....See if he's blue then and if his checks can be trusted....ya'dig? Role check over two days.... | ||
Empyrean
16935 Posts
Also, I'm probably not going to be active until really late tonight. 5:00-6:00 Dinner, 6:30-9:30 Work, 10:00-whenever Physics lab, whenever-whenever running/shower/get ready for bed So yeah, my schedule's pretty packed tonight...I'll see if I can bring my laptop anywhere though. | ||
Dark.Carnival
United States5095 Posts
As for who to lynch, it's hard to really pass judgement with so little information, we are really stabbing in the dark here without anymore clues to go with, and we haven't been allowed for anyone to use their roles, so any plans we have, have to wait. Also, I think some of the plans, like Aces, are probably our best shot after people have been able to use their roles etc. Which brings us back too; who do we lynch? Well, we could go for some of the inactives, but that's risking killing off a blue who's just busy, like what happend last game where incontrol got killed off early because he wasn't active. Lynching based on clues will probably get us the same results as last game where we went with CTStalker based the vague clues of day 1, but at this stage that's really all we have. So I say vote to lynch the person who we feel has the strongest ties to the current clues we have, for a few reasons; one being that if this person really is mafia than that's great, secondly if he turns out not to be mafia than at least we know that the clues we linked to him are meant for someone else, which helps later when we have more clues to play with. It's not the most ideal of situations but the begining few days are really just stabbing in the dark. | ||
decafchicken
United States19917 Posts
On November 03 2008 06:44 ~OpZ~ wrote: We could always allow the DT to role check two people....Lynch the first, if he's mafia, let'em go check another, then lynch the DT....See if he's blue then and if his checks can be trusted....ya'dig? Yea that would work in a sense, but would still require a DT willing to sacrifice himself, and the mafia could still fuck with this by claiming someone's not mafia and getting them lynched and/or gaining trust by having one of their own lynched. Yay theorycrafting lol | ||
Scorch
Austria3371 Posts
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Mandalor
Germany2362 Posts
On November 03 2008 06:55 xDark.Carnivalx wrote: Which brings us back too; who do we lynch? Well, we could go for some of the inactives, but that's risking killing off a blue who's just busy, like what happend last game where incontrol got killed off early because he wasn't active. Lynching based on clues will probably get us the same results as last game where we went with CTStalker based the vague clues of day 1, but at this stage that's really all we have. Where's the difference between lynching an inactive player who might be blue and a player who might be connected to a clue (with the chances of us finding out so early are like 10%) who might be blue? I really don't see any. As of right now I see lynching an inactive player to be the best option. We might get a) lucky and kill a silent mafioso b) semi-lucky and kill a townie who really is inactive c) unlucky and kill a townie who was only inactive for a very short period of time d) super unlucky and kill a blue I don't think we have any other option. The first lynch is always based on luck. EDIT: I really like Scorch's idea. I might not be as creative as Chuiu, but I don't see how he could make a decent clue that is different from mentioning random letters and numbers for these players. If one of those clues pops up later on, we have narrowed the amount of possible mafioso for those clues down by 1. | ||
HeRoS)Pink
Canada336 Posts
On November 03 2008 07:05 Scorch wrote: What if we lynch someone with a meaningless name and profile, like ulszz, KH1031, ZBiR or KF91? If one of these is mafia, the clues will have to be so obscure that they'll be hard to pin down. Of course that only makes sense as long as we don't really have anything better to do. I like this idea only for the first lynch since its the only lynch that we can *waste*(gonna help the town in the late game having one less meaningless name/profile in the game) this game, poeple with nothing in their profile are so hard to catch. | ||
fanatacist
10319 Posts
On November 03 2008 07:05 Scorch wrote: What if we lynch someone with a meaningless name and profile, like ulszz, KH1031, ZBiR or KF91? If one of these is mafia, the clues will have to be so obscure that they'll be hard to pin down. Of course that only makes sense as long as we don't really have anything better to do. On the contrary, Chuiu always said that when the information he has is limited about a member, the clues get more obvious. Hence, weird names and lacking profiles are easy ways to actually catch a mafia. | ||
Dark.Carnival
United States5095 Posts
