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On December 11 2013 00:40 Koshi wrote: My first item was pretty cool if it had been inthread activated. But like I said hosts changed it and I only knew they had done "slight modifications". If I had known they would make it a night action I would have thought twice giving it to marv. Sad story.
I can't make dayvig guns so don't hope for that. I could make a new detective item but I won't. You shall see tomorrow. You won't be impressed. But it's not bad. ehh????
On December 04 2013 17:44 Koshi wrote:Here is the list of items that I sent to the hosts yesterday. Most of them are approved with slight adjustments (read nerfs). My intention was that all these were really items that you hold till the end of the game, some items with passive benefits and then items you have to activate and with a 1/2/3/4 turn CD. But hosts don't want that. If you think you like one of these items let me know and you might get selected. yay! + Show Spoiler +1. Gem of True Sight The holder is notified everytime somebody visits him.
2. Eul's Scepter of Divinity Puts a cyclone under somebody his ass. Protecting him from any damage and RBs him (Jailer)
3. Dust of Appearance Shows all visitors that visited you or the 2 players around you on the player list. (2 uses)
4. Aegis of the Immortal Revives you when you die with half hp and without debuffs.
5. Ring of Protection Reduces any damage done to you by 50%
6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
7. Scythe of Vyse Turns your target into a sheep, rbing him.
8. Armlet of Mordiggian Doubles your HP when activated. But you lose 200 HP each cycle.
9. Refresher Orb When activated you can use your night action 2 times in the same night.
10. Urn of Shadows Heal target player for 333 hp each cycle for 5 cycles, if target takes damage it loses the healing buff the next cycle. This item starts with 2 charges and each time a scummer dies you get +1 charge.
11. Mekanism Heals you and the 2 players around you on the player list for 500 hp.
12. Skull Basher Damages target player for 500 damage and also stunning target player. (RB)
13. Talisman of Evasion You have 50% chance to evade all incoming damage.
14. Black King Bar Makes you immune to spells, but not mafia night kp.
15. Ghost Scepter Makes you immune to mafia night kp, but spells do double damage.
16. Shadow Blade When activated you are you immune from damage/spells for 1 turn unless dust is used on you. Or you visit the player that is holding a gem.
17. Pipe of Insight You and the 2 people around you on the player list have a protection shield around you that protects them from maximum 500 damage. Tonight I will look for some more normal items. Like a dayvig dual gun. I would like to make that as well. " Most of them are approved with slight adjustments (read nerfs)." + 6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
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Inventor can't invent KP? o.O
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On December 11 2013 00:49 Mocsta wrote:Show nested quote +On December 11 2013 00:40 Koshi wrote: My first item was pretty cool if it had been inthread activated. But like I said hosts changed it and I only knew they had done "slight modifications". If I had known they would make it a night action I would have thought twice giving it to marv. Sad story.
I can't make dayvig guns so don't hope for that. I could make a new detective item but I won't. You shall see tomorrow. You won't be impressed. But it's not bad. ehh???? Show nested quote +On December 04 2013 17:44 Koshi wrote:Here is the list of items that I sent to the hosts yesterday. Most of them are approved with slight adjustments (read nerfs). My intention was that all these were really items that you hold till the end of the game, some items with passive benefits and then items you have to activate and with a 1/2/3/4 turn CD. But hosts don't want that. If you think you like one of these items let me know and you might get selected. yay! + Show Spoiler +1. Gem of True Sight The holder is notified everytime somebody visits him.
2. Eul's Scepter of Divinity Puts a cyclone under somebody his ass. Protecting him from any damage and RBs him (Jailer)
3. Dust of Appearance Shows all visitors that visited you or the 2 players around you on the player list. (2 uses)
4. Aegis of the Immortal Revives you when you die with half hp and without debuffs.
5. Ring of Protection Reduces any damage done to you by 50%
6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
7. Scythe of Vyse Turns your target into a sheep, rbing him.
8. Armlet of Mordiggian Doubles your HP when activated. But you lose 200 HP each cycle.
9. Refresher Orb When activated you can use your night action 2 times in the same night.
10. Urn of Shadows Heal target player for 333 hp each cycle for 5 cycles, if target takes damage it loses the healing buff the next cycle. This item starts with 2 charges and each time a scummer dies you get +1 charge.
