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General Discussion October 6th Patch - Page 8

Forum Index > Heroes of the Storm
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xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2015 17:00 GMT
#141
Ok, the level 20 talent on Purifier Beam is highly entertaining. I just wiped an enemy team with it. I cast it first on the enemy Artanis (it is very effective against him and other tanks/bruisers), then it just mopped up everyone else.
Tenks
Profile Joined April 2010
United States3104 Posts
October 21 2015 17:01 GMT
#142
On October 22 2015 00:51 MotherFox wrote:
Show nested quote +
On October 22 2015 00:28 xDaunt wrote:
On October 22 2015 00:14 MotherFox wrote:
I think suppression + the spell shield may be enough for tankiness, and everything else is a matter of taste. The thing is, his shields activate so frequently that his spell shield is kind of the best in the game--- isn't it?

Yes, Phase Bulwark is OP against mage comps and should be taken against them. Otherwise, Triple Strike is the talent of choice.

And I 100% agree with Tenks. For Artanis, the best defense is a good offense, which is why Zealot Charge and Triple Strike are so important (as well as Psionic Synergy).

So every engage turned into an all-in kind of situation.



I think that is just kind of the nature of Artanis, though. He has no escape and his survivability comes from being in battle.
Wat
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 21 2015 18:53 GMT
#143
Artanis seems a bit like Illidan at the moment,
good sustain and damage if the fight goes long but pretty weak against burst. Also artanis needs the zealot charge upgrade at 16 to have any stickiness.

Talent thoughts so far:

level 1. Reactive Parry or Seasoned Marksman. Reactive parry seems like a weak version of Johanna's Reinforce at first but the fact Twin blades is such an easily spammable spell, even able to activate it without dismounting, makes it pretty decent. In fights if you spam twinblades it's basically a blockcharge every 4 seconds, so I consider it a bit better than normal block. Seasoned Marksman is good though on artanis, he has decent waveclear making it easy to stack for himself and he benefits fairly well of seasoned marksman, not as well as raynor but still quite well. Amateur opponent is too small of a damage boost and I don't like Artanis as merc hero, though he can do mercs without taking much damage if he is at 50% already, but I don't like the idea of getting there on purpose to merc. Talents that activate on miss and don't even give that much then are lousy.

level 4. All talents seem weak here. Lethal alacrity is alright if the opponents lack CC to punish you for Q but otherwise it's lackluster. Chrono surge is okay if you just want some extra damage and usually my choice. Templar's zeal and Psionic synergy at 7 have potential to give you a lot of shield but that is a pretty risky synergy to rely on, a stun or not being able to connect still kills you, but with good supports dropping to 50% on purpose seems the way to best utilize artanis (with tassa and uther as support for example). Shield battery is awful, if you have full duration with some talents later your shield will typically be up again anyway.

level 7. Psionic synergy is pretty good if you expect longer fights and want more shield procs. If the fights are more bursty that is hard to rely on though and I like Solarite Reaper. It turns your Q into almost a direct waveclear and is useful for fights giving almost as much extra damage as 2 follow through procs. Follow through thus gives slightly more single target damage but the waveclear from Reaper is much more useful outside fights. Warp sickness is ok but I think it doesn't do enough to solve Artanis' problem of connecting and you are better of getting zealot charge for that later.

level 10. Suppression pulse is awesome and usually the pick I think since most heroes can dodge purifier a little too easily but I can image an opposing team that is not vulnerable to blind at all (with double mage for example) where purifier is still what you want, especially if they have targets like Arthas where it's quite good against.

level 13. Triple strike is really good. It plain doubles the effectiveness of twin blades which is huge. Especially since it helps reset shield so quickly making it both a big damage boost and good for defense. Gravitron vortex and Burning rage are immediately out of the question because of this talent imo. Phase bulwark is the only other consideration which can admittedly be quite good against heavy spell damage compositions, I'm still not a huge fan of it though, it's often the spell damage that procs the shield in the first place so i think it activates after the fact too much. In general Artanis seemsmore a pick against AA heroes than against mages so I expect triple strike to be the pick typically when Artanis is the pick.

