[M] (2) AVEX - Arcane Sanctuary
(click to enlarge)
60:
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Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 172x172
Tileset: Korhal City, Retextured Slayn/Shakuras Temple
Spawn Positions: 2, 8
Base Count: 18
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
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The map is a little bigger than I wanted it to be, but I'm quite happy with it. The first obvious feature is the main and natural setup. The main and natural are roughly 29 cells from eachother, but on contrasting ground levels (highest vs lowest), and a middle ground level to create a "long" ramp. Sending your drone to the natural from the main is a little shorter than the distance on maps like Ruins of Seras, so it times out well. This type of ramp also allows for a more solid defense into your main in the cases of ZvZ, where you can double-reinforce your defense with queens at each ramp. Past the natural, the map can take very different expansion directions, eitther going left or right. As the game progresses, vision and map control becomes heavily important due to all the different pathways as you leave the center of the map.
The aesthetic style (and name, obviously) was inspired by the Diablo 2 region - Arcane Sanctuary in Act II.
Artsy / Detailed Pictures:
+ Show Spoiler +
(click to enlarge)
60:
+ Show Spoiler +
Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 172x172
Tileset: Korhal City, Retextured Slayn/Shakuras Temple
Spawn Positions: 2, 8
Base Count: 18
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
+ Show Spoiler +
The map is a little bigger than I wanted it to be, but I'm quite happy with it. The first obvious feature is the main and natural setup. The main and natural are roughly 29 cells from eachother, but on contrasting ground levels (highest vs lowest), and a middle ground level to create a "long" ramp. Sending your drone to the natural from the main is a little shorter than the distance on maps like Ruins of Seras, so it times out well. This type of ramp also allows for a more solid defense into your main in the cases of ZvZ, where you can double-reinforce your defense with queens at each ramp. Past the natural, the map can take very different expansion directions, eitther going left or right. As the game progresses, vision and map control becomes heavily important due to all the different pathways as you leave the center of the map.
The aesthetic style (and name, obviously) was inspired by the Diablo 2 region - Arcane Sanctuary in Act II.
Artsy / Detailed Pictures:
+ Show Spoiler +