11. Mekanism Heals you and the 2 players around you on the player list for 500 hp.
12. Skull Basher Damages target player for 500 damage and also stunning target player. (RB)
13. Talisman of Evasion You have 50% chance to evade all incoming damage.
14. Black King Bar Makes you immune to spells, but not mafia night kp.
15. Ghost Scepter Makes you immune to mafia night kp, but spells do double damage.
16. Shadow Blade When activated you are you immune from damage/spells for 1 turn unless dust is used on you. Or you visit the player that is holding a gem.
17. Pipe of Insight You and the 2 people around you on the player list have a protection shield around you that protects them from maximum 500 damage. Tonight I will look for some more normal items. Like a dayvig dual gun. I would like to make that as well. " Most of them are approved with slight adjustments (read nerfs)." + 6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
I completely missed that Koshi post.
Koshi, why was your intention to make items that you hold til end game? How does that help town at all?
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On December 11 2013 00:48 LSB wrote:@@ Sandroba Attn plz Show nested quote +On December 11 2013 00:40 Onegu wrote:On December 11 2013 00:37 LSB wrote:On December 11 2013 00:28 raynpelikoneet wrote:On December 11 2013 00:23 LSB wrote: Ambulance radio wasn't that bad of an idea considering we verified ticklishmusic.
Kush, what I would like to see is some KP power for the town, easiest way to flush out lurkers without wasting lynch kp. Except that we did not verify him. Unless an SK is in the game, taking (basically) killing amounts of KP is good enough of verification for me, unless someone steps up to claim the hit No they are saying he could be mafia who used the faction kp on sandaroba and it got shot back at him. I looked through Sandroba's filter and I don't think I see that he claimed any current HP to suggest the damage (and he also assumes that ticklemusic was shot with something else), and it seems like mafia KP works as an overkill, so I am inclined not to assume that he shot sandroba. Explain: and it seems like mafia KP works as an overkill,
Further, this is dumb LSB (even for you) " and I don't think I see that he claimed any current HP to suggest the damage " If the dmg was reflected, OF COURSE, sandroba would not have been hit for dmg....
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On December 11 2013 00:48 LSB wrote:@@ Sandroba Attn plz Show nested quote +On December 11 2013 00:40 Onegu wrote:On December 11 2013 00:37 LSB wrote:On December 11 2013 00:28 raynpelikoneet wrote:On December 11 2013 00:23 LSB wrote: Ambulance radio wasn't that bad of an idea considering we verified ticklishmusic.
Kush, what I would like to see is some KP power for the town, easiest way to flush out lurkers without wasting lynch kp. Except that we did not verify him. Unless an SK is in the game, taking (basically) killing amounts of KP is good enough of verification for me, unless someone steps up to claim the hit No they are saying he could be mafia who used the faction kp on sandaroba and it got shot back at him. I looked through Sandroba's filter and I don't think I see that he claimed any current HP to suggest the damage (and he also assumes that ticklemusic was shot with something else), and it seems like mafia KP works as an overkill, so I am inclined not to assume that he shot sandroba.
I agree I believe ticklish is town, just parroting rayn and the arguement he isnt confirmed.
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On December 11 2013 00:49 Mocsta wrote:Show nested quote +On December 11 2013 00:40 Koshi wrote: My first item was pretty cool if it had been inthread activated. But like I said hosts changed it and I only knew they had done "slight modifications". If I had known they would make it a night action I would have thought twice giving it to marv. Sad story.
I can't make dayvig guns so don't hope for that. I could make a new detective item but I won't. You shall see tomorrow. You won't be impressed. But it's not bad. ehh???? Show nested quote +On December 04 2013 17:44 Koshi wrote:Here is the list of items that I sent to the hosts yesterday. Most of them are approved with slight adjustments (read nerfs). My intention was that all these were really items that you hold till the end of the game, some items with passive benefits and then items you have to activate and with a 1/2/3/4 turn CD. But hosts don't want that. If you think you like one of these items let me know and you might get selected. yay! + Show Spoiler +1. Gem of True Sight The holder is notified everytime somebody visits him.
