General Discussion October 6th Patch - Page 7
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Tenks
United States3104 Posts
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xDaunt
United States17988 Posts
On October 21 2015 06:57 Tenks wrote: I went pretty much a full shield livin life at 50% build and he still felt pretty squishy What I'm thinking is that you have to still be careful with your positioning. You can't dive into the enemy team and get focused on by five heroes at once. You can, however, reliably one hero with your trait and, situationally, more if you take Psionic Synergy for the extra shield proc. I think Artanis is much harder to play than he looks, thus it is going to take some time for people to figure him out. Still, I see a lot of potential and am starting to have fun with him. I think Zealot Charge is a mandatory talent at 16. Artanis needs to keep attacking to be effective, and Zealot Charge goes a long way towards ensuring that happens. I also think that Suppression Pulse is ridiculously strong. The level 20 upgrade giving a second charge is absolutely bananas. | ||
MotherFox
United States1529 Posts
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MotherFox
United States1529 Posts
1 Reactive Parry (Seasoned Marksmen if I can get away with it) 4 Templar's Zeal 7 Psionic Synergy 10 Suppression Pulse (or Purifier if you need more damage, it is good too but has less utility) 13 Phase Bulwark 16 Shield Surge 20 Force of Will (or target purified, if you took purifier) My friend advised to take the shield talents on 13/16. On looking at them, that solidified my plan for 4 and 7, since templar's zeal gives some extra damage, and allows for psionic synergy to then supercharge my 13 and 16. The net effect is that suppression pulse negates hero basic attacks, and phase bulwark ends up disabling much of the ability damage being thrown around. With force of will at 20, if you dashing strike two enemies and use your twin blades, that combination gets your entire shield cooldown taken care of. That means 50% AP reduction most of the time, and good access to block and/or blind. Reactive parry seems like a very good version of block since you basically want to use twin blades all the time anyway. Every time I go seasoned marksman it feels like I take too much damage. Anyway, I was really struggling in QM until I came up with this. Maybe it's my positioning, but going full defense really brings out the joy in artanis for me since I can focus on how to position enemies with my prism. | ||
Garbels
Austria653 Posts
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EsportsJohn
United States4883 Posts
On October 21 2015 19:17 Garbels wrote: Artanis gets one extra week of being in almost every game. What are good heroes against him ? Pretty much anything with lockdown. He's really good at jumping in and out of the fight, but if you just lock him down, he dies pretty fast. | ||
Freezard
Sweden996 Posts
On October 21 2015 19:17 Garbels wrote: Artanis gets one extra week of being in almost every game. What are good heroes against him ? Yeah I really don't like this pre-order idea. It's bad enough to have new heroes in every game for one week. Played quite a few games against him now with ETC and Illidan. ETC can easily cancel his Q which is pretty funny. Works with both stun and knockback. His orbital damage ulti seems useless against most heroes (good vs Hammer). I've tried to get people to combo it with Mosh Pit but haven't been successful yet, but I guess the orbital would only damage one hero anyway. The 4 second silence is annoying when you're playing with Illidan but it's not super hard to avoid or let the effect wear off. What annoys me is that Dive is really buggy with Artanis' Q and E and it takes me all over the place. Sometimes his Q simply cancels my Dive and sometimes I don't know where the hell I am. He seems really fun though! | ||
Tenks
United States3104 Posts
On October 21 2015 07:49 xDaunt wrote: What I'm thinking is that you have to still be careful with your positioning. You can't dive into the enemy team and get focused on by five heroes at once. You can, however, reliably one hero with your trait and, situationally, more if you take Psionic Synergy for the extra shield proc. I think Artanis is much harder to play than he looks, thus it is going to take some time for people to figure him out. Still, I see a lot of potential and am starting to have fun with him. Agreed but it puts him in a bit of an awkward spot. Like his job is to try and capture out flanking assassins and isolate them but not really be the person jumping into a team fight. Which is weird because he's still a warrior but he plays more like a melee assassin than a warrior. Which isn't exactly unprecedented. I'm just not 100% sure what his role will be in the meta. | ||
