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Will this product be updated if there are changes that need to be made in the future? Absolutely, I've been releasing updates every 3 months or so for the last two years, and each update brings a significant number of new features. This will continue, especially if the community remains interested in it.
This is awesome, and I went ahead and gave the 4$ for it ! Thank you so much! I'm very happy to receive your support and I can assure you it's great value as Desktop APM helps you study, work and play.
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On December 13 2015 15:00 achronism wrote: The easiest way I feel would be to provide an APM threshold, such as 'do not track when APM goes below 20', this way, you would only get gameplay data, rather than periods of using menus and waiting in the lobby. Actually, the more I think about it, it's quite easy to implement and I'll add it to the list of features coming in the next patch. Yes, this is probably the way to go. Maybe have a setting for the threshold, and then allow us to afterwards track when the threshold was superseeded so the user can quality control that part. You can't make the threshold too narrow in time either, as many players will go below 20 APM for a short while in game, and the other way around. So it may not be trivial to get to work flawlessly, but I definitely think it's the way to go. Maybe with an option for manual on/off, which will allow a user to track only the games they want, for example maybe you only want to track when you play 1on1 ladder, not random 4on4 4 teh lulz or arcade.
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Interested to see where this goes. If I can make a suggestion I'd like to see a keyboard heatmap as I find it significantly more useful and interesting than where you click your mouse.
Another idea though it may not work, is instead of not tracking under a certain APM would it not be possible to set a global hotkey like scroll lock or something to start/stop tracking? I just feel like 20 APM might be a bit low otherwise. This way you can avoid tracking chatting or whatever in the lobbies, which can easily hit 400+ APM for even an average typist.
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On December 13 2015 15:10 achronism wrote:Show nested quote +Will this product be updated if there are changes that need to be made in the future? Absolutely, I've been releasing updates every 3 months or so for the last two years, and each update brings a significant number of new features. This will continue, especially if the community remains interested in it. Thank you so much! I'm very happy to receive your support and I can assure you it's great value as Desktop APM helps you study, work and play.
So I've been playing and streaming with this ticker in the background and I am interested in exactly how the clicks and such are recorded?
In game SC2 is stating I have ~200 APM but the program is pulling ~560 APM o.o...? This seems to account for more than just a difference in time, but I am not quite sure what it could be? o:
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On December 13 2015 16:00 -Kyo- wrote:Show nested quote +On December 13 2015 15:10 achronism wrote:Will this product be updated if there are changes that need to be made in the future? Absolutely, I've been releasing updates every 3 months or so for the last two years, and each update brings a significant number of new features. This will continue, especially if the community remains interested in it. This is awesome, and I went ahead and gave the 4$ for it ! Thank you so much! I'm very happy to receive your support and I can assure you it's great value as Desktop APM helps you study, work and play. So I've been playing and streaming with this ticker in the background and I am interested in exactly how the clicks and such are recorded? In game SC2 is stating I have ~200 APM but the program is pulling ~560 APM o.o...? This seems to account for more than just a difference in time, but I am not quite sure what it could be? o:
That should be correct. For example 100 WPM is ~500 keystrokes per minute. So assuming your CPM is anywhere near that speed and considering how much clicking is done in game it seems quite realistic. No real idea how blizzard calculates APM, but I know not only is it not real time but it also doesn't count all of your spam. They made this change way back in 1.4:
Before the patch: 245245245 = 9 actions (1 for each selection made) 2mmmmmmmm = 9 actions (1 for the selection, 1 for each move issued) 52m52m52m = 9 actions (1 for each selection and each move issued)
After the patch: 245245245 = 1 action (1 for the initial selection made, the rest ignored) 2mmmmmmmm = 9 actions (1 for the selection, 1 for each move issued) 52m52m52m = 6 actions (1 for the initial "5" selection, 1 for each move issued)
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On December 13 2015 16:15 Nabe wrote:Show nested quote +On December 13 2015 16:00 -Kyo- wrote:On December 13 2015 15:10 achronism wrote:Will this product be updated if there are changes that need to be made in the future? Absolutely, I've been releasing updates every 3 months or so for the last two years, and each update brings a significant number of new features. This will continue, especially if the community remains interested in it. This is awesome, and I went ahead and gave the 4$ for it ! Thank you so much! I'm very happy to receive your support and I can assure you it's great value as Desktop APM helps you study, work and play. So I've been playing and streaming with this ticker in the background and I am interested in exactly how the clicks and such are recorded? In game SC2 is stating I have ~200 APM but the program is pulling ~560 APM o.o...? This seems to account for more than just a difference in time, but I am not quite sure what it could be? o: That should be correct. For example 100 WPM is ~500 keystrokes per minute. So assuming your CPM is anywhere near that speed and considering how much clicking is done in game it seems quite realistic. No real idea how blizzard calculates APM, but I know not only is it not real time but it also doesn't count all of your spam. They made this change way back in 1.4: Before the patch: 245245245 = 9 actions (1 for each selection made) 2mmmmmmmm = 9 actions (1 for the selection, 1 for each move issued) 52m52m52m = 9 actions (1 for each selection and each move issued) After the patch: 245245245 = 1 action (1 for the initial selection made, the rest ignored) 2mmmmmmmm = 9 actions (1 for the selection, 1 for each move issued) 52m52m52m = 6 actions (1 for the initial "5" selection, 1 for each move issued)
Ah yeah this is what it is, I was trying to think if that happened or not but I suppose that is what it is!
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WOW!!! I am using this program for an hour and this program is just awesome. I was searching a program something like this more than 4-5 years and finally someone made it! There are too many APM track programs for Starcraft and Starcraft II but these programs only supports Starcraft series. I was searching a program for other RTS games and there is no good solution for other RTS games. I found some APM programs for other RTS games except Starcraft II but i stoped to use them because these programs was not calculating APM accurately and these programs was not giving detailed information as it should be. Desktop APM is the program just what i was looking for. This program has many detailed features like graphical interface, voice alert, hotspot(just WOW), comparing game APMs, daily targets, calendar and timeline feature etc... Also user interface is really user friendly and useful. Other APM programs that i used before hasn't got even half of these features which Desktop APM has. I will absolutely buy this program in a week and i will support the developers. $4 is nothing for that kind of useful program.
I thank to developers for this awesome program and wish you a continued success. Have a nice day.
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Thank you Ryan for such a great tool. I've donated for the Pro version. I have a question: I play Warcraft III, and how can we show the real-time APM within the Warcraft III screen? I selected "Always on Top" but it doesnt work... and I just want a big number for APM...
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trying it out... interesting idea :D . . . this will probably lead to me spamming through browser tabs for 'no' reason
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On December 13 2015 00:24 PinoKotsBeer wrote: Any plans for an OSX version?
Just submitting my vote.
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