2. Eul's Scepter of Divinity Puts a cyclone under somebody his ass. Protecting him from any damage and RBs him (Jailer)
3. Dust of Appearance Shows all visitors that visited you or the 2 players around you on the player list. (2 uses)
4. Aegis of the Immortal Revives you when you die with half hp and without debuffs.
5. Ring of Protection Reduces any damage done to you by 50%
6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
7. Scythe of Vyse Turns your target into a sheep, rbing him.
8. Armlet of Mordiggian Doubles your HP when activated. But you lose 200 HP each cycle.
9. Refresher Orb When activated you can use your night action 2 times in the same night.
10. Urn of Shadows Heal target player for 333 hp each cycle for 5 cycles, if target takes damage it loses the healing buff the next cycle. This item starts with 2 charges and each time a scummer dies you get +1 charge.
11. Mekanism Heals you and the 2 players around you on the player list for 500 hp.
12. Skull Basher Damages target player for 500 damage and also stunning target player. (RB)
13. Talisman of Evasion You have 50% chance to evade all incoming damage.
14. Black King Bar Makes you immune to spells, but not mafia night kp.
15. Ghost Scepter Makes you immune to mafia night kp, but spells do double damage.
16. Shadow Blade When activated you are you immune from damage/spells for 1 turn unless dust is used on you. Or you visit the player that is holding a gem.
17. Pipe of Insight You and the 2 people around you on the player list have a protection shield around you that protects them from maximum 500 damage. Tonight I will look for some more normal items. Like a dayvig dual gun. I would like to make that as well. " Most of them are approved with slight adjustments (read nerfs)." + 6. Dagon lvl 5 Insta gibs somebody. (dayvig gun) That's one that needed slight adjustments (read nerfs).
I just asked. Dayvig not happening. Not commenting on it further.
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On December 11 2013 00:51 Mocsta wrote:Show nested quote +On December 11 2013 00:48 LSB wrote:@@ Sandroba Attn plz On December 11 2013 00:40 Onegu wrote:On December 11 2013 00:37 LSB wrote:On December 11 2013 00:28 raynpelikoneet wrote:On December 11 2013 00:23 LSB wrote: Ambulance radio wasn't that bad of an idea considering we verified ticklishmusic.
Kush, what I would like to see is some KP power for the town, easiest way to flush out lurkers without wasting lynch kp. Except that we did not verify him. Unless an SK is in the game, taking (basically) killing amounts of KP is good enough of verification for me, unless someone steps up to claim the hit No they are saying he could be mafia who used the faction kp on sandaroba and it got shot back at him. I looked through Sandroba's filter and I don't think I see that he claimed any current HP to suggest the damage (and he also assumes that ticklemusic was shot with something else), and it seems like mafia KP works as an overkill, so I am inclined not to assume that he shot sandroba. Explain: and it seems like mafia KP works as an overkill,
On December 10 2013 00:56 sandroba wrote: Ok so that ambulance radio prob doesnt show the overkill that might have happened to chezinu, so that would explain the odd kp number. My guess is that scum prob didn't use anything on me this night.
Further, this is dumb LSB (even for you) " and I don't think I see that he claimed any current HP to suggest the damage " If the dmg was reflected, OF COURSE, sandroba would not have been hit for dmg.... Sandroba never claimed that he has 749 HP.
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On December 11 2013 00:59 Koshi wrote:Show nested quote +On December 11 2013 00:49 Mocsta wrote:On December 11 2013 00:40 Koshi wrote: My first item was pretty cool if it had been inthread activated. But like I said hosts changed it and I only knew they had done "slight modifications". If I had known they would make it a night action I would have thought twice giving it to marv. Sad story.
I can't make dayvig guns so don't hope for that. I could make a new detective item but I won't. You shall see tomorrow. You won't be impressed. But it's not bad. ehh???? On December 04 2013 17:44 Koshi wrote:Here is the list of items that I sent to the hosts yesterday. Most of them are approved with slight adjustments (read nerfs). My intention was that all these were really items that you hold till the end of the game, some items with passive benefits and then items you have to activate and with a 1/2/3/4 turn CD. But hosts don't want that. If you think you like one of these items let me know and you might get selected. yay! + Show Spoiler +1. Gem of True Sight The holder is notified everytime somebody visits him.
