Garden of Terror rework
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karazax
United States3737 Posts
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karazax
United States3737 Posts
HOTS Dev discusses Kerrigan Rework: "I think people who really want to master Kerrigan can show off what they want to do with her now." HotS dev on Brightwing rework: "We pushed the boundaries in a lot of places with Brightwing. I would not be surprised if she comes out swinging pretty hard here." PTR Patch notes General New Event: Fall of King’s Crest + Show Spoiler + The Fall of Kings Questline is now available for players. The hunt is on for the generals of the Raven Lord! Loot Chests have been replaced with Seasonal Loot chests for the duration of this event. Battlegrounds + Show Spoiler + Garden of Terror Garden of Terror has received significant gameplay and layout changes. Find out more in the Garden of Terror Spotlight video or on the updated Garden of Terror Battleground site. Art + Show Spoiler + Heroes, Abilities, and Talents Kerrigan and Brightwing have received some new and updated art to coincide with their gameplay updates. User Interface + Show Spoiler + Mercenary Camp and Banner floating text has received readability improvements. Kerrigan + Show Spoiler + Abilities Ravage (Q) Charges increased from 1 to 2 Range reduced from 8 to 6 Mana cost reduced from 40 to 20 Damage reduced from 210 to 130 Added functionality: Now also refunds 20 Mana when used on an enemy that dies within 1.5 seconds Impaling Blades (W) Damage reduced from 261 to 180 Primal Grasp (E) Pull damage reduced from 114 to 25 Added functionality: 2.5 seconds after using Primal Grasp, Kerrigan damages all nearby enemies for 180 damage Summon Ultralisk (R) Splash radius increased from 1.5 to 2 The initial cast of Ultralisk is now directional skill shot that causes the Ultralisk to charge in the targeted direction until impacting an enemy Hero. It deals 250 damage and stuns for .5 seconds to the first Hero it hits. Assimilation (Trait) Shield amount increased from 10 to 15% of damage dealt Talents Level 1 Siphoning Impact (Q) New functionality: Using Ravage on an enemy Hero grants an additional 90 Assimilation Shield Assimilation Mastery (Trait) Moved from level 7 No longer increases the duration of Assimilation Shield In addition to increasing Kerrigan’s Health and Mana Regeneration by 100% while Assimilation is active, now also causes Regeneration Globes to grant 40 Assimilation Shield per second while active Fury of the Swarm (Passive) Moved from level 4 New functionality: Kerrigan gains 10% more Assimilation Shields from Basic Attacks. Casting Ravage causes Kerrigan’s next 2 Basic Attacks within 3 seconds to splash for 100% damage around the target Sharpened Blades (W) Removed Block (Passive) Removed Level 4 New Talent - Sharpened Blades (Q) !Quest: Every time an enemy Minion or Hero dies within 1.5 seconds of being damaged by Ravage, increase Ravage's damage by .5 (5 for Heroes), up to 50 !Reward: After reaching 50 damage, gain an additional 50 damage New Talent - Kinetic Fulmination (W) Damaging an enemy increases the damage of Kerrigan's next Impaling Blades by 15%. Stacks up to 150%. Lasts 10 seconds. Psionic Pulse (E) New functionality: Primal Grasp deals damage a second time 2.5 seconds after the initial burst Clean Kill (Q) Removed Envenom (Active) Removed Level 7 New Talent - Queen of Blades (Q) Every time Primal Grasp's pull or explosion hits an enemy Hero, reduce the cooldown of Ravage by 4 seconds New Talent - Boundless Fury (Q) Casting Ravage on an enemy Hero grants a charge of Ravage. Can only occur on each Hero once every 10 seconds Bladed Momentum (Passive) Now only triggers when attacking enemy Heroes Now works with splash damage from Fury of the Swarm Blade Torrent (W) Removed Level 13 New Talent - Psionic Barrier (E) Kerrigan gains 15 Spell Armor for 4 seconds for every enemy Hero she hits with Primal Grasp's pull or explosion New Talent - Volatile Power (Trait) Increase the base Shield amount gained from Assimilation by 15%, but reduce the duration of Assimilation Shields from 6 to 3 seconds New Talent - Chrysalis (Active) Activate to place Kerrigan in a chrysalis with 550 Health for 5 seconds. Kerrigan regenerates 5% Health per second while inside the chrysalis. 