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On August 11 2016 21:24 Charoisaur wrote: i miss dusk towers in the ladder mappool. it's truly one of the goat sc2 maps I don't. Fuck inbase naturals (and one ramp to defend 3 bases too)
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On August 11 2016 21:24 Charoisaur wrote: i miss dusk towers in the ladder mappool. it's truly one of the goat sc2 maps I'm so glad it's gone, I can't stand looking at it. They should remake a prettier version. Then maybe I wouldn't dislike it as much.
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after the adept into disruptors nightmare, charge at last
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On August 11 2016 21:24 IMPrime wrote: Stats' 3 immortals in the previous game reminded me of that BW game where jaedong has drones blocking his reinforcements for like 7 minutes and still won the game Darks aggressive Immortals in game 2 reminded me of how Shine (I think) proxy hatched Flash in BW to be able to Nydus rush him lol
Devil incarnate
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On August 11 2016 21:25 Durnuu wrote:Show nested quote +On August 11 2016 21:24 Charoisaur wrote: i miss dusk towers in the ladder mappool. it's truly one of the goat sc2 maps I don't. Fuck inbase naturals (and one ramp to defend 3 bases too) I vetoed this map before playing any games on it.
Then I played some games on it and vetoed it again.
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Why would you make zealots when adepts exist
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Germany15629 Posts
On August 11 2016 21:25 Durnuu wrote:Show nested quote +On August 11 2016 21:24 Charoisaur wrote: i miss dusk towers in the ladder mappool. it's truly one of the goat sc2 maps I don't. Fuck inbase naturals (and one ramp to defend 3 bases too) it's easy to secure bases but that's counteracted by the extreme strength of drop/liberator/muta play on the map
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On August 11 2016 21:25 Durnuu wrote:Show nested quote +On August 11 2016 21:24 Charoisaur wrote: i miss dusk towers in the ladder mappool. it's truly one of the goat sc2 maps I don't. Fuck inbase naturals (and one ramp to defend 3 bases too)
Dusk towers is definitely the most boring and overplayed map since Daybreak times
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Skycap'n Stats playing his Charrrrrrrrrrrrrrrge
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Austria24413 Posts
Stats is gonna win this, completely getting away with double upgrade vs single later forge with both playing charge/archon
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On August 11 2016 21:26 Charoisaur wrote:Show nested quote +On August 11 2016 21:25 Durnuu wrote:On August 11 2016 21:24 Charoisaur wrote: i miss dusk towers in the ladder mappool. it's truly one of the goat sc2 maps I don't. Fuck inbase naturals (and one ramp to defend 3 bases too) it's easy to secure bases but that's counteracted by the extreme strength of drop/liberator/muta play on the map I'm with you on that one, loved that map too
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On August 11 2016 21:26 Olli wrote: Stats is gonna win this, completely getting away with double upgrade vs single later forge with both playing charge/archon Could really use that 2nd robo tho
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On August 11 2016 21:26 Olli wrote: Stats is gonna win this, completely getting away with double upgrade vs single later forge with both playing charge/archon Classic will lift 4 immortals and win !
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Austria24413 Posts
I think this is a scenario where you should get storm as Classic. He'll never win a straight up fight without some extra oomph
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Wait, what is this game? Where are the Adepts?
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On August 11 2016 21:28 Olli wrote: I think this is a scenario where you should get storm as Classic. He'll never win a straight up fight without some extra oomph He has a huge immortal lead though
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Austria24413 Posts
Stats with the anti timingggggggg
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On August 11 2016 21:28 [PkF] Wire wrote:Show nested quote +On August 11 2016 21:26 Olli wrote: Stats is gonna win this, completely getting away with double upgrade vs single later forge with both playing charge/archon Classic will lift 4 immortals and win ! I'm a genius (seriously the immo advantage for Classic was huge and that was a pretty serious antitiming)
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Pandemona
Charlie Sheens House51343 Posts
Archons tanking for Immortals. CLASSIC HYPE?!
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Austria24413 Posts
HUGE mistake from Stats moving in before 2/2. He would have destroyyyyyyyed Classic with that
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