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On October 30 2013 13:05 TheLink wrote:Show nested quote +On October 30 2013 12:43 cLutZ wrote: If thats how you feel, you should advocate for 0 Mana ults. Because, after all, that is what every energy champion has now.
You need to remember our goal is "create a fun, competitive and profitable game". Our goal is NOT "how can we make mana a more significant drawback". If the best choice is to remove mana then by all means do so. Basically it comes down to accidently going from 300 mana to 200 without noticing and not being able to ult sucks. Going from 100 to 0 accidently and not being able to ult doesn't suck because you should have noticed that you only had 1 spell left and you are being punished for mismanaging things that severely. Basically, lets make every spell cost 1 mana and champions start with 5 mana, gaining between 1 and 2 per level, and they regen 1 every 10 or 20 seconds.
Players should be punished for spamming, and having your basic/ult abilities cost more than 50/100 mana respectively could help. I can see special cases being made (Ryze, Diana, Cass for example) but Viktor's ult costing less than his E is pretty absurd when you look at the abilities (especially considering that most of the power budget of the ability comes from the augment, it's really underwhelming for the mana cost without it, (don't compare to suff like Brand or Lux as he doesn't have a damage-dealing 4th abiity/passive)). It doesn't change much early game (Ashe is the most significant I'd say) but it really goes toward the trend of "late, or even mid game, you don't have to manage mana anymore".
Also Maokai and Nautilus go oom fast as fuck even late game, and I assume other do too (J4's pool isn't that high but his abilities have long-ish cd, Amumu and Fiddle can spend mana pretty fast but they tend to make fights shorter, esp. Fiddle, etc.).
On October 30 2013 13:17 Ketara wrote: Ricochet: It's still an autoattack reset, albeit on a 5 second cooldown instead of a 3 second cooldown.
How has the damage changed? Before it did 80 extra damage and 20% less damage per target struck. Now it just does 100% damage to the main target and then 70% to everything else. Either the patch notes are badly worded, or the 20% damage drop-off per bounce is still there. Her burst has also been reduced. Sure, if you get your 3 ricochets you're ging to have stronger trades early game. However, for this you need lengthy trades, and not to have your longer Ricochet cooldown abused by poke/harass.
Before it wasn't that harsh because even if you only get a small window before the enemy disengages you could aa-W-Q and get your whole burst. Now you need to send 2 more autos, and it'll only work because the additional bounces will impact the second laner, as the removal of base damage reduces your single target damage (regardless of the number of attcks enhanced).
There's also a bunch of stuff unseen in the patch notes: originally Riot had nerfed Sivir's BAS to 0.625, and her animation was cranky with a shitty wind-up worse than the current one (and she's already pretty easy to cancel your autos with). It made her laning even harder because the windows for abusing her last-hitting were huge, so they worked on the animation and reverted the BAS nerf. Depending on the new animation, bounce range, etc. there's the potential for a lot of better/worse.
On October 30 2013 14:21 SnK-Arcbound wrote: So nunu uneffected by the AS changes (awesome). The rest of these changes make no sense. Here people thought adc was going to come back, but we've got these fucking terror murder mids with high mobility going and fucking all the lanes. Nunu's Iceball was a slow whose debuff was also tied to an AS slow. So when you cleansed the MS slow, it removed the debuff altogether, ignoring the AS slow (Iceball didn't work on an ulting Yi for example).
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About the Bjergson move thing. I did bump into him playing on a NA smurf during ranked (or someone impersonating him). He pretty much carried my team. He's also using the TSM icon (which I thought was a joke at the time or something).