90 second cooldown. Eviscerate (Q) Removed Double Strike (Q) Removed Queen’s Rush (Active) Removed Level 16 New Talent - Mounting Potency (Q) Casting Ravage on an enemy increases Kerrigan's Spell Power by 5% for 4 seconds, stacking up to 40% New Talent - Painful Spikes (W) After stunning an enemy with Impale, Kerrigan deals an additional 75 damage the next 6 times she damages them within the next 5 seconds New Talent - Unbridled Energy (R) When Kerrigan damages a Hero with a Heroic Ability she gains 30% Spell Power for 4 seconds Aggressive Defense (Trait) Removed Essence for Essence (Active) Removed Overdrive (Active) Removed Level 20 Omegastorm (R) New Functionality: Maelstrom's duration is increased by .125 seconds every time it damages an enemy Hero New Talent - Assimilation Blades (Trait) Damaging an enemy increases Kerrigan's Basic Attack damage by 4%, up to 40%, for 5 seconds Psionic Shift (Active) Shield amount is now doubled when damaging enemy Heroes Nexus Blades (Passive) Removed Developer Comment: Kerrigan is receiving an update to increase the tactical depth of using her abilities and increase the impact that her Talents have on her playstyle. We've reduced the range on Ravage but added a second charge so that smart Kerrigan players can use it to maneuver on the battlefield, as well as utilize a lot of her Talents to get the most out of the ability. We've added a secondary explosion to Primal Grasp so that Kerrigan will want to continue to worry about her positioning after her initial engagement occurs, as well as provide the opportunity for new Talent interactions. We've also added a skillshot component to Ultralisk so that the Heroic can feel like it has a big moment when it is first unleashed. Overall, Kerrigan should play mostly the same, but have increased room for mastery and playstyle specific builds. Brightwing + Show Spoiler + Abilities Arcane Flare (Q) Outer damage from 87 to 75 Inner damage from 260 to 180 Missile speed increased ~30% Added functionality: If an enemy Hero is hit by the center of Arcane Flare, instantly pulse a free Soothing Mist Polymorph (W) Duration from 1.25 to 1.5 seconds Cooldown from 10 to 12 seconds Pixie Dust (E) Range from 8 to 7 Phase Shift (Z) Cooldown from 55 to 60 seconds Added functionality: Heals the target for 20% of their maximum health Soothing Mist (D) Heal amount reduced from 115 to 105 Added functionality: Activate to instantly pulse a calming wave, clearing all Stun, Root, Slow, and Silence effects from nearby allies 120 second cooldown Emerald Wind (R) No longer grants passive healing to Soothing Mist Damage reduced from 303 to 225 Cooldown reduced from 60 to 50 seconds Talents Level 1 Greater Polymorph (W) Moved from Level 16 New functionality: Increase the cast range of Polymorph by 30%. Anytime a nearby enemy Hero is killed, reset the Cooldown of Polymorph Hyper Shift (Z) New functionality: Increase the heal amount of Phase Shift to 30% of targets max Health Every Minion killed near you lowers the cooldown of Phase Shift by 2 seconds Pixie Charm (1) New functionality: Every Minion killed near you grants you a Bribe Stack. Hitting an enemy with the center portion of Arcane Flare grants you 5 Bribe Stacks Level 4 Manic Pixie (E) Removed Unstable Anomaly (W) New functionality: Increase the slow amount of Polymorph to 40%. When it expires, it explodes dealing 2% of all nearby enemy Heroes max Health in damage Dream Shot (Q) Moved from Level 1 New functionality: Increase the range of Arcane Flare by 50%. If it hits an enemy Hero, lower the cooldown to 2 seconds. New Talent – Magic Spit (D) Increase your Basic Attack range by 20%. Attacks against Heroes reduce the cooldown of Soothing Mist’s active by 5 seconds Level 7 Mistified (D) Removed Cleanse (Active) Removed Phase Shield (Z) Removed Sticky Flare (Q) Moved from Level 13 New functionality: Arcane Flare slows Heroes by 20% for 3 seconds, or 40% if hit by the center of Arcane Flare Peekaboo! (Z) Moved from Level 4 Added functionality: Also grants the you and your target a temporary health Shield New Talent – Critical