2. Eul's Scepter of Divinity Puts a cyclone under somebody his ass. Protecting him from any damage and RBs him (Jailer)
3. Dust of Appearance Shows all visitors that visited you or the 2 players around you on the player list. (2 uses)
4. Aegis of the Immortal Revives you when you die with half hp and without debuffs.
5. Ring of Protection Reduces any damage done to you by 50%
6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
7. Scythe of Vyse Turns your target into a sheep, rbing him.
8. Armlet of Mordiggian Doubles your HP when activated. But you lose 200 HP each cycle.
9. Refresher Orb When activated you can use your night action 2 times in the same night.
10. Urn of Shadows Heal target player for 333 hp each cycle for 5 cycles, if target takes damage it loses the healing buff the next cycle. This item starts with 2 charges and each time a scummer dies you get +1 charge.
11. Mekanism Heals you and the 2 players around you on the player list for 500 hp.
12. Skull Basher Damages target player for 500 damage and also stunning target player. (RB)
13. Talisman of Evasion You have 50% chance to evade all incoming damage.
14. Black King Bar Makes you immune to spells, but not mafia night kp.
15. Ghost Scepter Makes you immune to mafia night kp, but spells do double damage.
16. Shadow Blade When activated you are you immune from damage/spells for 1 turn unless dust is used on you. Or you visit the player that is holding a gem.
17. Pipe of Insight You and the 2 people around you on the player list have a protection shield around you that protects them from maximum 500 damage. Tonight I will look for some more normal items. Like a dayvig dual gun. I would like to make that as well. " Most of them are approved with slight adjustments (read nerfs)." + 6. Dagon lvl 5 Insta gibs somebody. (dayvig gun) That's one that needed slight adjustments (read nerfs). I just asked. Dayvig not happening. Not commenting on it further. Nightvig then?
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On December 11 2013 01:02 LSB wrote:Show nested quote +On December 11 2013 00:59 Koshi wrote:On December 11 2013 00:49 Mocsta wrote:On December 11 2013 00:40 Koshi wrote: My first item was pretty cool if it had been inthread activated. But like I said hosts changed it and I only knew they had done "slight modifications". If I had known they would make it a night action I would have thought twice giving it to marv. Sad story.
I can't make dayvig guns so don't hope for that. I could make a new detective item but I won't. You shall see tomorrow. You won't be impressed. But it's not bad. ehh???? On December 04 2013 17:44 Koshi wrote:Here is the list of items that I sent to the hosts yesterday. Most of them are approved with slight adjustments (read nerfs). My intention was that all these were really items that you hold till the end of the game, some items with passive benefits and then items you have to activate and with a 1/2/3/4 turn CD. But hosts don't want that. If you think you like one of these items let me know and you might get selected. yay! + Show Spoiler +1. Gem of True Sight The holder is notified everytime somebody visits him.
2. Eul's Scepter of Divinity Puts a cyclone under somebody his ass. Protecting him from any damage and RBs him (Jailer)
3. Dust of Appearance Shows all visitors that visited you or the 2 players around you on the player list. (2 uses)
4. Aegis of the Immortal Revives you when you die with half hp and without debuffs.
5. Ring of Protection Reduces any damage done to you by 50%
6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
7. Scythe of Vyse Turns your target into a sheep, rbing him.
8. Armlet of Mordiggian Doubles your HP when activated. But you lose 200 HP each cycle.
9. Refresher Orb When activated you can use your night action 2 times in the same night.
10. Urn of Shadows Heal target player for 333 hp each cycle for 5 cycles, if target takes damage it loses the healing buff the next cycle. This item starts with 2 charges and each time a scummer dies you get +1 charge.
