[Patch 3.13] Heimer Rework General Discussion - Page 8
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smOOthMayDie
United States997 Posts
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wei2coolman
United States60033 Posts
On October 30 2013 15:11 smOOthMayDie wrote: Is jungle poppy viable? Anything is viable in the magical land of solo queue. | ||
MooMooMugi
United States10531 Posts
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Masq
Canada1792 Posts
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smOOthMayDie
United States997 Posts
On October 30 2013 15:12 wei2coolman wrote: Anything is viable in the magical land of solo queue. Yep, won and went 6-2-5 as jungle poppy. Quick game, 25~ mins. | ||
Shikyo
Finland33997 Posts
Seems like the patch is live as well. Let's see how Heimerding is | ||
JazzVortical
Australia1825 Posts
Just make 0 mana cost ults already. Energy champs got it, might as well pass it on. Also, don't think I saw this mentioned in thread, but there is another post up about the direction for next season: http://forums.na.leagueoflegends.com/board/showthread.php?t=3988649 Most notably, Dragon reward goes up as time goes on and Baron buff changed (less straight buff, more a way to end game/siege). Towers give reduced global gold, but more to the individuals who destroy one. Inhibs no longer enhance minions in all lanes, just the destroyed inhib lane. | ||
zer0das
United States8519 Posts
On October 30 2013 16:24 JazzVortical wrote:Just make 0 mana cost ults already. Energy champs got it, might as well pass it on. UNLEASH THE DARIUS. | ||
ItsFunToLose
United States776 Posts
Or a stance changing champion with negative mana costs in one form, and significant mana costs in the other. a step further, yin/yang system. one resource bar that is white/black. using abilities in black form fills it black/empties the white, and white form fills it white/empties black. abilities are strongest when your resource bar is balanced, and linear drop off in damage/power/scaling as you approach 100% of one color down to 50% reduced effectiveness. R has no cooldown, instantly changes your costume color to match. | ||
JazzVortical
Australia1825 Posts
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Eiii
United States2566 Posts
On October 30 2013 16:53 JazzVortical wrote: Oh and can someone explain the point of the Thresh change? I don't want be misreading and thinking they buffed him. I mean, c'mon, surely they couldn't have. Surely.... Right? I honestly don't even understand what it means. If his windup doesn't get 1% faster per 1% attackspeed... then it kind of sounds like 1% attackspeed doesn't actually give him 1% attackspeed, unless consecutive attack animations are linked or something so they can bypass the 'windup'? | ||
Argoth.
Germany1961 Posts
On October 30 2013 17:06 Eiii wrote: I honestly don't even understand what it means. If his windup doesn't get 1% faster per 1% attackspeed... then it kind of sounds like 1% attackspeed doesn't actually give him 1% attackspeed, unless consecutive attack animations are linked or something so they can bypass the 'windup'? His attack animation cancelling got nerfed with this. So if you build a lot of AS on Thresh, his orbwalking will be massively worse. | ||
AsnSensation
Germany24009 Posts
Zed's W though... Riot pls. Also as a (not too often these days because of permaban) Fizz player, the "nerfs" are hilarious :D | ||
Shikyo
Finland33997 Posts
On October 30 2013 16:32 ItsFunToLose wrote: I'm still waiting for the 3stance hero with mana/energy/no resource, using R+(Q|W|E) to activate stance changes a la karma ult mechanics, with QWE functioning as your unique ability set in each stance. Or a stance changing champion with negative mana costs in one form, and significant mana costs in the other. a step further, yin/yang system. one resource bar that is white/black. using abilities in black form fills it black/empties the white, and white form fills it white/empties black. abilities are strongest when your resource bar is balanced, and linear drop off in damage/power/scaling as you approach 100% of one color down to 50% reduced effectiveness. R has no cooldown, instantly changes your costume color to match. Need Orgia mode-champion really badly >< I guess you could say Moroha but I think Orgia mode would be a nicer concept | ||
freelander
Hungary4707 Posts
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krndandaman
Mozambique16569 Posts
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Osmoses
Sweden5302 Posts
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mr_tolkien
France8631 Posts
On October 30 2013 18:01 Shikyo wrote: Need Orgia mode-champion really badly >< I guess you could say Moroha but I think Orgia mode would be a nicer concept LET ME ACTIVATE MY GOKU MOROHA. YAAAAAAAAAADA FRC LOOP IN THE CORNER, REKT. God I'd maybe buy a champ on release if they do that oO PS : Orgia mode is nice and all but 2 stances champions are «standard» now. EDIT : And ofc I want a hero with FRC, but I guess one can dream... | ||
AsnSensation
Germany24009 Posts
Still got time till 11/11 afaik | ||
mr_tolkien
France8631 Posts
On October 30 2013 18:35 AsnSensation wrote: Pretty popular opinion is that the plat1>dia V jump is the most toxic and hardest promotion at the moment and i know too well how exhausting it can be especially if you're clamping. Just gotta grind it out bro i mean you didnt spam games from g5 to p1 with diamond border right there in feont of you to stop right? Still got time till 11/11 afaik Tbh it's not that Plat 1>Dia 5 jump is the most toxic or anything, it's just that it's the hardest Bo5 to single-handily carry to my knowledge. Even Challenger players are easier to carry since they do actually tryhard, whereas P1/D5 players are just wannabe tryhards who do in fact quite a lot of stupid shit. Once you get clamped though, it's harder. But that's normal, because getting clamped means you're more than likely at the ranking you deserve :/ | ||
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