On November 03 2008 07:29 Mandalor wrote: Where's the difference between lynching an inactive player who might be blue and a player who might be connected to a clue (with the chances of us finding out so early are like 10%) who might be blue? I really don't see any. As of right now I see lynching an inactive player to be the best option. We might get a) lucky and kill a silent mafioso b) semi-lucky and kill a townie who really is inactive c) unlucky and kill a townie who was only inactive for a very short period of time d) super unlucky and kill a blue I don't think we have any other option. The first lynch is always based on luck. EDIT: I really like Scorch's idea. I might not be as creative as Chuiu, but I don't see how he could make a decent clue that is different from mentioning random letters and numbers for these players. If one of those clues pops up later on, we have narrowed the amount of possible mafioso for those clues down by 1. There isn't, which is why the first day is always a stab in the dark, I just feel that since we have to lynch someone let's at least go with the option that has something backing it up. Lynching someone because they're inactive on the first day is not a good enough reason to lynch someone, or at least that's my opinion. If they're a towny.. we gained nothing, and lost a player. If they're mafia, all we did was get lucky, but we can get lucky with lynching someone based off clues. Hell we could choose anyone who's posted and have a chance of lynching a mafia, but just because there's a 'chance' doesn't make it a sound reason. As I keep saying, and I'm tired of this cliche, it's a stab in the dark, we have a chance of hitting any number of role, be them blue, mafia or towny. It just seems better to go based on something such as clues, even if they are weak or vague, when we'd be lynching someone else anyway based on less. At least with the clue argument we can elminate them from further clue analysis, and that can help later. We have no reason to think anyone is inactive on the first day, in the next days to follow if someone is obviously inactive and we have no better choice, then we can lynch them. | ||
Dark.Carnival
United States5095 Posts
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fanatacist
10319 Posts
On November 03 2008 07:56 xDark.Carnivalx wrote: I don't like the idea of lynching based on a few clues and nothing else to crossreference, but I'm pretty sure we have to lynch, unless we can all abstain and wait for the next day with more clues. I'd rather go with clue based lynch than someone who is busy and didn't get the time to post here, so they get killed off and we get lucky or not. I think this is an especially good idea (I didn't think we could abstain) since anyone with blue names would try to keep quiet, as quiet as mafia might. It's a stab in the dark and nothing more, and statistically speaking this is not a good bet. Although, if we DO have to lynch, an inactive might be our best bet. If we can though, I vote to abstain. | ||
Scorch
Austria3371 Posts
On November 03 2008 07:52 fanatacist wrote: On the contrary, Chuiu always said that when the information he has is limited about a member, the clues get more obvious. Hence, weird names and lacking profiles are easy ways to actually catch a mafia. May I remind you that KF91 was the penultimate mafia alive last game? | ||
fanatacist
10319 Posts
On November 03 2008 08:06 Scorch wrote: May I remind you that KF91 was the penultimate mafia alive last game? Just because the clues aren't obvious to the few people who go through the trouble of posting lengthy analysis doesn't mean that the clue isn't obvious in general. By more obvious I don't mean it will have like their name backwards or something, I mean that it is easier to just keep their name in mind (if that is all they have) and just try to place it in every sentence. | ||
ZBiR
Poland1092 Posts
On November 03 2008 07:05 Scorch wrote: What if we lynch someone with a meaningless name and profile, like ulszz, KH1031, ZBiR or KF91? If one of these is mafia, the clues will have to be so obscure that they'll be hard to pin down. Of course that only makes sense as long as we don't really have anything better to do. About my name - you can see where I'm from, don't you think it could be useful to check what it means in my language if there's no such word in English? It's far from meaningless. Also, I already said what it means in the previous game. | ||
fusionsdf
Canada15390 Posts
On November 03 2008 06:40 decafchicken wrote: I just got back to school, to find out i'm a prime mafia suspect lol. As aforementioned, there were coffee clues before in the previous game when i was a jack, not a mafia. Also seems like way too obvious a clue to drop compared to the previous clues, especially on day1. Then again my opinion is a bit biased, eh? I'd say to have a DT check me out, but that wouldn't be very helpful since how could we trust the DT till after he's lynched/murdered? Anyways, im gonna try to catch up on the rest of the thread. the best thing to do if you are a suspect is to post some good clue analysis thats what saved MTF last game | ||
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