11. Mekanism Heals you and the 2 players around you on the player list for 500 hp.
12. Skull Basher Damages target player for 500 damage and also stunning target player. (RB)
13. Talisman of Evasion You have 50% chance to evade all incoming damage.
14. Black King Bar Makes you immune to spells, but not mafia night kp.
15. Ghost Scepter Makes you immune to mafia night kp, but spells do double damage.
16. Shadow Blade When activated you are you immune from damage/spells for 1 turn unless dust is used on you. Or you visit the player that is holding a gem.
17. Pipe of Insight You and the 2 people around you on the player list have a protection shield around you that protects them from maximum 500 damage. Tonight I will look for some more normal items. Like a dayvig dual gun. I would like to make that as well. " Most of them are approved with slight adjustments (read nerfs)." + 6. Dagon lvl 5 Insta gibs somebody. (dayvig gun) That's one that needed slight adjustments (read nerfs). I just asked. Dayvig not happening. Not commenting on it further. Nightvig then? Yes, that works. See item 1.
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Can you make like a Big KP item that works during day that isnt just a straight vigi shot?
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On December 11 2013 01:03 Koshi wrote:Show nested quote +On December 11 2013 01:02 LSB wrote:On December 11 2013 00:59 Koshi wrote:On December 11 2013 00:49 Mocsta wrote:On December 11 2013 00:40 Koshi wrote: My first item was pretty cool if it had been inthread activated. But like I said hosts changed it and I only knew they had done "slight modifications". If I had known they would make it a night action I would have thought twice giving it to marv. Sad story.
I can't make dayvig guns so don't hope for that. I could make a new detective item but I won't. You shall see tomorrow. You won't be impressed. But it's not bad. ehh???? On December 04 2013 17:44 Koshi wrote:Here is the list of items that I sent to the hosts yesterday. Most of them are approved with slight adjustments (read nerfs). My intention was that all these were really items that you hold till the end of the game, some items with passive benefits and then items you have to activate and with a 1/2/3/4 turn CD. But hosts don't want that. If you think you like one of these items let me know and you might get selected. yay! + Show Spoiler +1. Gem of True Sight The holder is notified everytime somebody visits him.
2. Eul's Scepter of Divinity Puts a cyclone under somebody his ass. Protecting him from any damage and RBs him (Jailer)
3. Dust of Appearance Shows all visitors that visited you or the 2 players around you on the player list. (2 uses)
4. Aegis of the Immortal Revives you when you die with half hp and without debuffs.
5. Ring of Protection Reduces any damage done to you by 50%
6. Dagon lvl 5 Insta gibs somebody. (dayvig gun)
7. Scythe of Vyse Turns your target into a sheep, rbing him.
8. Armlet of Mordiggian Doubles your HP when activated. But you lose 200 HP each cycle.
9. Refresher Orb When activated you can use your night action 2 times in the same night.
10. Urn of Shadows Heal target player for 333 hp each cycle for 5 cycles, if target takes damage it loses the healing buff the next cycle. This item starts with 2 charges and each time a scummer dies you get +1 charge.
11. Mekanism Heals you and the 2 players around you on the player list for 500 hp.
12. Skull Basher Damages target player for 500 damage and also stunning target player. (RB)
13. Talisman of Evasion You have 50% chance to evade all incoming damage.
14. Black King Bar Makes you immune to spells, but not mafia night kp.
15. Ghost Scepter Makes you immune to mafia night kp, but spells do double damage.
16. Shadow Blade When activated you are you immune from damage/spells for 1 turn unless dust is used on you. Or you visit the player that is holding a gem.
17. Pipe of Insight You and the 2 people around you on the player list have a protection shield around you that protects them from maximum 500 damage. Tonight I will look for some more normal items. Like a dayvig dual gun. I would like to make that as well. " Most of them are approved with slight adjustments (read nerfs)." + 6. Dagon lvl 5 Insta gibs somebody. (dayvig gun) That's one that needed slight adjustments (read nerfs). I just asked. Dayvig not happening. Not commenting on it further. Nightvig then? Yes, that works. See item 1. Btw was your Dust of Appearance approved? Being able to watch two people at once seems to be pretty good too
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On December 11 2013 01:10 VisceraEyes wrote: ##DEMACIA!!!