level 16. Titan killer or Zealot charge are awesome with the triple strike build. Zealot charge is usually needed I feel, because like Illidan you need to be connecting and without Charge you have few ways to garantee this. If the enemy team has a tank (or two) you can comfortably hit anytime though Titan killer is a great option because it just melts through those tanks. Psionic wound is bad compared to these two I feel because you need zealot charge to connect or when you don't titan killer does more extra damage probably than psionic wound (especially in pubs). Shield surge is also a cool consideration for the full shield build but zealot charge probably gives more surviveability often just making you so mobile.

level 20. upgrade to suppression pulse is really good, two pulses in a fight is really good. Heck drawing the fight long with it 3 is not even out of the question. Force of will seems bad, other builds already drop the cooldown of shield low enough. The upgrade for purifier is too much win more I think, if you get eradicate your first target so easily you're probably winning the fight anyway. Nexus blades is the option I think if you went purifier further helping the problem of sticking to a target. And the damage get's pretty big if you were building seasoned marksman.

Overall hero strength of artanis seems a bit low for pubs especially. He's quite vulnerable and the trait is hard to abuse without dedicated setup. He works best in long drawn out fight where your trait procs multiple times and your consistent damage output shines, that pretty much requires double support on your side though and/or low burst on theirs. Especially against tanky comps or those relying on AA he shines most because the suppressing beam rocks so much against those comps.
If he sees play with the pro's I think it will be a counterpick to comps with something like monk + raynor. Probably paired with tassadar to keep him alive. I can imagine a good team breaking him by letting him drop to 50% in fights and then shielding him to keep him going while his shield and talents like Templar's zeal go crazy.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-21 19:03:39
October 21 2015 19:00 GMT
#144
Oh, if anyone is wondering--- artansis' shields are around 20% of his max hp. that can make it a little easier when considering how tanky he is. His starting hp and hp per level seems to be just a touch under tyreal.

Of course, he has quite a few damage reduction effects floating around him--- so it's not exactly a clear-cut case of hp and shield numbers.
Don't Panic
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
October 21 2015 20:03 GMT
#145
First three games with Artanis, he is quite resilient but is indeed vulnerable to stuns but otherwise he is fun although he does require a new approach to play given his trait. I do agree that he is a bit more of a team hero. Just came out of a horrid game where no one did anything together and solo he doesn't do so well. Having top damage by a wide margin on a team with Valla, Anub, Hammer and Murky wasn't helping even though I went for a shield build.

Not sure if he'll be popular in Hero League, guess we'll see.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 21 2015 20:20 GMT
#146
speaking of hero league--- I'm noticing E.T.C. having quite the resurgence. He's passed Johanna on hotslogs.
Don't Panic
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 21 2015 20:55 GMT
#147
On October 22 2015 05:20 MotherFox wrote:
speaking of hero league--- I'm noticing E.T.C. having quite the resurgence. He's passed Johanna on hotslogs.


ETC is quite alright, well positioned amongst the currently popular heroes I think. His attack speed boost works well with heroes like raynor and kharazim and a quick reliable stun is pretty good against stuff like sonya. Plus the globe talent + groupies is quite strong. Johanna just isn't that strong anymore either, warriors in general are in a fairly balanced spot where the pick depends more on composition and map than a tier list i think. Sonya excepted who is just the strongest warrior if not hero right now.

FeyFey
Profile Joined September 2010
Germany10114 Posts
October 21 2015 21:23 GMT
#148
its always the same, people start to use 3 melee comps. Then it owns and gets even more popular. At some point people remember that there was someone called ETC and what he does to compositions that gather that easily even at pro level. Surprising people ignored him so long, that even some got the idea to play 3 warrior comps lol.

Got a bit more Arthanis games, despite still not knowing how someone especially a Protoss can change so much. And turn from a Scout pilot to a Badass Zealot that never retreats.

Jaina 6 second slow actually is useful now. Could take the 16 shields talent and could not be killed as the opposing team lacked the stun. But you explode the moment you are out of position. So not a tank that can keep the enemy away. But he can grab an enemy and survive till the team did their job. Oh and if he gets grabbed it doesn't matter as the team can follow up before he is down.
I think he could use a Talent where is E teleports him if it doesn't find a target. So he gets an oh shit button like Sonya.