Mist (D) If Calming Mist removes a status effect from an ally, instantly heal them for 200 Level 13 Ice Block (Active) Removed Shield Dust (E) Removed Pixie Boost (E) Movement Speed decay duration increased from 1.5 to 3 seconds Movement Speed bonus reduced to 40% New Talent – Safety Dust (E) Increase the duration of Pixie Dust by 1 second. Healing dealt by Brightwing is increased by 25% on targets with Pixie Dust New Talent – Pixie Power (E) Lower the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor it grants to 50 Level 16 Bouncy Dust (E) Removed Hardened Focus (Passive) Removed New Talent – Phase Out (Active) Activate to phase out and become invulnerable for .5 seconds 20 second cooldown New Talent – Hush (Q) Enemy Heroes hit with the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds. Level 20 Double Wyrmhole (R) Removed Continuous Winds (R) Removed Revitalizing Mist (D) Removed Storm Shield (Active) Removed New Talent – Invisible Friends (R) Blink Heal grants you and the target stealth. They are unrevealable for .5 seconds. While under this effect, they regenerate 20 Health Per Second New Talent – Intensive Winds (R) Lower the cooldown of Emerald Wind to 3 seconds. It now costs 200 Mana New Talent – Faerie Protector (Active) Activate to instantly cast Pixie Dust on all nearby allied Heroes 60 second cooldown New Talent – Speedy Dragon (Passive) Gain 20% permanent movement speed Developer Comment: Late last year we decided that we wanted to add a fun mini-game to Brightwing utilizing her Arcane Flare as the focal point. As it often happens, while making the initial changes we started diving in deeper and deeper. Nearly a year later, we are excited to showcase a fully updated talent tree alongside some fundamental game-play changes to our resident Faerie Dragon. With a baseline AoE cleanse-type effect and added healing potential to her Arcane Flare, Brightwing should bring some new major play-making abilities to her team. Collection + Show Spoiler + New Bundles The following new bundles are available for a limited time: Fall of King’s Crest Bundle Spectral Wyrm Alextrasza Skin Pack Spider Warden Maiev Skin Pack Cursed Witch Whitemane Skin Pack Phantom Knight Zarya Skin Pack New Announcers Queen Nightshade Blackheart Lady of Thorns New Skins Alexstrasza Spectral Wyrm Alexstrasza Infernal Wyrm Alexstrasza Phantom Wyrm Alexstrasza Brightwing Spectral Bewitching Brightwing Kerrigan Spectral Countess Kerrigan Maiev Spider Warden Maiev Forgotten Spider Warden Maiev Night Spider Warden Maiev Whitemane Cursed Witch Whitemane Forgotten Witch Whitemane Court Witch Whitemane Zarya Phantom Knight Zarya Infernal Knight Zarya Geist Knight Zarya New Mounts Redeemed Tombstone Corrupted Tombstone Copper Money Pig Pumpkin Eye Pad Sunny Side Eye Pad New Portraits, Sprays, and Emojis Several new emoji packs and portraits have also been added to the Heroes of the Storm Collection tab. Bug Fixes + Show Spoiler + General Fixed several confusing or incorrect tooltips across all parts of the game. Drag Scroll: Fixed an issue that could occasionally cause the camera to jump in the direction of the cursor when using the drag scroll feature. Reconnect: Fixed an issue that could cause players to lose control of their Hero if they reconnect while piloting a vehicle. AI: A number of improvements have been made to AI Hero behavior. Art Chromie: Fixed an issue that caused Chromie’s hourglass to go missing during her Hearthstone animation. Heroes, Abilities, and Talents Abathur: Fixed an issue preventing Monstrosity from gaining damage when nearby enemy minions die. Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped. Ana: Fixed an issue that allowed Ana to used Eye of Horus shots between mine levels on Haunted Mines. Lúcio: Fixed an issue preventing Lúcio from issuing attack commands while silenced. Mephisto: Fixed an issue preventing the Static Barrier talent from granting Mephisto shields if damage was dealt to Shields or Protected Heroes. Raynor: Raynor’s Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines. Stealth: Fixed an issue that prevented Ping markers from being visible on clones if the clones were created after the ping was initiated. User Interface Fixed an issue that caused Garrosh’s Groundbreaker splat to appear under the wrong team color in observer mode. Fixed an issue that could cause Heroes to fail to play stun animations and effects if stunned twice in quick succession. Lúcio: Fixed an issue causing the UI displaying the number of allies in range of crossfade to stop working after Lúcio exits a vehicle. 