On October 07 2014 22:32 ZeromuS wrote: I think the fact there is an old style save system adds to the feel. If you could save whenever then a lot of the tension in the game would be gone.
What's "old style" about it ?
There are save stations that you have to visit and activate in order to save the game, rather than just save any time you want, or just by running past a check point.
i think the problem ist that both ways to safe are pretty much around since the beginning of gaming. so talkling of "old" and "new" doesnt really make sence
On October 08 2014 23:48 Godwrath wrote: old style would be roguelike no saves at all. Or i am just too old and people call the console saving format "old style" nowadays.
I think people are confused about those things and call new things old and old things new.
I remember Doom 1 having free saves whenever you wanted and it doesn't get much more old-school than that for PC FPS games. Savepoints is something consoles introduced but until the era of bad PC ports I never saw them on PC games. Might have just been the style of games I played in those days though.
On October 08 2014 23:48 Godwrath wrote: old style would be roguelike no saves at all. Or i am just too old and people call the console saving format "old style" nowadays.
I think people are confused about those things and call new things old and old things new.
I remember Doom 1 having free saves whenever you wanted and it doesn't get much more old-school than that for PC FPS games. Savepoints is something consoles introduced but until the era of bad PC ports I never saw them on PC games. Might have just been the style of games I played in those days though.
mario and sonic had "safestations" :D
as i said, both ways are around long enough to be called old
I can see why he referred to them as old, a better description would have been 'A different saving system from modern trends' I guess?
Enough, more Aliens! I'm really dying to get this now, reminds me a bit of the original AVP all those years ago. Not in gameplay obviously, but in how authentic to the source universe the whole atmosphere is.
Alas, it's either wait to get my PC fixed for a few weeks or get the Xbox 360 version, which I imagine is pared down a lot graphically
This game scratches an itch I haven't had scratched in years. I legit get scared and was shaking earlier. I only just got to the med lab, so chapter 4 is what I finished (i think).
The long haul from the comms centre to the transit past all the androids was pretty hard. I went into one room where two androids were - I thought - offline. Then as I went to leave music started playing and I was grabbed from behind. Put 4 bullets in his head but he kept walking. The game glitched and the android was moving while alive Wasted my only 8 revolver shots on him and so I loaded a previous save.
so far I've only missed 2 logs and I really like the difficulty in trying to get the logs while avoiding everything else, super fun!
The last bit on the final floor of the comms area before the elevator was especially brutal though. Thats a LONG way without a save option so I was really not looking forward to the alien catching me. Luckily I made it to the save then sprinted to the car and got in JUST as the alien was about to catch me.
I'm playing on Hard and MAN is it fun. I couldn't imagine this on easy or normal tbh. Do those difficulty settings just make it harder to get found, harder to trick the AI or less bullets to kill the non alien?
On October 08 2014 23:48 Godwrath wrote: old style would be roguelike no saves at all. Or i am just too old and people call the console saving format "old style" nowadays.
I think people are confused about those things and call new things old and old things new.
I remember Doom 1 having free saves whenever you wanted and it doesn't get much more old-school than that for PC FPS games. Savepoints is something consoles introduced but until the era of bad PC ports I never saw them on PC games. Might have just been the style of games I played in those days though.
mario and sonic had "safestations" :D
as i said, both ways are around long enough to be called old
I would say as far as "horror" games go, this is "old" style. When you think the staple horror games like Resident Evil for example you had limited saves and you had limited save spots, with no checkpoints. On PC of course there was always a save option but I think the notion of "checkpoint" saves every 10 feet is what would hurt this game. This being said, it SHOULD save after every major plot point or cutscene, only because some of them are long and I don't want to have to retrigger them from my old save then watch them then head back to the new save.
Likewise with elevators and major location exits. If I'm on a transport from one place to another or on an elevator after a 40 minute sneak where I had to deduce movement patterns etc, I would like a quick save or somewhere to save but thats just because I want it to be "safer" to enter a new area and not have to redo the old stuff.
On October 08 2014 23:48 Godwrath wrote: old style would be roguelike no saves at all. Or i am just too old and people call the console saving format "old style" nowadays.
You could save in roguelikes! You just couldn't reload ifwhen your character dies.
Finished the game, i really like it... but its way too long for its own good, it gets QUITE repetitive, but i have to cut it some slack, its the first "AAA" game with a good budget to go for full horror... its definetely rough around the edges, but like someone said, it scratchs an itch for a type of game that besides some amazing indie games, we were missing
Cant wait to see what Creative Assembly has in store for Alien,
On October 09 2014 12:05 ZeromuS wrote: This game scratches an itch I haven't had scratched in years. I legit get scared and was shaking earlier. I only just got to the med lab, so chapter 4 is what I finished (i think).
The long haul from the comms centre to the transit past all the androids was pretty hard. I went into one room where two androids were - I thought - offline. Then as I went to leave music started playing and I was grabbed from behind. Put 4 bullets in his head but he kept walking. The game glitched and the android was moving while alive Wasted my only 8 revolver shots on him and so I loaded a previous save.
so far I've only missed 2 logs and I really like the difficulty in trying to get the logs while avoiding everything else, super fun!
The last bit on the final floor of the comms area before the elevator was especially brutal though. Thats a LONG way without a save option so I was really not looking forward to the alien catching me. Luckily I made it to the save then sprinted to the car and got in JUST as the alien was about to catch me.
I'm playing on Hard and MAN is it fun. I couldn't imagine this on easy or normal tbh. Do those difficulty settings just make it harder to get found, harder to trick the AI or less bullets to kill the non alien?
