Wildstar MMO - Page 113
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ThomasjServo
15244 Posts
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JimmyJRaynor
Canada16303 Posts
Carbine lays off nearly half its staff and cancels plans to release WildStar in China. http://www.polygon.com/2016/3/11/11208284/wildstar-developer-carbine-studios-layoffs | ||
Plansix
United States60190 Posts
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JimmyJRaynor
Canada16303 Posts
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JimmyJRaynor
Canada16303 Posts
http://www.eurogamer.net/articles/2016-06-08-free-mmo-wildstar-comes-to-steam-tomorrow Carbine gives 2 days notice that WildStar will be on Steam June 9th. | ||
Godwrath
Spain10107 Posts
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JimmyJRaynor
Canada16303 Posts
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Sermokala
United States13700 Posts
But it had mortal weakness's in its class design and its attempt to have 40 man raids on the launch of a game. This game deserved better but you can make grave mistakes like that when you go at the king. | ||
JimmyJRaynor
Canada16303 Posts
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Oroch
Belgium143 Posts
(Also them buggy adventures can die) RIP Wildstar. | ||
Paloier
14 Posts
Blizzard did everything right | ||
Laurens
Belgium4514 Posts
Some of my best gaming memories are with my Wildstar guild, both in-game and IRL. Amazing game despite its many flaws. | ||
blunderfulguy
United States1415 Posts
I thought there was so, sooo much potential in the game. One of the many games in the last I hope we see all those artists and devs working on a new awesome game soon. I think one (two?) of the artists actually works at Disney now if my memory isn't failing me. Also, if anyone plays Starfinder or other sci-fi tabletop rpgs, using Wildstar art and environments here and there with some sprinkling of StarCraft and Metroid, a little Ratchet & Clank/Jak and Daxter, it's great. Highly recommend. | ||
TelecoM
United States10638 Posts
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