On July 12 2020 04:00 Penev wrote: So I guess you need liberators against this?
a 4th base would be a starting point
8 rax all-ins aren't known for their 4th bases though
neither for liberators
I obviously didn't mean HM could just transition, I was asking how to best deal with lurkers
I thought you meant the situation in that game, my bad. Libs are the first answer, but if the zerg sees you are trying to build up to a Lib count, he can hit you nasty with abducting the small lib count.. If you get to a good lib count, you will need ghosts to protect them, so imo Libs arent really the answer but ghost lib is.This obviously requires 4+ bases of gas mining which is kind of impossible to attain vs somebody like reynor on maps like Pillars so I dont think heromarine would ever go for that kind of style
On July 12 2020 04:00 Penev wrote: So I guess you need liberators against this?
a 4th base would be a starting point
8 rax all-ins aren't known for their 4th bases though
neither for liberators
I obviously didn't mean HM could just transition, I was asking how to best deal with lurkers
I thought you meant the situation in that game, my bad. Libs are the first answer, but if the zerg sees you are trying to build up to a Lib count, he can hit you nasty with abducting the small lib count.. If you get to a good lib count, you will need ghosts to protect them, so imo Libs arent really the answer but ghost lib is.This obviously requires 4+ bases of gas mining which is kind of impossible to attain vs somebody like reynor on maps like Pillars so I dont think heromarine would ever go for that kind of style
TaeJa just went with bio/ghost/tank in GSL, Maru also stuck with that in Super Tournament. They did a lot better in the frontal engages than Gabe did though - which honestly is probably also in part because of the maps those games were on.
On July 12 2020 04:00 Penev wrote: So I guess you need liberators against this?
a 4th base would be a starting point
8 rax all-ins aren't known for their 4th bases though
neither for liberators
I obviously didn't mean HM could just transition, I was asking how to best deal with lurkers
I thought you meant the situation in that game, my bad. Libs are the first answer, but if the zerg sees you are trying to build up to a Lib count, he can hit you nasty with abducting the small lib count.. If you get to a good lib count, you will need ghosts to protect them, so imo Libs arent really the answer but ghost lib is.This obviously requires 4+ bases of gas mining which is kind of impossible to attain vs somebody like reynor on maps like Pillars so I dont think heromarine would ever go for that kind of style
On July 12 2020 04:00 Penev wrote: So I guess you need liberators against this?
a 4th base would be a starting point
8 rax all-ins aren't known for their 4th bases though
neither for liberators
I obviously didn't mean HM could just transition, I was asking how to best deal with lurkers
I thought you meant the situation in that game, my bad. Libs are the first answer, but if the zerg sees you are trying to build up to a Lib count, he can hit you nasty with abducting the small lib count.. If you get to a good lib count, you will need ghosts to protect them, so imo Libs arent really the answer but ghost lib is.This obviously requires 4+ bases of gas mining which is kind of impossible to attain vs somebody like reynor on maps like Pillars so I dont think heromarine would ever go for that kind of style
TaeJa just went with bio/ghost/tank in GSL, Maru also stuck with that in Super Tournament. They did a lot better in the frontal engages than Gabe did though - which honestly is probably also in part because of the maps those games were on.
yeah I mean that teaja vs dark game on Nightshade! It was one of the better maps we had for tanks tho. I saw SpeCial on stream play a lot of ladder vs Solar and he always went for the lib ghost count on maps where he could actually secure 6 or 8 geysers. I think its better vs hydra lurker viper straigt up but if you get a good map and keep the zerg on a low base count, marine tank ghost can work too
On July 12 2020 04:17 mcfii wrote: How long has been Clem been this good?
Clem has been close to this good for about a year now, but not in all matchups or playstyles. Where as today, he is pretty much a top* #3 foreigner in my book, and probably a top 5 Terran worldwide.
Serral vs Clem today was the most exciting series I've seen in a while >in terms of pure display of skill.
On July 12 2020 05:00 [PkF] Wire wrote: hoping for the Serral Clem rematch too, those tvz looked damn good and I'm pretty sure they'll look equally good in the context of a big finals
It would be so nice if we got to watch that. But even if he manages to beat Reynor he'd probably be exhausted and up against a well-rested Serral.
On July 12 2020 19:10 whiterabbit wrote: Who's casting tonight's l.finals and g.finals?
No, but I can safelly say Rotti is at least casting the Grand final, the betting man in me want to say with ZG, I feel it's the most solid duo of the bunch, altough everyone's great.
On July 12 2020 05:00 [PkF] Wire wrote: hoping for the Serral Clem rematch too, those tvz looked damn good and I'm pretty sure they'll look equally good in the context of a big finals
It would be so nice if we got to watch that. But even if he manages to beat Reynor he'd probably be exhausted and up against a well-rested Serral.