Also QM is fuuun as hell if you do a 1v1 with an enemy Artanis. basically nothing happens, like Immortals fighting.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 21 2015 21:35 GMT
#149
Don't forget that artanis started as a base commander. (he's the player in the first campaign.)
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 21 2015 22:48 GMT
#150
On October 22 2015 06:35 MotherFox wrote:
Don't forget that artanis started as a base commander. (he's the player in the first campaign.)


Source plz.
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-21 23:20:41
October 21 2015 23:20 GMT
#151
On October 22 2015 07:48 SC2John wrote:
Show nested quote +
On October 22 2015 06:35 MotherFox wrote:
Don't forget that artanis started as a base commander. (he's the player in the first campaign.)


Source plz.


https://web.archive.org/web/20071123022945/http://www.starcraft2.com/features/storysofar.xml
Don't Panic
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2015 23:54 GMT
#152
Alright, so even against fat tank teams (3+ warriors), I'd still take Zealot Charge over Titan Killer at 16. The stickiness is just too important.
Tenks
Profile Joined April 2010
United States3104 Posts
October 22 2015 00:14 GMT
#153
I dunno Artanis just plays so weird and I'm not sure if he's worth it. I was trying to be much more careful about when to use my Q since I would spec into having it reduce my shield cooldown. Spamming W when I can and using Q as more of an "oh shit I need shields" button helped me survive a bit but I'm not sure if it was enough to warrant him being there. It seems like everytime I play him I wonder why I'm just not a melee assassin since he has to function in a very similar fashion but doesn't seem to have the same damage, ability to gank or escapes.
Wat
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 22 2015 03:28 GMT
#154
I realize this is probably just my noobishness showing through, but I finally took emerald wind for the first time tonight on bw. Worked marvelously at protecting a jaina/tychus against enemy dive melee'rs on infernal shrines.
Don't Panic
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 22 2015 03:36 GMT
#155
Dunno for me he plays like Diablo, tank with no escape. And he is probably the first tank that doesn't get destroyed by giant killer. He basically demands to get focused, because otherwise he will just annoy the crap out of you. And his swap ability can save an ally or bring an enemy into a really horrible position. And he comes with a global oh shit button, so he can split of from the team. He also only needs a healer if he gets focused.
I find it nice to have a tank that does well against single target damage.

Also what wait we were Artanis, the lil Protoss weakling that even in the final scene at the xel naga tower looked like a total newb? ugh ...
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-22 04:56:04
October 22 2015 04:55 GMT
#156
So, fyi....

Artanis's level 7 talent psionic synergy states that every hero hit by your blade dash reduces your shield overload cooldown by 4 seconds. In my mind this seemed pretty good: you blade dash into two enemies, you get 8 seconds reduction.

Well, I was just playing with Artanis in try mode and noticed that if you hit the same hero twice (once on the way out, again on the way back) you are counted as hitting two heroes. So each hero you hit twice actually gives 8 seconds reduction, which means two heroes would be 16 seconds reduction. If you hit four heroes just one way(got stunned or something), that's still 16 seconds of reduction--- pretty awesome.

Given this, I'm not sure that triple strike at 13 is needed in addition to this skill for cooldown reduction purposes. It also casts doubt in my mind on the need for the lvl 20 shield ability if you take psionic synergy.

Oh, also-- apparently there is an exploit with triple strike right now: (which is what I was testing in the first place)


https://www.reddit.com/r/heroesofthestorm/comments/3pnzsi/with_zealot_charge_artanis_can_trigger_triple/
Don't Panic
Harris1st
Profile Blog Joined May 2010
Germany6924 Posts
Last Edited: 2015-10-22 06:56:08
October 22 2015 06:54 GMT
#157
Hasn't been discussed how good Artanis can be as a lane pusher:

- He has really good wave clear
- Awesome sustain.
- You can tank tower shots almost forever
- Enough damage to take some camps along the way

- Can SOLO core!!


