Noir Mini Mafia: Chapter 1 - Page 44
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VisceraEyes
United States21170 Posts
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yamato77
11589 Posts
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Dandel Ion
Austria17960 Posts
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Mr. Cheesecake
United States3756 Posts
On April 10 2013 10:28 Promethelax wrote: But CC isn't protown as town. 100% real heuristic. this | ||
Hapahauli
United States9305 Posts
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VisceraEyes
United States21170 Posts
Just. Fuck. | ||
VisceraEyes
United States21170 Posts
*fume* | ||
Ghor
Russian Federation140 Posts
On April 10 2013 10:27 VisceraEyes wrote: GHOR FUCK YOUR QUICK RISK HAMMER WTF I SAID I WAS READING Sorry must have missed that. Got trigger-happy there cause I was suspicious and pissed at risk not wanting to post and wanted to see his flip. | ||
Mr. Cheesecake
United States3756 Posts
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Hopeless1der
United States5836 Posts
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RebirthOfLeGenD
USA5860 Posts
CALLED CC DAY ONE | ||
VisceraEyes
United States21170 Posts
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Hapahauli
United States9305 Posts
1) Reasonably active scumteam rolled an inactive town. That was the game right there. 2) The lack of a town-leader is devastating in this setup more than the normal games IMO. Day 2 turned into a complete waste of time as town waddled around between suspicions, then swung a quick-emotional lynch on risk. The risk.nuke lynch was terrible. He was playing nothing like his scum-meta, and wasn't even objectively scummy. Even mislynching RoL or Hopeless on Day 2 would improve your prospects on Day 3 so much more. 3) Don't vote at LYLO unless it's a coordinated town effort! One wrong vote by a townie is insta-GG via scum-hammer. Also, how was the setup itself? Any improvements/tweaks you'd like for the next version? | ||
VisceraEyes
United States21170 Posts
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VisceraEyes
United States21170 Posts
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Hapahauli
United States9305 Posts
I thought Lazer was really catchable with his Day 2 voting actions (he was really throwing his vote around for litte rationale), but it was hard to take a serious look at him given the poor town atmosphere and activity. CC played an excellent game. RoL made some good observations on CC with his initial case on him (namely his negative attitude towards discussion and some passive finger-pointing), but the case wasn't pushed at all, and you're not going to lynch an active player like that. | ||
RebirthOfLeGenD
USA5860 Posts
On April 10 2013 10:41 Hapahauli wrote: As far as the scum, CC and Lazer did a really good job staying active. I thought Lazer was really catchable with his Day 2 voting actions (he was really throwing his vote around for litte rationale), but it was hard to take a serious look at him given the poor town atmosphere and activity. CC played an excellent game. RoL made some good observations on CC with his initial case on him (namely his negative attitude towards discussion and some passive finger-pointing), but the case wasn't pushed at all, and you're not going to lynch an active player like that. Yeah, I was really busy around that time and just had time to post the case and couldn't do much more. I will say I was really annoyed that the town was mad that I didn't comment on hopeless/sylencia at that point. There really was no discussion leading up to that, it was practically idle jabs with nothing significant brought forward. | ||
RebirthOfLeGenD
USA5860 Posts
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Hapahauli
United States9305 Posts
a) A "time-bank" mechanic. Town starts with 72-96 hours on Day 1, and gains 24 more hours every cycle. If time ever expires on town, the day ends in a no-lynch. b) A flat 1-week time limit on the game. | ||
VisceraEyes
United States21170 Posts
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