Alien: Isolation - Page 4
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Gnosis
Scotland912 Posts
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Breavman
Sweden598 Posts
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DyEnasTy
United States3714 Posts
go into the reactor and encounter the nest. | ||
rebuffering
Canada2436 Posts
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gTank
Austria2293 Posts
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imJealous
United States1382 Posts
Also you should keep going because + Show Spoiler + you're almost done! | ||
DyEnasTy
United States3714 Posts
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Capped
United Kingdom7236 Posts
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DyEnasTy
United States3714 Posts
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Razhil
Belgium208 Posts
The tension the first times you meet the alien without anything to hurt him is awesome. First time I hide in a closet, I had my hand on my mouth IRL without thinking about it. (then the game asked me to press "S" and I died because that hand wasn't on the keyboard :D) I found it a little easier once you get the flame thrower though. Also the androids... at first I though they looked dumb. Until you find this place where they are "inactive" and the light is down... and you start walking around with your shotgun pointed at their dumb "inactive" head. Some anecdotes : (around mid-game) + Show Spoiler + That room where there is a dead lady behind a computer and 8 androids lined up and you should walk between them tor each the door, I was so ready to be jumped at... and nothing happened... then I open the door, one of them activate and I'm like "screw you" and I rush to the door. The door close and there I find some ammo (2 EMP bombs). then they break the door and they were all active. The chaos at that moment... So lucky the alien isn't around by that time of the game... (just before the end) + Show Spoiler + In the very last section, just after releasing the ship, the alien was in the stairs, getting down. I stay behind him and follow him all the way down. He enters the big room in fire, and there I saw it, a freaking second alien in the same room. This was a big "no no no no" from me there... I took all my courage and went berzerk running to the room while firing the flame thrower. Luckily I could reach the room and then when I pushed that lever and I saw the saliva on the helmet... That was awesome :p | ||
Hesmyrr
Canada5776 Posts
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imJealous
United States1382 Posts
On May 27 2015 16:06 Razhil wrote: Some anecdotes : (around mid-game) + Show Spoiler + That room where there is a dead lady behind a computer and 8 androids lined up and you should walk between them tor each the door, I was so ready to be jumped at... and nothing happened... then I open the door, one of them activate and I'm like "screw you" and I rush to the door. The door close and there I find some ammo (2 EMP bombs). then they break the door and they were all active. The chaos at that moment... So lucky the alien isn't around by that time of the game... Yeah I agree, that was surprisingly just about the most terrifying moment in the game for me haha! | ||
Endymion
United States3701 Posts
+ Show Spoiler + i LOVE the aesthetic and idea of the game, but i hate the mechanics in the game. The crafting annoys me to no end, why am I looting "scrap" in an alien game? It also annoys me that I can have a flamethrower and guns, but the alien is immune to ever dying (this is perpetuated by the story forcing the idea that there's only one alien, even when it's blindingly obvious that there's an entire hive on the station). Also the story sucks, why did they have to use Ripley's daughter? why not some random worker that got caught up in all of this? It felt like the writers were trying to impose themselves on the franchise by making WY seem more evil than ever because 1 they involved Ripley's daughter in the same continuation of the event that killed her mother and 2 it just means they lied to Ripley even more at the start of Aliens. Also why did the writers decide to have so many humans on board? Like within the first 20 minutes of being aboard the station, you see 3 other humans running around in a group... Kinda killed the sense of dread on a setting wide scale for me. Same with the cyborgs, they shouldn't have been in the game. I get that the original Alien had an "evil" cyborg in it, that doesn't mean your title needs a cyborg in it, let alone like 500 of them. The humans and the cyborgs felt like filler. 99% of the game felt like filler. If they had made the game a 2 or 3 hour experience without all of the nonsense fetch quests and dumb combat, it would have been 10000x better. The only loss would have been the absolutely amazing artistic direcction ambiance, sound, and lighting in all of the cut areas, because every single area in the game was spot on in those four compartments. It felt exactly like Alien in a very good way, sans all of the filler nonsense. Also, a sense of urgency to force you to not fully experience the amazing art direction would have been appreciated, because in some areas I was literally standing around staring at cool objects being like "damn, the artists in this game are great, this looks exactly like it would fit into Alien!" instead of being like "why is this 1970s monitor hanging out of the wall, i need to get the hell out of here because there's a biomechanical monster hunting me!" Overall I loved it as something to look at and experience, but the game's mechanics sucked, and the story sucked, and the filler sucked. Still play it if you liked Alien though. | ||
DyEnasTy
United States3714 Posts
On May 28 2015 01:54 Endymion wrote: **Spoilers** + Show Spoiler + i LOVE the aesthetic and idea of the game, but i hate the mechanics in the game. The crafting annoys me to no end, why am I looting "scrap" in an alien game? It also annoys me that I can have a flamethrower and guns, but the alien is immune to ever dying (this is perpetuated by the story forcing the idea that there's only one alien, even when it's blindingly obvious that there's an entire hive on the station). Also the story sucks, why did they have to use Ripley's daughter? why not some random worker that got caught up in all of this? It felt like the writers were trying to impose themselves on the franchise by making WY seem more evil than ever because 1 they involved Ripley's daughter in the same continuation of the event that killed her mother and 2 it just means they lied to Ripley even more at the start of Aliens. Also why did the writers decide to have so many humans on board? Like within the first 20 minutes of being aboard the station, you see 3 other humans running around in a group... Kinda killed the sense of dread on a setting wide scale for me. Same with the cyborgs, they shouldn't have been in the game. I get that the original Alien had an "evil" cyborg in it, that doesn't mean your title needs a cyborg in it, let alone like 500 of them. The humans and the cyborgs felt like filler. 99% of the game felt like filler. If they had made the game a 2 or 3 hour experience without all of the nonsense fetch quests and dumb combat, it would have been 10000x better. The only loss would have been the absolutely amazing artistic direcction ambiance, sound, and lighting in all of the cut areas, because every single area in the game was spot on in those four compartments. It felt exactly like Alien in a very good way, sans all of the filler nonsense. Also, a sense of urgency to force you to not fully experience the amazing art direction would have been appreciated, because in some areas I was literally standing around staring at cool objects being like "damn, the artists in this game are great, this looks exactly like it would fit into Alien!" instead of being like "why is this 1970s monitor hanging out of the wall, i need to get the hell out of here because there's a biomechanical monster hunting me!" Overall I loved it as something to look at and experience, but the game's mechanics sucked, and the story sucked, and the filler sucked. Still play it if you liked Alien though. I couldnt disagree more. Sorry, but there are some mechanics that are flawed I will agree, but the story/characters/humans were all spot on. | ||
Endymion
United States3701 Posts
On May 28 2015 13:54 DyEnasTy wrote: I couldnt disagree more. Sorry, but there are some mechanics that are flawed I will agree, but the story/characters/humans were all spot on. really? hmm, well to each his own, i just thought that the story kinda took away from the alien and the whole horror experience.. the game felt a lot like Amnesia to me, and I would have said the same thing about there being other humans in Amnesia who weren't already dead. One of the amazing points of Amnesia for me was how you would always interact with the humans though the voice overs and the notes, but whenever you "ran into them" they were always long dead or worse: it just caused to amp up the dread of that title, and i definitely think Alien Isolation could have done something similar. On the other hand, one of my favorite horror/surrealist games, Yume Nikki, has tons of NPCs, as do the better silent hill titles. But they never really offer anything to help the state of mind of the player, I always felt like NPCs in horror were always written to wear your psyche down even if they are "friendly." | ||
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