[WoW] Battle for Azeroth - Page 370
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Gorsameth
Netherlands21040 Posts
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Pandemona
Charlie Sheens House51416 Posts
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Cyro
United Kingdom20249 Posts
On December 07 2017 19:45 Gorsameth wrote: Don't forget the insane amount of time and effort these guilds put into raiding. Split raids means they have effectively been farming Heroic for 7-8 weeks and thats before you consider the skill difference which is significant. They're also using ridiculous comps which are changing wildly boss to boss. A rank 1k or 2k mythic guild cannot field 10 multidot ranged DPS and 0 melee for coven, they're likely hovering around 22-23 active players and cancelling a raid occasionally after hours of recruitment work each week because the wrong players can't come A lot of the pre-nerf and even post-nerf tomb bosses were hard to the point of causing major issues with game design and balance which is too much for "normal" mythic guilds. They forced multiple specific classes, specs, stacking and even faction changes at times with the top guilds putting in an IMO unreasonable amount of time/effort/money to get around those limitations and the ones below them not being able to kill the boss for it or coming in with a kill many weeks/months later. ^post-nerf KJ | ||
Warri
Germany3208 Posts
It's funny to me that as soon as they went away from "soak this 5m personal swirly or raid wipes" the tier becomes too easy. And yeah coven is just stupid... | ||
Rebs
Pakistan10726 Posts
On December 07 2017 19:54 Pandemona wrote: But alot of guilds in the top 500 maybe even top 1000 do split raids to an extent. But that still can't be reason this raid is pretty much over after day 1, there is no way. Scrubbusters are a top guild in EU they raid "casually" or "normally" probably better wording 6 nights a week on progression all after EU work time and they are 7/11 first raid too. Oh well we won't know until world 1st happens and Method start telling us if the raid is a bit easier than the previous ones. I know Method didn't do as many splits as Exorsus did at all as the Method players said so. Also "some" Method players were at DHW during heroic splits so they missed 3-4 days of split raiding. This raid is easier. Scrubs dont raid casually. Never have, they formed out of the hardcore core of Shadow Riders on early TM + Show Spoiler + (5 day guild when that was the norm,The guild Justwait used to lead before Method) Certainly not Method/Russian level but they are in the slot right below that, which most normal people dont do. Normal raiding now is 3 days a week. | ||
Pandemona
Charlie Sheens House51416 Posts
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Glacierz
United States1239 Posts
Also, I have a low ilvl t20 4p set that drops me from ilvl933 to 925, is it worth using or should I just stick with the higher level gear with the correct attributes? | ||
Gorsameth
Netherlands21040 Posts
On December 08 2017 01:05 Glacierz wrote: Just finished my first ever raid on normal, mostly getting carried and trying not to die. There was a portion of it where you were given an ability to jump between three different platforms, how do I descend after reaching the location? I just keep floating while other ppl are already on the ground. Also, I have a low ilvl t20 4p set that drops me from ilvl933 to 925, is it worth using or should I just stick with the higher level gear with the correct attributes? The special action button that launches you in the air? You can click it again while flying to get a circle to jump on. | ||
Glacierz
United States1239 Posts
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Cyro
United Kingdom20249 Posts
Two options atm: A: (Level 15) - Blow up everything, tyrannical bosses dieing in under 90 seconds, multiple packs of mobs dieing in 5 seconds to aoe burst which brings in gameplay and class design issues B: (18-20+) - Stuff lives for a good amount of time but there are a ton of mechanics like the slam on arcway zakuun guy which now oneshot the whole group with limited or even no counterplay. The point where oneshots everywhere prevent effective play is way lower than the point where time-to-kill on mobs is back where it should be for our higher gear levels If it were changed to ~+7% damage, +10% health on enemies per level (instead of +10% multiplicative for both) then we'd be able to go about 3-5 levels higher on enemy health pools at the same incoming damage for ourselves and the balance would stay closer together across a wider range of levels | ||
Warri
Germany3208 Posts
Some abilities could use rescaling too. High key DHT you run 20 minutes, then on xavius you might get unlucky and get oneshot because he targets you twice before prydaz is up and thats it for the run cause the key is now depleted. Hyrja is a complete shitshow at high keys, get unlucky, key gone. It will be even worse now as you said cause were getting waymore damage than HP. | ||
Cyro
United Kingdom20249 Posts
As well as HP scaling being different from damage. We gain damage from gear far faster than HP so if enemies gain both at the same rate it'll imbalance quickly | ||
Pandemona
Charlie Sheens House51416 Posts
Last week doing 13 key with bursting was just impossible because players just spam AOE. I like thing like quaking and explosive even though the latter can be funny in pubs too when no one wants to kill the orbs! But that kinda mechanic makes sense, but bolstering and bursting are my pet peeves! | ||
Gorsameth
Netherlands21040 Posts
On December 09 2017 20:30 Pandemona wrote: Things that force you to slow down annoys me, no one wants to run in pull 3 mobs and then wait because bursting exists or bolstering exists as in pubs you don't get the people who can limit themselves from spamming AOE to get big dps numbers. Last week doing 13 key with bursting was just impossible because players just spam AOE. I like thing like quaking and explosive even though the latter can be funny in pubs too when no one wants to kill the orbs! But that kinda mechanic makes sense, but bolstering and bursting are my pet peeves! Get a guild. | ||
Pandemona
Charlie Sheens House51416 Posts
I probs spend more time watching WoW streams than playing it cuz im weird :D | ||
Redox
Germany24794 Posts
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BrTarolg
United Kingdom3574 Posts
i'm playing vanilla right now and honestly, the best way i can describe it is i'm having a lot of *fun* - and it's just fun in a way that retail wow isn't There's a whole host of reasons why that is, but i honestly think people will have an overall more fun time playing TBC and vanilla than retail | ||
Cyro
United Kingdom20249 Posts
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Alventenie
United States2147 Posts
That seems rather shallow. | ||
lestye
United States4131 Posts
On December 12 2017 01:19 Alventenie wrote: I don't understand that tweet. One of their main healers intentionally sabotaged another healer to get into the raid? That seems rather shallow. Essentially if you're a 5th healer, you're riding the bench unless someone can't make it or your spec/class is really amazing on the encounter. So I guess this guy was sick of riding the bench, so he sent his co-healers links, got their IP, and DDOS'd (sabotage) them to get into raids. | ||
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