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On October 30 2013 19:13 krndandaman wrote:Show nested quote +On October 30 2013 18:43 mr_tolkien wrote:On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik Tbh it's not that Plat 1>Dia 5 jump is the most toxic or anything, it's just that it's the hardest Bo5 to single-handily carry to my knowledge. Even Challenger players are easier to carry since they do actually tryhard, whereas P1/D5 players are just wannabe tryhards who do in fact quite a lot of stupid shit. Once you get clamped though, it's harder. But that's normal, because getting clamped means you're more than likely at the ranking you deserve :/ yup I feel that I deserve plat 1. In plat 1 I've been going 50/50 with an average net gain of +1 LP per 2 games (+5/-4). It's been 5 days since I've been plat 1 and I'm at exactly 5 LP. I can't seem to carry like I did at previous ranks. I don't necessarily play bad nor do I play exceptionally well either. Hence the 50/50 :/
Grind less per day. What i learned from grinding myself up to Diamond, is that you cannot grind relentlessly, it exhausts you and makes you play less than ideal. My advice would be to simply stop playing ranked after your first loss, wait x amount of time (2-3 hours, 1-2 days whatever you feel is needed) and then start again when you feel like you're back in the A-game. You'd be surprised how "easy" clamping is to overcome with this method, because you could essentially win 10 ranked games in a row, spread over a few days, making you lose nothing.
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On October 30 2013 18:29 mr_tolkien wrote:Show nested quote +On October 30 2013 18:01 Shikyo wrote:On October 30 2013 16:32 ItsFunToLose wrote: I'm still waiting for the 3stance hero with mana/energy/no resource, using R+(Q|W|E) to activate stance changes a la karma ult mechanics, with QWE functioning as your unique ability set in each stance.
Or a stance changing champion with negative mana costs in one form, and significant mana costs in the other.
a step further, yin/yang system. one resource bar that is white/black. using abilities in black form fills it black/empties the white, and white form fills it white/empties black. abilities are strongest when your resource bar is balanced, and linear drop off in damage/power/scaling as you approach 100% of one color down to 50% reduced effectiveness.
R has no cooldown, instantly changes your costume color to match.
Need Orgia mode-champion really badly >< I guess you could say Moroha but I think Orgia mode would be a nicer concept LET ME ACTIVATE MY GOKU MOROHA. YAAAAAAAAAADA FRC LOOP IN THE CORNER, REKT. God I'd maybe buy a champ on release if they do that oO PS : Orgia mode is nice and all but 2 stances champions are «standard» now. EDIT : And ofc I want a hero with FRC, but I guess one can dream... Well it'd be a different style of a 2 stance champion, more like how Shyvana is I guess .-. I'm not sure how it'd work differently from the current 2 stance champions... It should be on a short cooldown but should also have a significant cost / restriction system to it...
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I think a super saiyan champion would be pretty cool
Like your ult bar is based on a percentage of your max hp taken in damage recently and upon activation you can charge a laser beam for 3 episodes before firing it
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On October 30 2013 19:13 krndandaman wrote:Show nested quote +On October 30 2013 18:43 mr_tolkien wrote:On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik Tbh it's not that Plat 1>Dia 5 jump is the most toxic or anything, it's just that it's the hardest Bo5 to single-handily carry to my knowledge. Even Challenger players are easier to carry since they do actually tryhard, whereas P1/D5 players are just wannabe tryhards who do in fact quite a lot of stupid shit. Once you get clamped though, it's harder. But that's normal, because getting clamped means you're more than likely at the ranking you deserve :/ yup I feel that I deserve plat 1. In plat 1 I've been going 50/50 with an average net gain of +1 LP per 2 games (+5/-4). It's been 5 days since I've been plat 1 and I'm at exactly 5 LP. I can't seem to carry like I did at previous ranks. I don't necessarily play bad nor do I play exceptionally well either. Hence the 50/50 :/ I lost that bo5 11 times.Must be a record.8 of em were 2/3 too lol.
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On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik The clamping is the issue for me.
+0/1LP per win, -5LP per loss, after I hit 95+LP.
<_<;
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Maybe this is just me, but as I am raising in ELO/divisions, I feel that winning becomes easier and easier. Anybody else with the same experience?