9/17 Balance Patch Notes The following Patch will go live Wednesday, but is on the PTR now. Battlegrounds Hanamura Temple + Show Spoiler + Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience Recon camps have had their kill and capture XP adjusted to grant slight less overall experience NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread. Chromie + Show Spoiler + Stats Base Maximum Health increased from 1323 to 1390 Health Regen increased from 2.76 to 2.9 Abilities Dragon’s Breath (W) Cooldown reduced from 9 to 8 seconds Bronze Talons (Trait) Bonus attack damage increased from 125 to 140% Talents Level 1 Mounting Sand (Q) Bonus Echo damage increased from 40 to 50% Deep Breathing (W) Damage per quest stack increased from 3 to 5 Hits required to complete quest reduced from 20 to 12 Level 5 Mobius Loop (W) Cooldown reduction for Hero hit increased from 2 to 3 seconds Mana refund from Hero hit increased from 50 to 100 Falstad + Show Spoiler + Abilities Hammerang (Q) Mana cost reduced from 70 to 60 Lightning Rod (W) Cooldown reduced from 15 to 13 seconds Mana cost reduced from 70 to 60 Barrel Roll (E) Cooldown reduced from 14 to 13 seconds Mana cost reduced from 75 to 70 Flight (Z) Cooldown increased from 55 to 60 seconds Fenix + Show Spoiler + Abilities Purification Salvo (R) Cooldown increased from 75 to 90 seconds Genji + Show Spoiler + Abilities Swift Strike (E) Damage reduced from 205 to 190 Mephisto + Show Spoiler + Abilities Lightning Nova (W) Damage reduced from 48 to 45 Damage bonus reduced from 4% to 3% Maximum damage bonus reduced from 40 to 30% Consume Souls (R) Slow amount reduced from 40 to 25% Durance of Hate (R) Missile Speed increased by 25% Ability range increased by 25% Root duration increased from 2 to 2.5 seconds Damage increased from 160 to 250 over its duration Talents Level 1 Unyielding Power (Q) Damage bonus upon hitting 20 Heroes increased from 60 to 100 Anger (Passive) Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second Level 4 Static Barrier (W) Shield amount reduced from 50% to 40% of Lightning Nova’s damage dealt to Heroes Level 16 Lightning Reaction (Q) Damage reduced from 144 to 138 Static Field (W) Damage reduced from 12% to 10% of enemies maximum Health Level 20 Shade Lord (E) Cooldown reduced from 60 to 40 seconds Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate. Nova + Show Spoiler + Talents Level 1 Advanced Cloaking (Trait) Movement speed bonus increased from 5 to 10% Level 7 Perfect Shot (Q) Cooldown reduction on Hero hit increased from 3 to 4 seconds Level 16 Explosive Shot (Q) Area of effect damage increased from 70 to 80% Raynor + Show Spoiler + Stats Basic Attack Damage reduced from 103 to 101 Sgt. Hammer + Show Spoiler + Abilities Neosteel Plating (E) Cooldown increased from 12 to 16 seconds Talents Level 4 Siege Tactics (E) Shifting out of Siege Mode now removes the Unstoppable effect. Deckard + Show Spoiler + Talents Level 4 Potion of Shielding (Q) Shield amount reduced from 135 to 122 Level 13 Ancient Blessings (Trait) Cooldown increased from 30 to 60 seconds Tyrande + Show Spoiler + Stats Light of Elune (Q) Mana cost increased from 10 to 15 Heal amount reduced from 275 to 265 Shadowstalk (R) Heal amount reduced from 40 to 38 Talents Level 4 Lunar Blaze (E) Bonus range from reduced 50 to 40% Trueshot Aura (Active) Bonus Basic Attack damage reduced from 20 to 15% Activated Basic Attack damage reduced from 20 to 15% Level 7 Elune’s Chosen (Active) Duration reduced from 10 to 8 seconds Level 13 Quickening Blessing (Q) Movement Speed granted from Light of Elune reduced from 20 to 15% Level 16 Darnassian Archery (Active) Duration reduced from 8 to 6 seconds Whitemane + Show Spoiler + Abilities Desperate Plea (Q) Heal amount reduced from 145 to 140 Searing Lash (E) Cooldown increased from 5 to 6 seconds