[ASL10] Ro8 Day 1 - Page 10
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ZoW
United States3983 Posts
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Shady Sands
United States4021 Posts
I'm beginning to wonder if the combo of Flash's game sense and algorithmic style of play is broken when combined with the scouting burden and suboptimal decision tree for the other player | ||
allmylifethereyougo
United Kingdom24 Posts
On October 18 2020 20:04 Xiberia wrote: Is it just me or was both game 1 and 3 very lucky for Flash? Obviously a fantastic player but i wasn't really impressed by those games. game 1 was a complete tactical victory made from quick decisions under pressure | ||
Xiberia
Sweden634 Posts
On October 18 2020 20:04 sudete wrote: Game 3 I'll say it was fortunate but why do you think game 1 was lucky? He picked the exact build to counter Rush's build without scouting anything and the bunker at the front finished the exact second the SCV died. If he had gone for anything but 2port he might've gotten flattened. | ||
BLinD-RawR
ALLEYCAT BLUES49029 Posts
On October 18 2020 20:06 darktreb wrote: Game 1 wasn't lucky. Flash did a lot of little things exactly right to make it look easy. Even not getting that Bunker up at the eggs might have been a difference maker. Game 3 was lucky. lucky? maybe, I mean he was looking for the rax and he found it. | ||
TaardadAiel
Bulgaria750 Posts
On October 18 2020 20:04 Xiberia wrote: Is it just me or was both game 1 and 3 very lucky for Flash? Obviously a fantastic player but i wasn't really impressed by those games. I'd say Flash's build in game 3 was pretty well calculated, considering the map and the fact that he's random. | ||
PhilGood2DaY
Germany7424 Posts
On October 18 2020 20:04 RKC wrote: WTF... I thought Flash would've fast expo-ed and died... Star sense too strong! What was the thinking behind quick pool as random on that map? It is auto win vs fast CC + good vs BBs.. so yeah Im not surprised he chose this I actually thought he might even 4/5 pool | ||
goody153
43992 Posts
On October 18 2020 20:07 Xiberia wrote: He picked the exact build to counter Rush's build without scouting anything and the bunker at the front finished the exact second the SCV died. If he had gone for anything but 2port he might've gotten flattened. He did scout it. He saw the marine blocking the ramp on a random location and the lack of structures on the base. Then saw the tank and vultures breaking the eggs. He even built two bunkers remember even before the push hit ? | ||
FuzzyJAM
Scotland9300 Posts
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BLinD-RawR
ALLEYCAT BLUES49029 Posts
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TdX
Singapore290 Posts
On October 18 2020 20:04 RKC wrote: WTF... I thought Flash would've fast expo-ed and died... Star sense too strong! What was the thinking behind quick pool as random on that map? If Flash rolls T or P, he won't scout immediately, so it is safer for opponents to go fast expand So the idea is to rush opp down Rush is thinking, if Flash is not scouting me early, I can rush him down The thinking is reasonable but game theory wise is probably not the best decision, I think. 7-8 pool just beats proxy raxes. | ||
meegrean
Thailand7699 Posts
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ne4aJIb
Russian Federation3208 Posts
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goody153
43992 Posts
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Shady Sands
United States4021 Posts
On October 18 2020 20:06 BLinD-RawR wrote: 7 pool vs bbs and it got scouted quick. Jeezus. If you think about it that's a genius move 7pool kills bbs, 14cc, and puts heavy pressure on rax/gas... which, incidentally, are the 3 most logical builds for T vs random | ||
True_Spike
Poland3396 Posts
I am really happy with the result though, BW hasn't been as exciting as this for quite a while for me. | ||
goody153
43992 Posts
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ne4aJIb
Russian Federation3208 Posts
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SenorChang
Australia4729 Posts
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RKC
2847 Posts
Just play safe and solid. Even if you're at disadvantage early game, just gradually chip your way for the win against Flash's P/Z (Flash Terran is just an auto-loss, too bad). | ||
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