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On December 17 2016 23:17 Ghostcom wrote:Show nested quote +On December 16 2016 09:19 xDaunt wrote:On December 16 2016 08:58 Immersion_ wrote:On December 16 2016 03:46 xDaunt wrote:On December 16 2016 03:45 MotherFox wrote: You guys are braver than I am. I'm planning on avoiding ranked for a few weeks until the balance issues and MMR widening dies down. Last season I lost so many games right out of the gate because I didn't wait. I'm busy ambushing people with yolo Artanis play. What are you taking at 13 they all feel quite bad Graviton Vortex is hands down the best talent there. Your build should be Amateur Opponent, Shield Surge, Warp Sickness, Purifier Beam, Graviton Vortex, Psionic Wound, and Target Purified. Initiating by pulling and slowing two targets is brutally strong. The lower cooldown on E is also very important. What's the rational behind amateur opponent vs seasoned marksman vs reactive parry? Reactive parry seems pretty bad, but as a bruiser'ish I would think seasoned marksman has its place on e.g. towers of doom? Reactive Parry has its place if you're playing against a bunch of heroes with heavy hitting autoattacks, but I almost always take Amateur Opponent now. I prefer AO to Seasoned Marksman because 1) you get its full impact instantly, and 2) it gives you a ton of utility in terms of being able to destroy towers/forts, map objectives, mercs, enemy summons, and waves in general. Being able to instantly pressure enemy towers and forts is particularly huge.
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On December 17 2016 12:19 DarkPlasmaBall wrote: This Brawl is just Haunted Mines? Lame.
Let's not forget the stupid comps we get, though! Worse than qm, but with the potential for 2-ofs!
Just played 2x thrall, the ganks were real!
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On December 18 2016 02:19 Slydie wrote:Show nested quote +On December 17 2016 12:19 DarkPlasmaBall wrote: This Brawl is just Haunted Mines? Lame. Let's not forget the stupid comps we get, though! Worse than qm, but with the potential for 2-ofs! Just played 2x thrall, the ganks were real!
Yeah most of my team complained about their forced hero type in each of the three brawl games I played.
The only upside was that I got to play as Ragnaros without buying him
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On December 16 2016 06:08 Aceace wrote: Diablo is THE only solo tank now!
Diablo is really good now but only in the right comps. Solo tank for sure, but not a general tank like the good old trio. When he charges in, it can be difficult for the rest of your team to follow up since he moves forward quite a bit and quickly, and he still has the same issue of no escape. Pretty bad wave clear as well until 13. I think he will be much more contested in competitive play than he is currently in HL since he shines in Void Prison/Devouring Maw comps with Apocalypse and the new Hellgate on 20 is pretty much a guaranteed win if the game goes on for that long.
I'm really liking this patch and the changes though. I feel like there's never been this many viable first picks depending on each map which means you can personalize your pick more than in the usual cases where both teams just try to get the same hero.
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On December 17 2016 02:13 karazax wrote:There was a Q&A yesterday with new Game Director - Alan Dabiri and Designer - Travis McGeathy on Blizz stream. Rough summary of the most interesting points from the interview: - more crosspromotions in the future
- progression 2.0 -> 1 level = 1 reward, new cosmetic items coming, new xp curve (1 level every 3 hours of play with a hero on average), retroactive (hero level 20 will become ~50)
- map rotations: they are considering 6/7 maps for ranked, change every month (no timeframe)
- they are exploring MMR individual adjustement for a player who perfoms better than the rest of the team
- unless shit happens, the "2 weeks for adjustment" is the rule for new heroes, it's not only a matter of win rate, but there might be other "Zarya treatment" in the future if necessary
- they are happy with the changes on ranked so far, during season 3 they will check data and decide for the future
- in game stat screen will be updated with more stats soonTM
- voice chat integration is high priority, asap (no timeline)
- automated tournament: longer term but they like the idea
- blizzard is open to share data with community, api might be coming relatively soon (still talking internally)
They should really implement this really fast, imo. With this new progression system, there's finally a real reason to keep playing the game for people that like rewards for every kind of stuff. And I don't know why it takes them so long to implement this...
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I LOOOOOOOOOOOOOOOOOOOOOVEEEEEEE the new Diablo!
80% winrate and increasing
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I just can't believe new diablo doesn't have %65-70 winrate.
Seriously. Its mind blowing. He is literally a monster now. But still. He has only %55 winrate. If you ignore lava wave, Diablo is much better then Ragnaros.(100 sec cd, 2x lane clear with possible kills OP)
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They went way overboard with the health increase of Diablo. Sure a tank is a tank but that doesn't mean he should be able to walk into a full team without really getting punished. Kind of same problem with Muradin except he needs to ulti and actually use his w to stay alive, which makes him much weaker to cc than Diablo is. I'm guessing both will have their health lowered in the next patch since blizz said they're going to nerf Avatar a while ago. It's pretty awkward to play as Illidan/Tracer vs Diablo right now because if you go for the backline, then either Diablo will 1v4 the rest of your team and he's going to survive longer, or he just charges you and you're most likely dead.
I'm loving the new Rehgar, going full Lightning Shield with Bloodlust is so much fun. Reminds me of old Rehgar although he's a pretty mediocre healer with that build compared to when he was at his peak. Still a bit too strong so expecting nerfs soon as well, but he's a strong first pick for me right now.
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Played my first game of the new season, lots of new stuff. Diablo should get wrecked by Tychus or Valla with % HP dmg.
But as Feezard said Diablo can wade into the enemy team and survive compared to someone like Iilidan.