Oooh dun dun duuuuuuunnnnnnnnnn
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On December 11 2013 01:01 LSB wrote:Show nested quote +On December 11 2013 00:51 Mocsta wrote:On December 11 2013 00:48 LSB wrote:@@ Sandroba Attn plz On December 11 2013 00:40 Onegu wrote:On December 11 2013 00:37 LSB wrote:On December 11 2013 00:28 raynpelikoneet wrote:On December 11 2013 00:23 LSB wrote: Ambulance radio wasn't that bad of an idea considering we verified ticklishmusic.
Kush, what I would like to see is some KP power for the town, easiest way to flush out lurkers without wasting lynch kp. Except that we did not verify him. Unless an SK is in the game, taking (basically) killing amounts of KP is good enough of verification for me, unless someone steps up to claim the hit No they are saying he could be mafia who used the faction kp on sandaroba and it got shot back at him. I looked through Sandroba's filter and I don't think I see that he claimed any current HP to suggest the damage (and he also assumes that ticklemusic was shot with something else), and it seems like mafia KP works as an overkill, so I am inclined not to assume that he shot sandroba. Explain: and it seems like mafia KP works as an overkill, Show nested quote +On December 10 2013 00:56 sandroba wrote: Ok so that ambulance radio prob doesnt show the overkill that might have happened to chezinu, so that would explain the odd kp number. My guess is that scum prob didn't use anything on me this night. Show nested quote +Further, this is dumb LSB (even for you) " and I don't think I see that he claimed any current HP to suggest the damage " If the dmg was reflected, OF COURSE, sandroba would not have been hit for dmg.... Sandroba never claimed that he has 749 HP.
Correct, Sandro hasn't claimed his hp.
Ticklish said he took 849 - 100 (because of heal) = 749. Confirmed by ambulance.
N1 Sandro took 1 damage. Being Fiora, one of the squishier champs, and based off of other flips, it is entirely feasible that he has 850 hp total. We will accept this as true for the case of this conjecture.
Even if there was overkill kp on him, 849 would be the killing blow. If he had reflected, it would logically follow that he would reflect back 849 damage.
Now, there are issues:
-Riposte says that it reflects an ability, not an action. So I don't know if it would reflect a faction kill. -If it was a reflected ability, then it would have been a HUGE damage reflected ability. -If ticklish is, in fact, Taric, why would the damage get reflected back at him. We still don't know Taric's ult, which worries me, but I'm not sure this would be something that would cause it to be reflected at him.
This is speculation and can be easily refuted by a couple of things:
-Sandro actually stating what his life total is. Kha'zix flipped with 900, and both being assassins, I would expect them to have similar HP levels. This would give scum a more accurate target to hit though, so I don't know if I like this. -A way to check ticklish's alignment. Getting hit by a huge amount of damage like that can point either way, especially considering it's such a weird number like 849
It logically makes sense in my head, but there are holes in it. It is based on an estimation of sandro's life total, but there is still so much unknown that we have to deal with.
On December 11 2013 01:10 VisceraEyes wrote: ##DEMACIA!!!
oh dear god lol
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people who should die: -superoft -koshi -rean -onegu -LSB(?) -Mig(?) -Roffles(?) -mocsta(?) -jcarl(?)
VE in case i got just shot, obviously.
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On December 11 2013 01:10 VisceraEyes wrote: ##DEMACIA!!!
can you use your lazer and your checks simultaniously?
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On December 11 2013 01:15 raynpelikoneet wrote: people who should die: -superoft -koshi -rean -onegu -LSB(?) -Mig(?) -Roffles(?) -mocsta(?) -jcarl(?)
VE in case i got just shot, obviously.
if he shot he gets a stuncard in his face.
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On December 11 2013 01:15 supersoft wrote:can you use your lazer and your checks simultaniously?
I would be surprised, as it doesn't appear multiple abilities can be used in the night.
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Probably. It's not expressly forbidden in my PM, as I can use the laser during the day too.
I shot at supersoft and jaybrundage.
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On December 11 2013 01:17 VisceraEyes wrote: Probably. It's not expressly forbidden in my PM, as I can use the laser during the day too.
I shot at supersoft and jaybrundage.
I may stand corrected then.
So what's it do? Just big damage?
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