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On December 06 2016 03:41 Thezzy wrote:Show nested quote +On December 06 2016 02:29 MotherFox wrote:On December 05 2016 18:26 Thezzy wrote:On December 05 2016 17:11 Larkin wrote: People who take Snipe Master on this brawl deserve to have their anus jackhammered by a construction crew. Someone seriously took that? I do wonder if the AoE damage talent on 13 would count as a hit or if you need to directly hit them for the insta-kill. Also, did any of your matches make it to level 10? None of mine did. They all ended around level 8. I'm sorry, what exact value are you getting out of the other level 7 skills? 100% of deaths I've seen have been snipe-related anyway. You're getting zero value out of Snipe Master by pure definition. It already insta-kills. Extra damage is not needed. And as for PvE, the bonus damage is gone when you hit something that isn't a Hero. And Snipe insta-kills Heroes. I still go for the 80% follow-up damage on auto-attacks. It's just a straight damage buff to anything that doesn't die to Snipe.
My point is that the marginal gains from other skills at this tier don't matter at all in this mode. The mode is all about snipes.
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Garden Arena 12/8/16
Our newest Heroes Brawl mode is Garden Arena: a best-of-three Arena match featuring the Garden Terror and its Shamblers. Gather seeds and overrun the enemies’ core with the power of nature!
Rules:
Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose! Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available. During each round, slay the enemy team’s Heroes and capture Seeds from the Garden Terror and its Shamblers. The first team to gather 100 Seeds wins the round! The first team to win two rounds will claim victory!
Rewards:
Complete three matches of Garden Arena to earn 1,000 Gold and the following portrait:
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Mage Brawl January 6, 2016
This week’s Heroes Brawl is Mage Wars! Master the arcane, fel, voodoo, and chronal arts in this mystical battle of the magical variety. Be the first team of spell-slingers to take down the enemy core on Tomb of the Spider Queen and claim victory!
Rules
Choose from one of three randomly selected Mage Heroes before entering the battle on Tomb of the Spider Queen. Be quick about it though, you only have 30 seconds to choose!
- No talent or level restrictions
- Mana regeneration is increased by 50% for all Heroes
- All spells deal double damage to structures
- The first team to destroy the enemy Core wins!
Rewards
Complete three matches of Mage Wars to earn 1,000 Gold and the following portrait:
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ok first I thought "what the fuck is this" but then i played 2 games with Naz and Oh my god was that fun. I had about 240 stacks on voodoo and the lvl 20 talent makes this just ridiculous. Ofc all the spider talents because "Fuck Yeah"
One Q on any enemy was enough to kill them. One Q
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As mentioned in the main thread, Naz rules this brawl. Superstition on 13 alone is massive. Add your higher health pool to that and self heal from spiders and you're solid. I do pick the range talent on 1 so I can poke more safely.
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I thought Naz would be a trap first, but the real trap is Kael this brawl Imo. I played Jaina all the time, went bot lane got both towers and carried the exp advantage through the game.
I love playing Jaina, especially in Mage vs Mage, so this was fun. Got a few quad kills too when I had a Medivh supporting with good sneaky Portals.
But i got almost tempted to buy some Jaina skins lol.
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I played only medivh in this brawl. In my last game we had 3 medivhs, 1 chromies and 1 nazeebro. Enemy was 2 kt, 2Minglee 1 naz..
We smashed them. invuls everywhere, portals everywhere... That was hilarious! The only problem was sometimes i have literally no idea which portal exit i will use after entering one.
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This brawl is terrible. My experience so far is that the team with most chromies win.
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On January 09 2017 19:04 JacobShock wrote: This brawl is terrible. My experience so far is that the team with most chromies win.
I've just played vs 4 Chromie, we wrecked them. ^^ That was a bit too much. And it's harder to aim mages.
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On January 09 2017 22:15 Leolio wrote:Show nested quote +On January 09 2017 19:04 JacobShock wrote: This brawl is terrible. My experience so far is that the team with most chromies win. I've just played vs 4 Chromie, we wrecked them. ^^ That was a bit too much. And it's harder to aim mages. The last brawl we had a team with no Chromies against one with two and got wrecked, it was hooorrible. 4 might be too much though, but good luck with no Chromies is all I'm saying, especially on that map.
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I think multiple li mings is better than multiple chromies. Get force armor at lvl 1. Too many people go standard builds, but increased mana is already built in on this brawl, and there is no dive threat so the ideal builds for each hero change significantly.
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Heh, imagine 5 Li-Mings going Calamity/max damage build. As soon as one hero dies they all get a reset. Eep.
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AzmoDUNK!
This week’s brawl is the AzmoDUNK Brawl. Celebrate Heroes of the Dorm with the Lord of SLAM himself, by raining globes down on your enemies!
Rules:
Here comes the lord of SLAM!
- Everyone plays as Azmodunk!
AzmoDUNK!
- The only available Heroic Ability choice is Black Pool.
- Everyone starts with the Taste for Blood talent.
- All Taste for Blood stacks are shared amongst the rest of the team.
- Stacks build up damage by 3 instead of 2 for every minion killed.
- The cap on Taste for Blood damage is now 3000.
Be the first team to take down the enemy Core to claim victory!
Rewards:
Complete two matches of the AzmoDUNK Brawl to earn 1,000 Gold and the following portrait:
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AzmoDUNK is the best brawl ever.
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Complete three matches of the AzmoDUNK Brawl to earn 1,000 Gold and the following portrait:
It said two matches for me... I completed/ received the Brawl rewards in just 2 matches instead of the usual 3.
Which was good, because the games took me like 35 minutes each to finish x.x
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Special Delivery 4/25/17
This week’s brawl is Special Delivery - Ten Tracers, 20 Pulse Pistols, two Cores, but only one victor! Battle it out on our newest Battleground, Hanamura, with a crazy set of custom rules.
Rules:
- Everyone is Tracer on our newest Battleground – Hanamura!
- Core Health and payload damage is quadrupled, including all empowered damage from destroying enemy fortifications.
- Killing an enemy Tracer deals one damage to that team’s Core, while killing blows from directly landing Pulse Bombs deal two.
- Pulse Bombs have no delay before exploding.
- All players start at Level 10 and have access to all talents.
- Tracer starts with the Total Recall level 20 talent.
- Capturing the boss deals 10 damage to the enemy core.
Rewards:
- Complete two matches of Special Delivery to earn a Rare Loot Chest!
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