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Somewhat yeah, while in the lower divisions it was much easyer to win the lane, the mid-to-lategame would be such a giant clusterfuck that it was a lot harder to make a win out of it, where now it might be harder to crush the lane, but at least the mid-game is fairly normal which allows for solid play and plays to win the day. Still, I reckon roughly 70% of my losses are from, or orginated in people raging at eachother about the most minor shit and subsequently completely crushing team morale, willingness to make plays or even group up. It's frustrating as fuck, and it's the few games where you can actually be nice to someone having a bad game and sometimes even them then turning it around (not in a causal matter, but still) that actually keep me playing, otherwise i'd have started a murderous rampage a long time ago.
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I'm getting clamped higher than I think I should, I'm in gold 1 and almost constantly in promotion range/series. I mean, my support play certainly is there - but every other role I usually lose lane and get carried when we win. Which is anoying for me and most certainly also the allies I get queued with.
Basically a ~90% lose rate whenever I'm last pick with another support main in team. :-(
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Sooo, anyone want to trade mystery gifts with me on EUW? #foreveralone
Sorry for not using the trade post but that place is only < 10 posts people.
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Australia18228 Posts
On October 30 2013 19:21 Sponkz wrote:Show nested quote +On October 30 2013 19:13 krndandaman wrote:On October 30 2013 18:43 mr_tolkien wrote:On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik Tbh it's not that Plat 1>Dia 5 jump is the most toxic or anything, it's just that it's the hardest Bo5 to single-handily carry to my knowledge. Even Challenger players are easier to carry since they do actually tryhard, whereas P1/D5 players are just wannabe tryhards who do in fact quite a lot of stupid shit. Once you get clamped though, it's harder. But that's normal, because getting clamped means you're more than likely at the ranking you deserve :/ yup I feel that I deserve plat 1. In plat 1 I've been going 50/50 with an average net gain of +1 LP per 2 games (+5/-4). It's been 5 days since I've been plat 1 and I'm at exactly 5 LP. I can't seem to carry like I did at previous ranks. I don't necessarily play bad nor do I play exceptionally well either. Hence the 50/50 :/ Grind less per day. What i learned from grinding myself up to Diamond, is that you cannot grind relentlessly, it exhausts you and makes you play less than ideal. My advice would be to simply stop playing ranked after your first loss, wait x amount of time (2-3 hours, 1-2 days whatever you feel is needed) and then start again when you feel like you're back in the A-game. You'd be surprised how "easy" clamping is to overcome with this method, because you could essentially win 10 ranked games in a row, spread over a few days, making you lose nothing.
Did the same thing, but only waited 5-10mins after every game. Though, I find that winning a SoloQ game is more tiring and taxing mentally than losing one (unless it's a 45+ min game).
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On October 30 2013 18:29 mr_tolkien wrote: LET ME ACTIVATE MY GOKU MOROHA. YAAAAAAAAAADA FRC LOOP IN THE CORNER, REKT.
God I'd maybe buy a champ on release if they do that oO
PS : Orgia mode is nice and all but 2 stances champions are «standard» now.
EDIT : And ofc I want a hero with FRC, but I guess one can dream... Hero: Sol Badguy Melee
Tension Energy-based
Q: Gunflame. Skillshot. Shoots a slow moving fire projectile along ground. Cost: 0. Hits one opponent. Knocks opponent into air for 1 second. Cannot perform actions for 1 second after casting. Activation: FRC: Spend 50 energy while Q is being cast to eliminate recovery time and act on opponent knocked into the air
W: Sidewinder (or Dustloop)/Fafnir. Targeted ability. Mid range. If target is in the air: Jump towards them and use your flaming fist to knock them in a direction. If opponent hits a wall, opponent stays in the air, bounces against the wall, and can be hit with this ability again up to 3 times in rapid succession (doing less damage each time due to proration of course). Cost: 0 If target is on the ground: Dashes into melee range to punch opponent in face, inflicting damage and knockback. Cost: 50 Activation: Tyrant Rave: If opponent is on ground, you can activate W to shoot a fireball after the punch to inflict more damage. Cost: 50
E: Volcanic Viper. Targeted ability. Melee range Hit opponent into the air, setting them on fire and then kick them down onto the ground. Cost: 0 Activation: RC: Spend 100 energy while the move is activated in order to cancel the kick, allowing you to act on the opponent knocked into the air
R: Dragon Install Duration: 10 seconds Cost: 100 energy Gain lots of movespeed Energy regeneration increased Cooldowns reduced Defense reduced
Q becomes a fast line AoE attack that knocks all targets in AoE into the air for 1 second E hits lots and lots of times and gains a high amount of bonus damage You are stunned for 2 seconds and energy goes to 0 when duration runs out
Yes I am bored and can't sleep for shit; illness does terrible things to a man
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Regardless of how stupid that kit would be for perma CC, it actually has a lot of interesting concepts...
