Also: I might agree w/ sylverfyre that golem is better than razor. I'm still undecided but I reserve razor/lantern for heros that are as effective at killing dragon as shyvanna... which is pretty much only shyvanna and that clown guy. Nocturne doesn't quite cut it, but he can still benefit from all the stats of golem.
[Champion] Nocturne - Page 14
Forum Index > LoL Strategy |
Mauzel
United States421 Posts
Also: I might agree w/ sylverfyre that golem is better than razor. I'm still undecided but I reserve razor/lantern for heros that are as effective at killing dragon as shyvanna... which is pretty much only shyvanna and that clown guy. Nocturne doesn't quite cut it, but he can still benefit from all the stats of golem. | ||
miicah
Australia2470 Posts
| ||
ZERG_RUSSIAN
10417 Posts
On September 05 2013 10:42 miicah wrote: You NEED flash, most of the popular carries have a dash and you have no chance to keep the fear tether on them without it. I disagree. Your entire role in a teamfight is to keep their ADC from damaging your team. Even if they have a dash, you have them exhausted + randuin's omen'd and it's trivial to stick to them + their damage is severely gimped. If they flash out of the fight, you did your job, and they're still exhausted/randuin's proc'd which allows you to stick to them with Q. Usually teamfights end up Nocturne and an ADC that's blown their escapes + one or two peeling champs leaving your team to 4v3 or 4v2. I'm only plat but I'm quite sure this is good at my Elo at the very least. | ||
ZERG_RUSSIAN
10417 Posts
Also like... if top realizes they are getting camped, what the hell is flash going to do to cinch ganks that exhaust doesn't just do better? Fear range is longer than Flash range if you lead correctly towards the safe zone and if they flash the other way they're probably dead regardless. It's not like you can flash to keep them CC'd if exhaust wouldn't keep them tethered anyway. Plus, Nocturne does have pseudo-escapes in Q and W and ult. Fear gets you out a lot too. You just have to be fluid in teamfights and not get into situations where you need to flash when you don't have it. Exhaust WRECKS carries in teamfights and that's your entire job. I just take it because I care about winning game more than not dying. That's just how I jungle. If escaping is more important to you than crushing fights then flash is definitely your go-to summoner. | ||
Dark_Chill
Canada3353 Posts
I'd expect Q max, then E, lvl W at 4 (usually), but if that's different now, please feel free to correct me. | ||
YouGotNothin
United States907 Posts
| ||
imBLIND
United States2626 Posts
If you're snowballing, brutalizer on him is amazing and the ghost blade is a decent replacement for BorK. | ||
YouGotNothin
United States907 Posts
| ||
Sufficiency
Canada23833 Posts
Machete + pots -> Spirit Stone -> Golem or Lizard -> Trinity Force -> Frozen Mallet/Randuin's -> any defensive items you want, but preferably Banshee/Warmog/Randuin/FM. Skill order: QWEQQ then R > Q > E > W I feel Trinity Force is core on Nocturne. Don't take my words for it though - ask ninjaken who has some expertise on this champion. Your passive seems to procs Spellblade on all target, so you will be clearing like a boss. Regarding TF, while I think it's pretty clear you want Phage first, I can't really tell if Sheen or Zeal is better for the second part. You can experiment it yourself. I find FM a bit better than Randuin's for the slow on Nocturne, but this is just my opinion. If you think FM is too hard to build (reasonable criticism), just swap it with Randuin's. | ||
imBLIND
United States2626 Posts
When I talk about SS item/boot combos, those are very subjective and game dependent. Mobies are for the games where every lane seems to be constantly fighting and you have to be everywhere on the map (i'm a mobie whore..i build it on every jungler). Tabis for AD heavy teams and treads are for AP/CC heavy teams. A lot of people favor lizard on nocturne because he's a very auto-reliant ganker (as compared to, say, elise), but I like golem/mobies just cause I have the option to switch to tabis later. Brutalizer is a great item if you're snow balling, but it doesn't help you catch a person. Again, it's a game dependent item -- can you catch people but not kill them or are you having problems sticking to people? If it's the latter, then a cutlass might be a better idea. If you can forgo the cutlass, you can build a brutalizer to kill people quicker. edit: trinity force/frozen heart combo is an old combo that got revitalized because they made all the parts to those items a lot cheaper. That one is great for teams where there isn't too much cc and you can rely on the phage proc to stick to champs. | ||
miicah
Australia2470 Posts
| ||
imBLIND
United States2626 Posts
| ||
Sufficiency
Canada23833 Posts
| ||
ZERG_RUSSIAN
10417 Posts
| ||
oZe
Sweden492 Posts
On March 12 2014 01:46 Dark_Chill wrote: So, how are people building Noc these days? I'd expect Q max, then E, lvl W at 4 (usually), but if that's different now, please feel free to correct me. Most people take W 2nd for the clear speed. You should only take E 2nd if you intend a quick cheese gank. In solo Q I usually do a variation of the meteos build. Mercs(he builds tabi), lizard(he builds golem), hydra,cleaver,whisper & guardian angel. You can go really tanky if your team lacks a tank but in solo Q I have had big issues going low damage jungle since you need to depend on undependable team mates. I find it better to be able to finish solo since laners usually sleep pretty deep even if you ping them in advance. I feel nocturne is at best a tier 2 jungler in the current meta. | ||
padfoota
Taiwan1571 Posts
| ||
YouGotNothin
United States907 Posts
| ||
SoulTakerz
Canada353 Posts
On March 20 2014 05:29 YouGotNothin wrote: I started playin Noc in normals with friends, went like 9-1 in my first 10 games. Decided to bring it to solo-queue and got wrecked. I think Noc is just a lot better when you can coordinate his ult with a team on voicechat.. or I just suck. How should I be using his ult ideally? Nocturne is one of the best counter ganker in game, so try to predict when and where the other jungler gank. If you do ganks however, do more lane ganks once you're 6 as oppose to walking down the river(unless you know for sure its not warded). Also remember that Nocturne doesn't really have an instantaneous hard cc so only ult in when you're sure your team can join you, preferably when they're already fighting or had already cc down a target. | ||
YouGotNothin
United States907 Posts
| ||
iremnant3847
Taiwan269 Posts
On April 12 2014 02:43 YouGotNothin wrote: So is Feral Flare the go-to item on Nocturne now? At least over SotEL if you don't need to be tanky? Has anyone tried this out, because I am thinking I may pick Noc up again if he is stronger with the new item. He is much better with the new jungle item. Since he usually farms until he reaches 6, it's really easy to amass a good count of stacks early game. He can still be tank with Feral Flare because the damage from the new jungle item is great if you are snowballing. | ||
| ||