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Think is Bulwark at 1 means he takes 25% less damage always, which means he's pretty resilient even to %HP damage. Plus tychus and valla are short enough range Diablo will just combo on them and wreck them
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On December 19 2016 17:22 ChaosOS wrote: Think is Bulwark at 1 means he takes 25% less damage always, which means he's pretty resilient even to %HP damage. Plus tychus and valla are short enough range Diablo will just combo on them and wreck them
Agreed, I have not looked at Diablo:s new talent tree but he used to be my main so I guess I'm happy at the changes.
Yes, when you require a hero to misplay to even have a chance to kill them they tend to be OP.
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Conveniently Srey just did a grande-sized video on Dibbles:https://www.youtube.com/watch?v=-JAK0QX1sAA&t=0s
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On December 19 2016 17:48 ChaosOS wrote: Conveniently Srey just did a grande-sized video on Dibbles:https://www.youtube.com/watch?v=-JAK0QX1sAA&t=0s
cool, thanks for the tip, I will check it out!
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The reason why Diablo doesn't have much higher win rate is probably because Tychus and Leoric counter him even harder now with him having 20% more HP with full stacked trait, and they are quite popular picks at the moment. Damage that is percentage of max HP doesn't get reduced by damage mitigation talents, so Resistant and Soul Shield doesn't work against Tychus' Minigun and Leoric's Drain Hope, while Diablo doesn't have escape before 16 and he will just melt the moment he jumps into enemy team.
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On December 19 2016 18:58 Ramiz1989 wrote: The reason why Diablo doesn't have much higher win rate is probably because Tychus and Leoric counter him even harder now with him having 20% more HP with full stacked trait, and they are quite popular picks at the moment. Damage that is percentage of max HP doesn't get reduced by damage mitigation talents, so Resistant and Soul Shield doesn't work against Tychus' Minigun and Leoric's Drain Hope, while Diablo doesn't have escape before 16 and he will just melt the moment he jumps into enemy team.
This makes perfect sense, it also makes Diablo a great last pick tank if you can get away with it.
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I played against a diablo as a kt and I could barely touch him. At one point he was down to a sliver of health, so I pyroblasted him at even levels: the pyroblast barely moved his healthbar after accounting for a just-in-time earth shield from rehgar and diablo's spell shield. I don't feel like a spell block, which can be up all the time as long as diablo plays safe, is a good mechanic--- at least other forms of spell block are periodic, so mages can have some counterplay.
edit-> someone on reddit pointed out that diablo's hp are more than cho'gall's when diablo has 100 soulstones. Math checks out using numbers on heroesfire's calculator: cho has a base of 3,686, diablo has a base of 2,752. With a 40% boost from 100 soulstones, diablo's numbers increase to 3,854. AND diablo has resistant on charge//a 35% permanent spellshield.
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Also I have noticed three or four times over the weekend abilities which land and do no damage on a variety of characters. I suspect there is some kind of bug with certain types of skillshots, but I am not sure.
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Played diablo with a muradin friend. We destroyed the enemy team. Any focus on us was almost pointless due to our tankiness. Our CC pretty much meant anything grabbed by either of us ended up dead.
The 5 second fortified on level 1 talent is so strong with the amount of health diablo has. I think only Tychus would scare me.
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On December 19 2016 18:58 Ramiz1989 wrote: The reason why Diablo doesn't have much higher win rate is probably because Tychus and Leoric counter him even harder now with him having 20% more HP with full stacked trait, and they are quite popular picks at the moment. Damage that is percentage of max HP doesn't get reduced by damage mitigation talents, so Resistant and Soul Shield doesn't work against Tychus' Minigun and Leoric's Drain Hope, while Diablo doesn't have escape before 16 and he will just melt the moment he jumps into enemy team.
I'm going to take a risk and say "Who cares about Tychus?"
Yes. To be honest when i play Diablo I don't feel i am that threatened by Tychus. Yes he deals absurd amounts of damage due to extremely high hp but at least i have an option to run away or stunlock him to death.
But... That damn Matt Horner and Rory Swann causes so much trouble. A stupid Battlecruiser armed with SM stacking, executioner triggering and damn Giant Killer fireing lasers... You can't hit it!!! You can't protect your teammates from it. Hyperion is tooo strong now.
I don't know. Damn Raynor causes so much trouble to me when im playing Diablo. At least i manage to find solution. I get Jimmy Raynor when i see 2 tanks in opponent team.
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On December 20 2016 21:11 Aceace wrote:Show nested quote +On December 19 2016 18:58 Ramiz1989 wrote: The reason why Diablo doesn't have much higher win rate is probably because Tychus and Leoric counter him even harder now with him having 20% more HP with full stacked trait, and they are quite popular picks at the moment. Damage that is percentage of max HP doesn't get reduced by damage mitigation talents, so Resistant and Soul Shield doesn't work against Tychus' Minigun and Leoric's Drain Hope, while Diablo doesn't have escape before 16 and he will just melt the moment he jumps into enemy team. I'm going to take a risk and say "Who cares about Tychus?" Yes. To be honest when i play Diablo I don't feel i am that threatened by Tychus. Yes he deals absurd amounts of damage due to extremely high hp but at least i have an option to run away or stunlock him to death. But... That damn Matt Horner and Rory Swann causes so much trouble. A stupid Battlecruiser armed with SM stacking, executioner triggering and damn Giant Killer fireing lasers... You can't hit it!!! You can't protect your teammates from it. Hyperion is tooo strong now. I don't know. Damn Raynor causes so much trouble to me when im playing Diablo. At least i manage to find solution. I get Jimmy Raynor when i see 2 tanks in opponent team.
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