1. Free abilities with a cost to secondary cast only. (Primary cast being much weaker) 2. Abilities based on target being mid primary CC or not. 3. Skillshot with self stun until it hits. 4. Fists of fire.
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NA servers are lagging super hard apparently, had ~4 people in my game dc'ing constantly; you have been warned
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On October 30 2013 21:34 Inflicted_ wrote:Show nested quote +On October 30 2013 19:21 Sponkz wrote:On October 30 2013 19:13 krndandaman wrote:On October 30 2013 18:43 mr_tolkien wrote:On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik Tbh it's not that Plat 1>Dia 5 jump is the most toxic or anything, it's just that it's the hardest Bo5 to single-handily carry to my knowledge. Even Challenger players are easier to carry since they do actually tryhard, whereas P1/D5 players are just wannabe tryhards who do in fact quite a lot of stupid shit. Once you get clamped though, it's harder. But that's normal, because getting clamped means you're more than likely at the ranking you deserve :/ yup I feel that I deserve plat 1. In plat 1 I've been going 50/50 with an average net gain of +1 LP per 2 games (+5/-4). It's been 5 days since I've been plat 1 and I'm at exactly 5 LP. I can't seem to carry like I did at previous ranks. I don't necessarily play bad nor do I play exceptionally well either. Hence the 50/50 :/ Grind less per day. What i learned from grinding myself up to Diamond, is that you cannot grind relentlessly, it exhausts you and makes you play less than ideal. My advice would be to simply stop playing ranked after your first loss, wait x amount of time (2-3 hours, 1-2 days whatever you feel is needed) and then start again when you feel like you're back in the A-game. You'd be surprised how "easy" clamping is to overcome with this method, because you could essentially win 10 ranked games in a row, spread over a few days, making you lose nothing. Did the same thing, but only waited 5-10mins after every game. Though, I find that winning a SoloQ game is more tiring and taxing mentally than losing one (unless it's a 45+ min game). Some games are just enough to give you cancer. It's even worse down here in 50-100 point Gold I where players are good enough to see and sometimes make big plays but usually still fail trying...
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On October 30 2013 19:21 Sponkz wrote:Show nested quote +On October 30 2013 19:13 krndandaman wrote:On October 30 2013 18:43 mr_tolkien wrote:On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik Tbh it's not that Plat 1>Dia 5 jump is the most toxic or anything, it's just that it's the hardest Bo5 to single-handily carry to my knowledge. Even Challenger players are easier to carry since they do actually tryhard, whereas P1/D5 players are just wannabe tryhards who do in fact quite a lot of stupid shit. Once you get clamped though, it's harder. But that's normal, because getting clamped means you're more than likely at the ranking you deserve :/ yup I feel that I deserve plat 1. In plat 1 I've been going 50/50 with an average net gain of +1 LP per 2 games (+5/-4). It's been 5 days since I've been plat 1 and I'm at exactly 5 LP. I can't seem to carry like I did at previous ranks. I don't necessarily play bad nor do I play exceptionally well either. Hence the 50/50 :/ Grind less per day. What i learned from grinding myself up to Diamond, is that you cannot grind relentlessly, it exhausts you and makes you play less than ideal. My advice would be to simply stop playing ranked after your first loss, wait x amount of time (2-3 hours, 1-2 days whatever you feel is needed) and then start again when you feel like you're back in the A-game. You'd be surprised how "easy" clamping is to overcome with this method, because you could essentially win 10 ranked games in a row, spread over a few days, making you lose nothing.