FeyFey
Germany10114 Posts
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xDaunt
United States17988 Posts
On October 21 2015 22:30 FeyFey wrote: Don't think he will see alot of play at pro level. But could be wrong is E is some insane ability At first? Probably not. However, he obviously shits on AA heroes very hard with just Suppression Pulse, which gives him one obvious niche. But honestly, I think that it will simply take some time for people to learn him -- kinda like Kharazim. I very easily can see Artanis being used like Illidan in multiple support comps. | ||
Tenks
United States3104 Posts
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FeyFey
Germany10114 Posts
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Tenks
United States3104 Posts
On October 21 2015 23:44 FeyFey wrote: bah Artanis has so many cool talents ... but he is pretty much dead if he doesn't go for shields >.< (though I have to admit i played with people that went chicken the moment I got below 50% hp ... ) I'm going to play around some more but I'm starting to feel the sheild talents maybe a trap. I think to stay alive as Artanis you need to keep attacking. So while I think 1-10 are relatively open I think for the sake of survivability you need to take 3x at 13 and charge at 16. That way you are effectively resetting your sheild around every 5 seconds with W's 4 second cooldown and charge guaranteeing them to land. Possibly at 4 attacks speed on E maybe smart too simply to keep cooling down your shield. He may be one of those heroes where truly the best defense is a good offense. Maybe if you take spell shield at 13 you need to take his D talent at 20 | ||
MotherFox
United States1529 Posts
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FeyFey
Germany10114 Posts
Currently I like the spam Q if below 50% health + and the Q resets shields cooldown if it hits heroes. Also his E is rather complicated for unorganized teams, but rather good for organized teams. As a Enemy that is rooted doesn't get teleported. So in that case it basically turns into Sonyas abilites. I guess Johanna can block gettinged E'd as well ? Had a game with a Tassadar that was really cool until level 10, where he took force wall and griefed me with it. Basically force walled me from attacking when I was "low". When I tried the 3x attack I got killed really fast, but we had a pve player in that game so it was a 4v5 with me being the only melee. | ||
xDaunt
United States17988 Posts
On October 22 2015 00:14 MotherFox wrote: I think suppression + the spell shield may be enough for tankiness, and everything else is a matter of taste. The thing is, his shields activate so frequently that his spell shield is kind of the best in the game--- isn't it? Yes, Phase Bulwark is OP against mage comps and should be taken against them. Otherwise, Triple Strike is the talent of choice. And I 100% agree with Tenks. For Artanis, the best defense is a good offense, which is why Zealot Charge and Triple Strike are so important (as well as Psionic Synergy). | ||
MotherFox
United States1529 Posts
On October 22 2015 00:27 FeyFey wrote: yep attacking is really key to his survival. So you basically need to do everything that cools down the shield. Because otherwise a single stun will kill you. Of course this is out of a doesn't get the right support point of view. Currently I like the spam Q if below 50% health + and the Q resets shields cooldown if it hits heroes. Also his E is rather complicated for unorganized teams, but rather good for organized teams. As a Enemy that is rooted doesn't get teleported. So in that case it basically turns into Sonyas abilites. I guess Johanna can block gettinged E'd as well ? Had a game with a Tassadar that was really cool until level 10, where he took force wall and griefed me with it. Basically force walled me from attacking when I was "low". When I tried the 3x attack I got killed really fast, but we had a pve player in that game so it was a 4v5 with me being the only melee. A fun one is that if you are rooted YOU don't move. I've killed a few malfurions this way. | ||
MotherFox
United States1529 Posts