Talents Level 1 Righteous Flame (E) Bonus damage increased from 50 to 75% Level 4 Indulgence (E) Mana return on hit increased from 10/25 to 20/40 Anub'arak + Show Spoiler + Abilities Harden Carapace (W) Cooldown reduced from 7 to 6 seconds Arthas + Show Spoiler + Stats Base Maximum Health increased from 2650 to 2782 Health Regeneration increased from 5.52 to 5.80 Abilities Frostmourne Hungers (Trait) Cooldown reduced from 12 to 10 seconds Blaze + Show Spoiler + Stats Base Maximum Health increased from 2775 to 2900 Health Regeneration increased from 5.78 to 6.04 Abilities Flame Stream (Q) Mana cost increased from 25 to 30 Oil Spill (W) Mana cost increased from 40 to 50 Jet Propulsion (E) Cooldown reduced from 12 to 10 seconds Bunker Drop (R) Flamethrower damage reduced from 179 to 170 Cooldown increased from 60 to 80 seconds Mana cost increased from 40 to 80 Combustion (R) Damage increased from 52 to 55 Self-Slow amount decreased from 50 to 40% Talents Level 1 Endurance Stimpack (Active) Shield amount increased from 450 to 480 Neural Stimpack (Active) Mana restoration reduced from 50 to 30 New Habits (Trait) Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds Level 13 Nanomachine Coating (W) Attack Speed slow increased from 40 to 50% Level 16 Thermal Protection (E) Cooldown reduction decreased from 2 to 1.5 seconds Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we’re increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we’d like it to be, so we’re increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we’re giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents. E.T.C + Show Spoiler + Stats Base Maximum Health increased from 2180 to 2250 Health Regeneration increased from 4.54 to 4.69 Tyrael + Show Spoiler + Stats Health increased from 2468 to 2517 Health Regeneration increased from 5.14 to 5.24 Abilities Righteousness (W) Cooldown decreased from 10 to 9 seconds Mana cost reduced from 50 to 45 Yrel + Show Spoiler + Abilities Vindication (Q) Mana cost increased from 50 to 65 Righteous Hammer (W) Mana cost increased from 50 to 65 Avenging Wrath (E) Mana cost increased from 50 to 65 Bug Fixes + Show Spoiler + General Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip. Heroes, Abilities, and Talents Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming’s abilities were reset with specific quick cast settings. Tyrande: Fixed an issue preventing damage dealt to targets with Hunter’s Mark from splashing to Laning Mercenaries after learning the Huntress’ Fury talent. Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc) | ||
Harris1st
Germany6664 Posts
BW looks good, too. GoT objective looks kinda broken | ||
pNRG
United States333 Posts
As far as Garden of Terror - it is literally my lowest winrate map, so maybe this will be better for me. But it basically removed the entire uniqueness of the map - now it's a modified Alterac with different pushers... | ||
karazax
United States3737 Posts
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karazax
United States3737 Posts
Team League now supports all party sizes, including solo players. All solo players will need to choose which League to play for the first time after the patch. Developer Comment: Heroes of the Storm is primarily a team-based experience and, with this change, we’re hoping to make it easier to have that experience without putting restrictions on party size. In our current system, competitive solo players do not have many opportunities to find groups of players to play with in a ranked queue. To give these players more options for their competitive experience, we have removed all party size queue restrictions from Team League. Our hope is that this leads to a more robust Team League experience and that solo players find more regular groups to play with. It will be interesting to see how many solo players have interest in playing in team league. On the plus side it is more likely to be organized with voice chat, but on the negative if you are solo queue you are more likely to be blamed by the grouped players when things aren't going well regardless of who really is to blame. | ||
RaiKageRyu
Canada4773 Posts
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