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CLICK HERE He's talking about computer gaming, and how it's using copy protection
Do you think he has a valid question?
I made a funny little response. Click it if you want the short version of his story.
I hated his voice, and his moaning. So I just condensed his video.
CLICK HERE
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Spenguin
Australia3316 Posts
Wait, are you trying to make a serious discussion on TL!!! touche' fair deermaker touche'
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On July 04 2008 02:30 Spenguin wrote: Wait, are you trying to make a serious discussion on TL!!! touche' fair deermaker touche' Nah! lol, I think he just goes about talking about it the wrong way. He makes petty claims.
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United States24488 Posts
I'm so sick of people using video multimedia to make their points on the internet ._.
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Hehe funny. And he's completely right of course. Pirated versions are often the most convenient ones, they just work without restrictions (may have viruses though). But it'll take a while until game developers realize that they're hurting their customers more than the pirates. They live in their dreamworld. Sins of a Solar Empire for example sold well although it has zero copy protection. Or maybe because it doesn't have any of this crap?
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On July 04 2008 02:54 0xDEADBEEF wrote:Hehe funny. And he's completely right of course. Pirated versions are often the most convenient ones, they just work without restrictions (may have viruses though). But it'll take a while until game developers realize that they're hurting their customers more than the pirates. They live in their dreamworld. Sins of a Solar Empire for example sold well although it has zero copy protection. Or maybe because it doesn't have any of this crap? He has a somewhat valid point, but the way he goes about it... It's just terrible.
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he raised valid concerns though.
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On July 04 2008 03:02 Kingsp4de20 wrote: he sounds like a douche He is.
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On July 04 2008 03:24 XCetron wrote: he raised valid concerns though. Yeah I agree with everything he said, though I don't have the same problems he does myself it annoys me that I have to do stupid shit all the time to play games just because a company is trying to prevent piracy.
For example, Steam, I have to connect to steam and connect to a server in order to play certain games even though they aren't online (ie: Half life 2). A lot of times I get the message that there are too many requests or some other bullshit and I end up waiting 10 minutes before I can actually play the game because I keep getting this message. How do people get around steam? Steamemu, which I have installed so as not to run into this bullcrap even though I legally purchased the games.
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He may go about it the right way, but to be honest he has every right to be angry.
Piracy is not about to go away unless some genius comes up with some amazing new method of copy protection that is somehow uncrackable (GL). Yet the companies decide to just make it worse.
If I bought a game and it didn't work in my computer because I have daemon tools installed, I'd call up the company that made it and demand a refund.
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On July 04 2008 04:40 -orb- wrote: He may go about it the right way, but to be honest he has every right to be angry.
Piracy is not about to go away unless some genius comes up with some amazing new method of copy protection that is somehow uncrackable (GL). Yet the companies decide to just make it worse.
If I bought a game and it didn't work in my computer because I have daemon tools installed, I'd call up the company that made it and demand a refund.
How else are developers supposed to combat piracy? I mean it's a business like anything else. I'm not defending them, but they are simply trying to stop pirates. Both developers, and gamers need to settle on a friendly, and bullshit free copy protection program. Blizzard in my opinion has always had it the right way.
Valid CD-key to play online, but how are developers supposed to battle people who simply want a free ride for the single player?
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Germany2896 Posts
I have some games where the original disk did NOT work, but when I created an image of the disk it worked. The comp of a friend got killed by starforce(copyprotection) so he had to reinstall windows. Often games require an admin account just for the copyprotection(and antihack if one exists). WC3 starts sigificantly faster since the nocd patch. And online activation is just a bad joke. What do you do once the servers are dead (commonly happens after 2-3 years for non blizzard games). For multimedia it's even worse with DRM which relies on closed mediaformats for which no free players can be implemented. So there are really a number of reasons why copyprotection is bad for those who buy it. My personal favourite copyprotectiong(from the point of view of a creator) is some defect sector based. It is at least as hard to copy as newer protections, very reliable and causes almost no problems. Another solution is to include a protection(which does not install drivers etc on the users comp) and remove it with a patch after a few month.
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