I advocate this method. I started limiting myself to 2 losses per day, and then I would either take a break or move on to something else for the night.
I've been in Plat 1 for far too long, and just started employing this method 4 or 5 days ago. Up to 91 LP, and now just wondering how many promos I'll lose =P
On October 30 2013 20:04 Lord Tolkien wrote:Show nested quote +On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik The clamping is the issue for me. +0/1LP per win, -5LP per loss, after I hit 95+LP. <_<;
jeez is this what I have to look forward to in 1 win? ~_~
One upside to clamping (if you can really call it an upside) is that, because of the amount of games you're forced to play, by the time you're around 65+ LP, your MMR is higher than most Diamond 5s. Also, you end up with mostly other Plat 1s, who have been going through the clamping probably as long (or longer) than you have. They all have Diamond in their sights, and so there is usually a lot of tryhard. Which can definitely be good, but also results in a bit more anger when things go poorly.
Also, P.S. I got queued with Skarnold Trump a couple days ago (he suffered the same elo decay fate that I did), and he told me to tell TL that he's back.
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On October 30 2013 22:28 jcarlsoniv wrote:Show nested quote +On October 30 2013 19:21 Sponkz wrote:On October 30 2013 19:13 krndandaman wrote:On October 30 2013 18:43 mr_tolkien wrote:On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik Tbh it's not that Plat 1>Dia 5 jump is the most toxic or anything, it's just that it's the hardest Bo5 to single-handily carry to my knowledge. Even Challenger players are easier to carry since they do actually tryhard, whereas P1/D5 players are just wannabe tryhards who do in fact quite a lot of stupid shit. Once you get clamped though, it's harder. But that's normal, because getting clamped means you're more than likely at the ranking you deserve :/ yup I feel that I deserve plat 1. In plat 1 I've been going 50/50 with an average net gain of +1 LP per 2 games (+5/-4). It's been 5 days since I've been plat 1 and I'm at exactly 5 LP. I can't seem to carry like I did at previous ranks. I don't necessarily play bad nor do I play exceptionally well either. Hence the 50/50 :/ Grind less per day. What i learned from grinding myself up to Diamond, is that you cannot grind relentlessly, it exhausts you and makes you play less than ideal. My advice would be to simply stop playing ranked after your first loss, wait x amount of time (2-3 hours, 1-2 days whatever you feel is needed) and then start again when you feel like you're back in the A-game. You'd be surprised how "easy" clamping is to overcome with this method, because you could essentially win 10 ranked games in a row, spread over a few days, making you lose nothing. I advocate this method. I started limiting myself to 2 losses per day, and then I would either take a break or move on to something else for the night. I've been in Plat 1 for far too long, and just started employing this method 4 or 5 days ago. Up to 91 LP, and now just wondering how many promos I'll lose =PShow nested quote +On October 30 2013 20:04 Lord Tolkien wrote:On October 30 2013 18:35 AsnSensation wrote:Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik The clamping is the issue for me. +0/1LP per win, -5LP per loss, after I hit 95+LP. <_<; jeez is this what I have to look forward to in 1 win? ~_~ One upside to clamping (if you can really call it an upside) is that, because of the amount of games you're forced to play, by the time you're around 65+ LP, your MMR is higher than most Diamond 5s. Also, you end up with mostly other Plat 1s, who have been going through the clamping probably as long (or longer) than you have. They all have Diamond in their sights, and so there is usually a lot of tryhard. Which can definitely be good, but also results in a bit more anger when things go poorly. Also, P.S. I got queued with Skarnold Trump a couple days ago (he suffered the same elo decay fate that I did), and he told me to tell TL that he's back.
None, you´ll win your first.
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I remember just being stuck in plat 1 for like 6 months straight before tryharding for like 2 weeks and grinding out the last 100 pt's + promo. Took absolutely ages, and I probably played like 150 games in 2 weeks. Definitely one of the most frustrating things I have ever done. Not really possible to streak your way up either unless you have pretty ridiculously high MMR.
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