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On July 24 2016 21:21 Larkin wrote:Show nested quote +On July 24 2016 11:37 Fanatic-Templar wrote: I just mute everybody if it looks like we might lose. I'm not a big fan of people like this. Have had multiple instances where our team was just lacking that 'something' from a player who had muted everyone else - a Zagara who didn't group, a Johanna who didn't peel for the backline, a Falstad who wasn't getting the Gusts we needed, and so on. The other four players in the team were all typing - not rage or salt, just genuine tactical discussion (Master league) - but being ignored, which of course only breeds saltiness.
Yeah, that's unfortunate, but for every one game where the team tries to pull itself together, there's fifty of needless bitching. I went a long time never muting anybody, but I find that I enjoy the game far more now.
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Yep, agree fully with that. A Much more enjoyable game if you can either ignore people or mute them. What works best for you. Sometimes i can ignore, sometimes i need to mute.
Just had a person picking zeratul exactly after i picked nova and said something arrogant. In game he and other says "your pick ruined it" which wasnt even true.
However, funny story. This guy gets into another game with me, i pre-select nova and he says "that you never learn". Now if you ignore you ignore, dont respond or even care about it. I ended up doing most hero dmg, with most kills and only 1 death.
We won pretty easy. I wanted to say something at the end or atleast i thought about it but why? If u ignore you should ignore. Learn how to fully ignore. Its a good advice for irl to.
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Yeah I don't auto ignore, but you can tell pretty early if the chat is focused on useful info or just garbage. It's always better to ignore than to start arguing with someone even if you are right.
I kind of expect a balance patch this week to buff Gul'dan and who knows what else.
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Auriel Preview and Dev Interview posted.
Trait [D] Bestow Hope
- Bestow an allied Hero with Hope. While they remain near you, damage they deal causes you to gain energy. You can only have Bestow Hope on 1 ally at a time. 40% of damage dealt to Heroes and 8% dealt to non-Heroes is stored as energy.
[Q] Sacred Sweep
- Sweep the area with sacred power, dealing 80 damage to enemies and an additional 160 damage to enemies caught in the center.
[W] Ray of Heaven
- Consume your stored energy and heal allied Heroes in the area for the amount of energy consumed.
[E] Detainment Strike
- Deal 100 damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 100 damage.
[R] Resurrect
- Channel on the spirit of a dead ally for 3 seconds, bringing them back to life with 50% of their maximum health at the location where they died.
[R] Crystal Aegis
- Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 270 damage to all nearby enemies.
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That was not how I imagined her healing to work, but in theory she should have lot of energy if Bestow Hope is put on the dps.
I hope she is over tuned and not under tuned though. I'd rather have a novel first ban for a while than another support limping into the game.
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The Chromie tweaks are funny, but I don't think super impactful. With mobius loop she still doesn't have mana issues and I like the buff to slowing sands which imo is better on certain maps. I want the andorhal anamoly buff though. Make the best talent in her tree better.
The other changes I can take or leave, they keep trying to tune gust and maybe they should just make the cast more narrow instead of a blanket gtfo.
Also looks like a lot of Blizzcon may have been partially spoiled for hots.
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Boring patch but not to say its a bad one. Iam a bit salty to since they nerf zagara, xul, KT and maybe some more. I actively play all those ^^ EDIT: almost forgot, the buffs to gul'dan seems.. very uninteresting. Damn. I really like the hero. But please something more interseting than that?
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piecemealing a living from Youtube ad revenue?
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People complain when I ban Kerrigan or pick Brightwing, despite both being top 3 win rate heroes. Good thing both are getting (rightfully) nerfed.
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The nerf on kerri is deserved, but isn't she worse than pre-Guldan patch? Maybe there is a way to build her properly, but im not to sure about the way they executed it.
Brightwing seens to be about right though, unlike Rhegar.
Nitpick, but while Artanis buff is nice, i don't get the buff on warp sickness, it was good already right?
Medivh is saved, Greymane is fixed and bodyblock should work as intended!
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On July 26 2016 06:03 KenseiTV wrote: People complain when I ban Kerrigan or pick Brightwing, despite both being top 3 win rate heroes. Good thing both are getting (rightfully) nerfed.
People are still flaming in draft when you ban Kerrigan at low diamond. I mean, if they didn't notice how OP she is, they deserve to play in gold... The nerf to Kerrigan is very interesting, makes her less OP but still very strong. The build will definitely change as the level 1 & 4 talents were clearly too strong. Probably back to a jumpy Kerrigan. Level 7 talent will probably be shields.
I'm happy with all the changes to be honest. Just a bit salty they took so long to nerf Kerrigan, but that's what bans are for.
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I'm kind of surprised they didn't fix the Tyrael bug after Astral Authority's disqualification over it in the last NA regional Qualifier.
Fixing Nazeebo's toad bug will knock his win rate down along with the additional Gargantuan nerf. Interesting to see how the Xul and Greymane nerfs change things. Another nerf for KT. Falstad nerfs seem reasonable. Chromie's Slowing Sands could be insane going to 60% slow after 3 seconds (or up to 80% at 20).
There almost always is something that is completely unexpected from what most people predict after reading patch notes.
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Gul'dan will still be meh... -_-
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I think if Curse of Exhaustion applied the slow as soon as corruption hit that would drastically improve his viability. His biggest weakness is having to channel drain life fairly regularly at a relatively short range that makes him a sitting duck for skill shots and places him in a dangerous position to be dived on.
Surprisingly Rain of Destruction currently has a slightly higher win rate than Horrify, though it's only 1.2% difference. Also the level 20 upgrade to Rain of destruction is the highest win rate level 20. All 3 are over 56% win rate, which just goes to show that most Gul'dan's lose before they get to level 20.
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they always manage to mess up Kerrigan lol. They don't realize all she needs is a better get out of prison card, because she is so reliant on the enemies reaction towards her.
Muahaha was right about Guldan, there is no salvation for him until a rework.
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On July 13 2016 01:57 MotherFox wrote:Show nested quote +On July 13 2016 01:35 ThomasjServo wrote: I get the sense Gul'Dan will enter the nexus with not a bang but a whimper. What do you guys think? I'll have to get a sense of what it's like to play against him, but he doesn't seem that interesting of a hero. If he does a lot of damage he'll be good. If not, he won't be. Not much to it other than that, though.
Pretty sure my initial assessment is still on the nose for gul'dan.
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