I was dreading that long distance back to the tram. Are you talking about the room with two androids in their cells? I walked in that room, saw them, recalled the other "dead" ones that grabbed you from behind and immediately noped out of that room. Alien was clunking around in the vents the entire time I was creeping back towards the tram avoiding androids. At one point I heard it clunk over to a room on the left right before the tram and saw slime dripping out of the vent, I snuck the fuck away as best I could. When I got to the android guarding the tram door I already had one chasing me, I looped up the stairs as they followed, jumped down the vent and circled back to the tram before they could get me. I wouldn't have been able to do that if Alien had been out of the vents though!
On October 09 2014 12:05 ZeromuS wrote: This game scratches an itch I haven't had scratched in years. I legit get scared and was shaking earlier. I only just got to the med lab, so chapter 4 is what I finished (i think).
The long haul from the comms centre to the transit past all the androids was pretty hard. I went into one room where two androids were - I thought - offline. Then as I went to leave music started playing and I was grabbed from behind. Put 4 bullets in his head but he kept walking. The game glitched and the android was moving while alive Wasted my only 8 revolver shots on him and so I loaded a previous save.
so far I've only missed 2 logs and I really like the difficulty in trying to get the logs while avoiding everything else, super fun!
The last bit on the final floor of the comms area before the elevator was especially brutal though. Thats a LONG way without a save option so I was really not looking forward to the alien catching me. Luckily I made it to the save then sprinted to the car and got in JUST as the alien was about to catch me.
I'm playing on Hard and MAN is it fun. I couldn't imagine this on easy or normal tbh. Do those difficulty settings just make it harder to get found, harder to trick the AI or less bullets to kill the non alien?
I was dreading that long distance back to the tram. Are you talking about the room with two androids in their cells? I walked in that room, saw them, recalled the other "dead" ones that grabbed you from behind and immediately noped out of that room. Alien was clunking around in the vents the entire time I was creeping back towards the tram avoiding androids. At one point I heard it clunk over to a room on the left right before the tram and saw slime dripping out of the vent, I snuck the fuck away as best I could. When I got to the android guarding the tram door I already had one chasing me, I looped up the stairs as they followed, jumped down the vent and circled back to the tram before they could get me. I wouldn't have been able to do that if Alien had been out of the vents though!
Side question, does the Alien attack Androids?
Yes thats the room I meant!
Also yeah! The alien was all over for me Q_Q Right now im only on mission 4 and I think I might be moving too slowly? Not sure Alien AI is super aggressive. I think it "cheats" on hard and theres a vicinity around you it patrols. Of course it has real AI so it doesn't know where I am, but it damn well sticks around a lot Q_Q
On October 09 2014 12:05 ZeromuS wrote: This game scratches an itch I haven't had scratched in years. I legit get scared and was shaking earlier. I only just got to the med lab, so chapter 4 is what I finished (i think).
The long haul from the comms centre to the transit past all the androids was pretty hard. I went into one room where two androids were - I thought - offline. Then as I went to leave music started playing and I was grabbed from behind. Put 4 bullets in his head but he kept walking. The game glitched and the android was moving while alive Wasted my only 8 revolver shots on him and so I loaded a previous save.
so far I've only missed 2 logs and I really like the difficulty in trying to get the logs while avoiding everything else, super fun!
The last bit on the final floor of the comms area before the elevator was especially brutal though. Thats a LONG way without a save option so I was really not looking forward to the alien catching me. Luckily I made it to the save then sprinted to the car and got in JUST as the alien was about to catch me.
I'm playing on Hard and MAN is it fun. I couldn't imagine this on easy or normal tbh. Do those difficulty settings just make it harder to get found, harder to trick the AI or less bullets to kill the non alien?
I was dreading that long distance back to the tram. Are you talking about the room with two androids in their cells? I walked in that room, saw them, recalled the other "dead" ones that grabbed you from behind and immediately noped out of that room. Alien was clunking around in the vents the entire time I was creeping back towards the tram avoiding androids. At one point I heard it clunk over to a room on the left right before the tram and saw slime dripping out of the vent, I snuck the fuck away as best I could. When I got to the android guarding the tram door I already had one chasing me, I looped up the stairs as they followed, jumped down the vent and circled back to the tram before they could get me. I wouldn't have been able to do that if Alien had been out of the vents though!
Side question, does the Alien attack Androids?
Yes thats the room I meant!
Also yeah! The alien was all over for me Q_Q Right now im only on mission 4 and I think I might be moving too slowly? Not sure Alien AI is super aggressive. I think it "cheats" on hard and theres a vicinity around you it patrols. Of course it has real AI so it doesn't know where I am, but it damn well sticks around a lot Q_Q
From what i heard, each time you lock yourself in a locker, the alien hear the location and remember it. Apprently it goes for everything, the more and the longer you hide in it, the more it's going to find you etc...
If people like me want to know how is the game but not playing it( because i don't have time) i encourage you to watch readwulfgamer. This guy is funny as hell and is currently doing Alien isolastion (also he screams like a little girl and you're gonna laugh).
Chapter 4 seemed really hard. RW died a lot of time (with lots of holy fucking screams :p)
On October 21 2014 07:38 Striker.superfreunde wrote: Hey, i`m streaming the game right now. I don`t have a cam, neither is my mic on, but maybe my gf is in chat.
Yeah, that's true :/ It found me ultimately... and there was no way out. Those damn androids suck too. I want to shoot them, but it makes noise, and noise scares me. It doesn't make things better if you know the beast is around. At least i found the motion tracker, but that thing only drives my paranoid... even more. This game... (in a good way lol)
This is by far the best AAA game I have seen in a long time. I find it terrifying and the level of detail is incredible. CA also nailed the ambiance. It has some flaws but overall it is incredible.