Just tried this in QM, going for a AA build with seasoned marksman, triple strike, charge
Map was Dragon Shire, i bullied most heroes in my lane and pushed while holding on to top shrine. With global ult i could even help teammates mid/bottom shrine. At lvl 20 (took nexus blades) we had a dragon and the whole enemy team was hunting our dragon, not letting him get to core, so i just walked to the core and pretty much solo'd it ^^
With guaranteed hits on the core, shield cooldown/ shield proc was enough to absorb core damage
Go Serral! GG EZ for Ence. Flashbang dance FTW
Leolio
Profile Joined April 2012
France633 Posts
October 22 2015 07:57 GMT
#158
On October 22 2015 12:28 MotherFox wrote:
I realize this is probably just my noobishness showing through, but I finally took emerald wind for the first time tonight on bw. Worked marvelously at protecting a jaina/tychus against enemy dive melee'rs on infernal shrines.


I played lots of games with BW and I never ever picked it I admit. She's my main support by far but the blink heal is just so powerful. That feeling when you keep everyone alive with 2 blinks, one E and one shield teleport... :-)
If the enemi dive is quite powerful, with 2 or 3 attackers, I think EW is the go-to talent. If it's only 1 guy you can just squirrel his face.

FeyFey wrote:Also QM is fuuun as hell if you do a 1v1 with an enemy Artanis. basically nothing happens, like Immortals fighting.


I just did it yesterday. It was long and boring in the first levels. But the other guy slowly got the upper hand in the earliest levels because he took the parry and I took marksman. But I started to snowball around level 6 I think and our fights all turned in my favor (also, he was level 6 Artanis and it was my 1st game, but he wasn't a good player at all). And he really wanted to fight me so he came often and it never worked cause I went greedy DPS build.
Here it is BTW:
1. Seasoned Marksman
4. Chrono surge (you grab an enemy hero and you get more attacks so more shields)
7. Follow through seems the go-to for greedy DPS. I like Warp Sickness more though.
10. Purifier's Beam doesn't require team coordination so it's better for solo queue. But both are very good.
13. Tripple Strike (a free hit and more shields)
16. All 3 are awesome talents. Just not Psionic Wound, it requires someone with Executioner.
20. Nexus Blades. You don't get more shield with it but it synergies with your AA.

I feel Artanis is a bit too powerful right now, or people just can't play vs him. I played 3 games (2 in HL 1 in QM) vs him and lost all 3. Played 1 game as Artanis in QM and we won by a very wide margin (they had him too).
So, right now all team who won in a game where there was 1 Artanis just won.
It's not OK. I play HL at rank 5, people just can't grab a new hero, play 2 QM and rule HL. It just feels wrong. The guy's not balanced yet. Maybe our Muradin going for Haymaker into dive 1v4 didn't help. But still.
Wuster
Profile Joined May 2011
1974 Posts
October 22 2015 08:14 GMT
#159
Keep in mind Artanis is bugged in a way that's really easy for people to trigger - if you W when you're about to auto-attack someone then you'll hit a total of 1 + 4 times rather than the expected 1 + 2. The numbers are even bigger if you take Triple Strike. I think someone tallied over 2000 total damage at lvl 20, which is enough to one-shot squishy champions.

So people who don't even know about the bug are probably still triggering it a lot given what the activation conditions are. I haven't tried it yet, but did notice that he somehow has burst out of nowhere, I assumed it was just me not being familiar with his talents, but maybe not.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 22 2015 10:58 GMT
#160
On October 22 2015 17:14 Wuster wrote:
Keep in mind Artanis is bugged in a way that's really easy for people to trigger - if you W when you're about to auto-attack someone then you'll hit a total of 1 + 4 times rather than the expected 1 + 2. The numbers are even bigger if you take Triple Strike. I think someone tallied over 2000 total damage at lvl 20, which is enough to one-shot squishy champions.

So people who don't even know about the bug are probably still triggering it a lot given what the activation conditions are. I haven't tried it yet, but did notice that he somehow has burst out of nowhere, I assumed it was just me not being familiar with his talents, but maybe not.

From Reddit, the activation of W needs to be right after you auto-attack, but I am not sure if you need to have Zealot Charge talent or not(as they have said that it is bugged specifically with Zealot Charge) and you double your attacks, 6 attacks instead of 3(1 aa + 2 from twin blades) or 8 attacks instead of 4(1 aa + 3 from twin blades with triple strike).
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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