On October 22 2015 00:28 xDaunt wrote: Yes, Phase Bulwark is OP against mage comps and should be taken against them. Otherwise, Triple Strike is the talent of choice. And I 100% agree with Tenks. For Artanis, the best defense is a good offense, which is why Zealot Charge and Triple Strike are so important (as well as Psionic Synergy). This approach(triple strike) was my first attempt on Artanis, and I just couldn't keep him alive. It feels like there are two ways to keep your shields up all the time: * dash upgrades on 4 and 7 for keeping dash off cooldown & letting it reduce your shield cooldown * blade upgrades on 13 and 16: upgrading to triple strike and getting zealot charge to stay engaged. The level 20 shield upgrade with triple strike makes triple strike essentially refresh your shield every time you use it (!) The issue I hit with the auto attack version is being able to peel for the team: if I have to keep engaging to reactivate shields while retreating, then I'm much more likely to die. So every engage turned into an all-in kind of situation. Using the dash talents for shield refresh enabled me to take shield upgrades at 13 and 16, which made it more likely for me to survive while running away and not attacking. Dashing also has a lot of utility for dodging skill shots I've found--- but this might have to do with the skill level of players I'm against, since I have kind of a feel for when they want to cast their spells. I'm very good at dodging muradin hammers and kerry combos. :D edit: I see in the quick builds thread that you're taking the dashing skills in conjuction with the fast auto attacking. I'll test that out tonight to see if it stops my peel problems. | ||
Wuster
1974 Posts
On October 21 2015 21:05 SC2John wrote: Pretty much anything with lockdown. He's really good at jumping in and out of the fight, but if you just lock him down, he dies pretty fast. It's also comically easy to land skillshots once he does his dash. On October 21 2015 21:17 Freezard wrote: Yeah I really don't like this pre-order idea. It's bad enough to have new heroes in every game for one week. Played quite a few games against him now with ETC and Illidan. ETC can easily cancel his Q which is pretty funny. Works with both stun and knockback. His orbital damage ulti seems useless against most heroes (good vs Hammer). I've tried to get people to combo it with Mosh Pit but haven't been successful yet, but I guess the orbital would only damage one hero anyway. The 4 second silence is annoying when you're playing with Illidan but it's not super hard to avoid or let the effect wear off. What annoys me is that Dive is really buggy with Artanis' Q and E and it takes me all over the place. Sometimes his Q simply cancels my Dive and sometimes I don't know where the hell I am. He seems really fun though! From what I've seen the beam is actually an AoE. Amusingly enough it can also splash onto buildings when chasing people. So using it on a core dive can be a nice damned if you do, damned if you don't moment. On October 22 2015 00:27 FeyFey wrote: yep attacking is really key to his survival. So you basically need to do everything that cools down the shield. Because otherwise a single stun will kill you. Of course this is out of a doesn't get the right support point of view. Currently I like the spam Q if below 50% health + and the Q resets shields cooldown if it hits heroes. Also his E is rather complicated for unorganized teams, but rather good for organized teams. As a Enemy that is rooted doesn't get teleported. So in that case it basically turns into Sonyas abilites. I guess Johanna can block gettinged E'd as well ? Had a game with a Tassadar that was really cool until level 10, where he took force wall and griefed me with it. Basically force walled me from attacking when I was "low". When I tried the 3x attack I got killed really fast, but we had a pve player in that game so it was a 4v5 with me being the only melee. I didn't realize his Q also reduced his trait cooldown, then it seems possible to have 100% shield uptime even without taking Triple Strike right? I assume then the shield doesn't save you from lethal damage if off cooldown then? | ||
MotherFox
United States1529 Posts
On October 22 2015 01:45 Wuster wrote: I didn't realize his Q also reduced his trait cooldown, then it seems possible to have 100% shield uptime even without taking Triple Strike right? I assume then the shield doesn't save you from lethal damage if off cooldown then? There is a talent at level 7 that makes the q reduce trait cooldown, and a talent at level 4 that reduces the q cooldown by 75% if you are under half health. | ||
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