It was calculated, he purposely got himself modkilled.
Definetly more than a 1 game ban I feel.
Forum Index > TL Mafia |
Oatsmaster
United States16627 Posts
August 22 2013 15:04 GMT
#4641
It was calculated, he purposely got himself modkilled. Definetly more than a 1 game ban I feel. | ||
Clarity_nl
Netherlands6826 Posts
August 22 2013 15:22 GMT
#4642
Do we think that mocsta won't get the message with a 1 game ban, do we think that despite 1 game banning this action people will believe intentionally modkilling themselves when under threat of lynch will still be worth it? | ||
Oatsmaster
United States16627 Posts
August 22 2013 15:25 GMT
#4643
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kitaman27
United States9244 Posts
August 22 2013 15:25 GMT
#4644
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strongandbig
United States4858 Posts
August 22 2013 15:27 GMT
#4645
On August 22 2013 23:56 Clarity_nl wrote: Show nested quote + On August 22 2013 23:52 Dandel Ion wrote: help your team? I'll remind you that his modkill made the votes from town 3-2 scum to 2-2, essentially fucking any chance to ever lynch scum. Yep, but the intention was there, which is what matters in these situations. edit: let me clarify I guess. Mocsta was almost certainly either going to be lynched or shot. He was aware of this and from my perspective (although mocsta has not said this as far as I'm aware) he got himself modkilled because he thought it might benefit town. Yes, it turns out it removed town's majority in votes that cycle but mocsta did not know this at the time, I assume he thought he was making it possible for town to lynch/shoot scum instead of him. That's not to say I agree that he needs more than a 1 game ban, not sure what I think about this yet, but it's worth discussing I realize you were just co-hosting marv, but could you explain why the hosts have not really commented on this situation yet? Or if any other hosts are around, ofcourse. Show nested quote + On August 22 2013 23:46 raynpelikoneet wrote: I would really like if GoT hosts brought up the Mocsta issue here. Purposely getting yourself modkilled is ruining the game for everyone. At least that's how i feel. That's the worst thing you can do. Play against your wincon and ruin the game for people. I also remember myself getting a 5 game ban for the same thing. Why are different people treated differently in these kind of situations? He actually did say this was his reasoning for getting modkilled. On August 20 2013 15:33 Mocsta wrote: Show nested quote + On August 20 2013 15:18 DrParnassus wrote: moc, yours was malicious. i remember reading that you've never been mislynched.... ragequitting at a critical time for town is not the ideal way to uphold that statistic It may have been taken that way. But it was actually for town to move on and get a successful lynch. I didn't predict town would react that way Either way. I genuinely didn't know it was cheating. If I did. I certainly wouldn't have quit. So I do apologise on those grounds. | ||
Clarity_nl
Netherlands6826 Posts
August 22 2013 15:32 GMT
#4646
On August 20 2013 15:33 Mocsta wrote: Show nested quote + On August 20 2013 15:18 DrParnassus wrote: moc, yours was malicious. i remember reading that you've never been mislynched.... ragequitting at a critical time for town is not the ideal way to uphold that statistic It may have been taken that way. But it was actually for town to move on and get a successful lynch. I didn't predict town would react that way Either way. I genuinely didn't know it was cheating. If I did. I certainly wouldn't have quit. So I do apologise on those grounds. I have no real reason to disbelieve this, so I see no real reason to make it longer than 1 game ban, or a 1 week ban or whatever. The point of the ban is not to make the other players feel good about it. The reason bans exist is to get a point across. I doubt mocsta will ever do this again, nor will anyone who has read GoT postgame, isn't that enough? | ||
Oatsmaster
United States16627 Posts
August 22 2013 15:55 GMT
#4647
So apparently he didnt learn from that one. Whatever the hosts decided on, im ok with. | ||
kitaman27
United States9244 Posts
August 22 2013 16:02 GMT
#4648
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strongandbig
United States4858 Posts
August 22 2013 17:31 GMT
#4649
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Clarity_nl
Netherlands6826 Posts
August 22 2013 17:41 GMT
#4650
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kushm4sta
United States8878 Posts
August 22 2013 23:23 GMT
#4651
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Clarity_nl
Netherlands6826 Posts
August 22 2013 23:45 GMT
#4652
It's also completely justified. | ||
DrParnassus
Afghanistan565 Posts
August 27 2013 18:22 GMT
#4653
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Acrofales
Spain17585 Posts
August 27 2013 18:25 GMT
#4654
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Clarity_nl
Netherlands6826 Posts
August 27 2013 18:33 GMT
#4655
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DrParnassus
Afghanistan565 Posts
August 27 2013 18:35 GMT
#4656
If you're interested, plz fill these out. + Show Spoiler + + Show Spoiler + + Show Spoiler + Poll: What would you like to see more of? Specific house powers (3) 3P, or different faction setup (3) combination of above, or other (explain) (2) More roles, or more creative roles (0) Specific house wincons (0) 8 total votes Your vote: What would you like to see more of? (Vote): More roles, or more creative roles | ||
DrParnassus
Afghanistan565 Posts
August 27 2013 18:42 GMT
#4657
the problem with that was that it would almost ensure that some people were going to lose. I couldn't think of any way around it but I tried really hard to work it in, and I'd like do maybe do something like that in a future game. | ||
Koshi
Belgium38797 Posts
August 27 2013 18:43 GMT
#4658
It might be boring to be town and in a House were you can't be Lord though. Maybe a system that if there is no majority 2 highest voted Lords are elected in 1 house and both have 1 vote power, If majority is reached 1 Lord is elected with 2 vote power. Houses are 6 members and there are 5 houses. Or even use 3 vote power each House and 1,2 or 3 'Lords' can be elected out of 6. I have no clue but something like that? | ||
raynpelikoneet
Finland43156 Posts
August 27 2013 18:48 GMT
#4659
I voted "exact same" on house & PM mechanics. I think they are clear and easy to understand. I voted "combination of above" to the last poll. Since this is a high KP/HP design, I would love to see something like 2 mafia factions, some kind of third faction(s), and some more creative roles. I don't really know how to combine those to make the game balanced, but this design has a potential of many things because of the special lynch/PM mechanics and people not dying so easily. As a straight up mafia vs town game one side with only a little fuckups can get completely stomped. Imagine if town gets their shit together on N0 and finds a clear townie in every house. They work together and suddenly, GG mafs, nocando pretty much. And vice versa. EDIT: More factions or/and add 3p(s). More roles that contribute to specific game mechanics but are not too OP would be my TLDR; suggestion. | ||
DrParnassus
Afghanistan565 Posts
August 27 2013 18:52 GMT
#4660
btw, that fake watcher claim was sick. just to clarify, i'm guessing that onegu went straight to kita with his roleblock claim, and the two of them had really strong town reads on each other and worked out the plan? i think there was room for a lot more stuff like that, it was a sick play that almost worked | ||
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