iNc's BW story: the beginning - Page 2
Blogs > {88}iNcontroL |
MoNKeYSpanKeR
United States2869 Posts
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micronesia
United States24485 Posts
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QuanticHawk
United States32024 Posts
On August 16 2007 04:43 GoSuPlAyEr wrote: What were 1v1 games like back in the day? you mentioned there werent much expanding back in the day was it mainly just rush attack and one player would come out ahead and win? or were players much more diversly skilled so the one player could usually always beat the other player easily i thought you were an older player too? I remember getting up too high 300s doing the same old 1base muta rush game after game =p i also remember when reps first came out and the first big hacker to get caught was tae-z, that was hilarious ;p | ||
NeoIllusions
United States37500 Posts
Minor correction. Good overview of personal history. | ||
Tadzio
3340 Posts
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IntoTheWow
is awesome32263 Posts
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Texas
Germany2388 Posts
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Response
United States1936 Posts
On August 16 2007 05:07 Hawk wrote: i thought you were an older player too? I remember getting up too high 300s doing the same old 1base muta rush game after game =p i also remember when reps first came out and the first big hacker to get caught was tae-z, that was hilarious ;p I've played since about 2000 but i only played 3v3 bgh and 3v3 fastest map possible until about 2003 when i found wgtour or something. But all the information iNc is giving seems to be back from when i first was introduced to SC so its interesting to me to read about what other players were doing while i was playing fastest map possible (on a side not i originally found sc on the nintendo 64 and thought it was the coolest game ever...imagine my excitement about 4 months later when i found it on the computer without all the really slow gameplay on the N64 :p) *edit* oh and i forgot I also played the ever popular "3v3 no rush 20 games" for a long time | ||
Response
United States1936 Posts
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iNcontroL
USA29055 Posts
On August 16 2007 04:43 GoSuPlAyEr wrote: What were 1v1 games like back in the day? you mentioned there werent much expanding back in the day was it mainly just rush attack and one player would come out ahead and win? or were players much more diversly skilled so the one player could usually always beat the other player easily 1v1 was very different. EARLY on it was extremely slow and clumsy. Nobody expanded unless they ran out of minerals. People focused on defense and fortifying the base then moving out with 1 group of some unit they like (usually at a time). Storms were considered imba and thrashed everything but fortunately p players didnt use them very well. Micro was non existant and macro was a theory players had thoughts on basically lool. After about a year or two the game evolved into more standard early versions of sc/bw today. Strategies and unit combos emmerged. TvZ was very tank pushy. T's sat back and defended tanks as they shelled a Z base. TvP was first and second tier units going at it much like today only less thought. No mine dragging or d ship drops. 2 gate was the only bo for a P to do. It was powerful too. Even with spawning pools costing 150 the lack of micro made p's able to do a bit more typically. my memory is a bit shady of this period I just remember that it wasnt uncommon for a game to go 1 hour or more just due to the fact that both players were so slow to build anything really offensive and maps were huge (Remote Outpost anyone?). Games were fairly rushy. 1 hatch muta or 2 gate rushing or terrans tank pushing meant the idea was to catch the other guy fast and early unprepared (at the high level of gaming). Tazi00 I will post to yours later, good question though. | ||
Yizuo
Germany1537 Posts
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jeddus
United States832 Posts
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SK.Testie
Canada11084 Posts
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chiflutz
Romania1025 Posts
It's nice that you remember those days, being 11 at the time as well I can't remember crap of the first year of SC, except for maybe mass hydras and wraiths. BW is a different story tho, I tried to follow the patching and figure out how the changes would affect gameplay. And yeah, 'rushy' doesn't do it justice. Games tended to last much less on average. | ||
HeadBangaa
United States6512 Posts
Fun read, took me back^^ | ||
NarutO
Germany18839 Posts
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Last Romantic
United States20661 Posts
I was a pure BGH/Fastest/UMS player in 1999-2006 >>; /shifty eyes. | ||
rushz0rz
Canada5300 Posts
i started BW in 1998 when i was 8, so i didnt get to experience any real competition, but of course 3v3 BGH was my favorite thing to do as a kid. some old school clans i remember were MoH (Makers of Hell, not that Makers of Heaven bs you see now), D]{ (dk187) mostly the warring clans. | ||
dementus
Singapore1151 Posts
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Pole_FighteR
United States11 Posts
On August 16 2007 05:31 {88}iNcontroL wrote: 1v1 was very different. EARLY on it was extremely slow and clumsy. Nobody expanded unless they ran out of minerals. People focused on defense and fortifying the base then moving out with 1 group of some unit they like (usually at a time). Storms were considered imba and thrashed everything but fortunately p players didnt use them very well. Micro was non existant and macro was a theory players had thoughts on basically lool. That sounds like my kind of Starcraft! BTW - that was a very interesting read. I bought this game around the time of Agent911, but I never really played it that much (maybe 10 times a year). Online, I've played a total of about 70 games in the span of about 9 years (yeah, I know my math didn't add up just then). After seeing you guys play at the WCG recently, though, I decided to re-install the good old SC/BW. | ||
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