On December 30 2017 08:38 Peeano wrote:
Goska's C-26 Assault Rifle what kind of damage type is used here? It makes no sense to me. It seems to consists of 2 hits like the zealot attack? Or even damage over time? The damage output seems closest to concussive damage, but it's very random and it seems to disregard armor?
So Goska's attack uses a few different weapon entries (he actually has 3 different units, all with unique unit responses and weapons). They all use concussive damage and attack 5 times. The first shot has a chance to stun, which also ignores armor, though I didn't document that. Originally the stun shot didn't do any damage, which was unintentional but I could see an argument for swapping it back to that.Goska's C-26 Assault Rifle what kind of damage type is used here? It makes no sense to me. It seems to consists of 2 hits like the zealot attack? Or even damage over time? The damage output seems closest to concussive damage, but it's very random and it seems to disregard armor?
On December 30 2017 08:38 Peeano wrote:
I remember as a kid I was let down that Infested Duran didn't receive a bonus on his weapon when I upgraded Zerg missile attacks. But it made sense - unlike Infested Kerrigan he was still using his Terran gun, right?
As such I feel Infested Goska shouldn't receive a bonus on his attack from upgrading Zerg missile attacks.
The numbers also seem very overpowered, especially when you get +10 per upgrade.
Well, it doesn't make any logical sense to have a terran infantry weapon upgrade on the evolution chamber; and to have him scale up properly into the mid- and late-game of these large-scale maps, the heroes need to have upgrades. It would have been nice to have a lore-friendly reason to have a rescuable/infestable engybay for this purpose, but in maps 4 and 5, it didn't quite work out that way.I remember as a kid I was let down that Infested Duran didn't receive a bonus on his weapon when I upgraded Zerg missile attacks. But it made sense - unlike Infested Kerrigan he was still using his Terran gun, right?
As such I feel Infested Goska shouldn't receive a bonus on his attack from upgrading Zerg missile attacks.
The numbers also seem very overpowered, especially when you get +10 per upgrade.
On December 30 2017 08:38 Peeano wrote:
I'm not a gun expert, so I wouldn't know how it should sound, but imho its soundeffect doesn't fit the game too well.
I think this could be hot fixed by bringing down it's volume by 15~25%, right now I feel it stands out too much, especially since it's rather unique already.
Agreed on the volume. I'll patch it down for the next update. Thanks for the idea!I'm not a gun expert, so I wouldn't know how it should sound, but imho its soundeffect doesn't fit the game too well.
I think this could be hot fixed by bringing down it's volume by 15~25%, right now I feel it stands out too much, especially since it's rather unique already.
On December 30 2017 08:38 Peeano wrote:
Traditionally ghosts don't wield automatic rifles.
While his weapon is more in line with the marine's or goliath's, it's attack cooldown is still of a ghost.
He's a very good hero and I intended for him to be as such so the player would be less likely to stick him in your mineral line and hide him away.Traditionally ghosts don't wield automatic rifles.
While his weapon is more in line with the marine's or goliath's, it's attack cooldown is still of a ghost.
On December 30 2017 08:38 Peeano wrote:
Repeated selection on Goska is a bit meh. I expected something good giving his voice over is so cool.
There's a fair bit of symbolism in his final quote, which probably wouldn't be understandable unless you're familiar with the source material, though I'll tie it into dialogue in the sequels. Otherwise, he's a bit melodramatic, which is also by design. The sequel will have better voice acting for all heroes, so I'll look into 'updating' the unit responses accordingly.Repeated selection on Goska is a bit meh. I expected something good giving his voice over is so cool.
On December 30 2017 08:38 Peeano wrote:
Mission briefings have way too much delay. It should be made more obvious that I have to wait for a briefing or address the delay. I only found out on the second scenario there are pregame briefings because I had received a text that occupied me.
Yep, I'm planning on cutting down on the delays and having better sound design in the future. I'm aware that dialogue is also delivered too slowly for my liking. All things I plan on fixing, but thanks for reinforcing that idea.Mission briefings have way too much delay. It should be made more obvious that I have to wait for a briefing or address the delay. I only found out on the second scenario there are pregame briefings because I had received a text that occupied me.
On December 30 2017 08:38 Peeano wrote:
If you run another project it would be cool to see a hero return in a different form. Like Jim Raynor knows 3 forms, as marine, vulture and BC. It would be sweet to see a prequel of Goska as an original ghost, like Samir Duran.
No plans for a prequel currently, but I think an infested goliath or something would be sweet for the future. We'll see what happens and what the story allows!If you run another project it would be cool to see a hero return in a different form. Like Jim Raynor knows 3 forms, as marine, vulture and BC. It would be sweet to see a prequel of Goska as an original ghost, like Samir Duran.
On December 30 2017 08:38 Peeano wrote:
I really like the formulation in which Stroluum speaks, but his intonation feels a bit too out there (rancid) or perhaps his speech is a bit too slow for my liking.
He should definitely speak a little faster and be a tad more excitedly.I really like the formulation in which Stroluum speaks, but his intonation feels a bit too out there (rancid) or perhaps his speech is a bit too slow for my liking.
On December 30 2017 08:38 Peeano wrote:
Playing this gets me to relive my childhood. Thank you! I could totally see you create a Remastered scenario that gets a Blizzard stamp of approval. I'm not much of a reader nor am I writer - perhaps someone in that field can reflect on that - but to me your story line seems really legit.
If remastered allowed for the same kind of modding 1.16.1 did I'd probably have released Inconsummate for SC:R, but so far, no dice. Maybe next year?Playing this gets me to relive my childhood. Thank you! I could totally see you create a Remastered scenario that gets a Blizzard stamp of approval. I'm not much of a reader nor am I writer - perhaps someone in that field can reflect on that - but to me your story line seems really legit.
On December 30 2017 08:38 Peeano wrote:
(I initially loaded up the first scenario as UMS in 1.16.1 because I was too lazy to read the readme and I figured Freakling would go apeshit in his posts about the terrains. Did you originally design this as an UMS without mods?)
You mean you played without the mod? It was always designed with modding in mind.(I initially loaded up the first scenario as UMS in 1.16.1 because I was too lazy to read the readme and I figured Freakling would go apeshit in his posts about the terrains. Did you originally design this as an UMS without mods?)
On December 30 2017 08:38 Peeano wrote:
Perhaps I should first finish the campaign, but I am just too excited that I wanted to share my feedback now.
I don't mean to be your director and I'm totally going to recommend your product as it is.
Thanks again, and I hope to read your thoughts on the final 3 maps!Perhaps I should first finish the campaign, but I am just too excited that I wanted to share my feedback now.
I don't mean to be your director and I'm totally going to recommend your product as it is.