On November 11 2012 00:39 AnachronisticAnarchy wrote: Bumping this because it isn't worthy of a new thread. I'm picking up BW too, if only to see if it is more fun than SC2. Also, I'm a Windows 7 user on a beastly laptop with an extremely unstable internet. It is not uncommon for me to get temporarily disconnected 2-3 times in a single Starcraft 2 game. Is there anything I should worry about that I don't have to worry about in SC2? You know, things like messed up colors, crashing game, incorrect losses, buggy stuff like that that I should avoid at all costs? Finally, when I looked at the iCCup rules, there were a variety of bugs both forbidden and... bidden(?) that I'm not familiar with. Are there any of them I'll actually have to try to avoid, or are most of them relatively complex and very difficult to stumble upon by accident?
Most are difficult to find yourself without explicitly looking for them. One example that is legal is keeping Terran turrets from firing by first maneuvering a Protoss observer directly above one and then pressing the "Stop" command on the observer. Things like that you won't really think to even try without first hearing about it so you shouldn't be worried about accidentally breaking a rule.
BW runs fine on Windows 7. I don't even run iCCup launcher with compatibility enabled. Have fun and go learn some builds!
There is a very clear list of rules on the iccup website.
I'd just like to point out the bug you just mentioned is illegal, not legal. There's a world of difference between the two, as in one is the complete opposite of the other.
Judging from the context of your post it's just a typo, but that's a terrible mistake to make ... anyway yes most if not all of the "bugs" that are not allowed require prior knowledge and are very unlikely to be done accidentally.
It was allowed in pro games, so stork used it in WCG where it wasn't allowed. The rules are not the same everywhere.
True, however if you'd actually read the posts you've quoted you would see he was specifically asking about iCCup rules, which is why I gave the response I did.
It would be really good if you play at least on maps like BGH, Hunters or even Fastest. I think they would make your newbie experience more fun rather than going straight forward to normal maps... ^^ Plus if you can master macro on Fastest/BGH you'll probably be able to do pretty well against D/D- player rather than straight playing normal maps without getting the hang of macro..
Plus BGH and Fastest will help you memorize hotkeys :D
On December 02 2012 02:28 mansa wrote: It would be really good if you play at least on maps like BGH, Hunters or even Fastest. I think they would make your newbie experience more fun rather than going straight forward to normal maps... ^^ Plus if you can master macro on Fastest/BGH you'll probably be able to do pretty well against D/D- player rather than straight playing normal maps without getting the hang of macro..
Plus BGH and Fastest will help you memorize hotkeys :D
Newbie here myself, and I honestly think playing Fastest or BGH will help you no more than practicing macro or build orders vs CPU on 1v1 maps. If you want to get competitive, all you need to do is practice everything you want to improve with on 1v1 maps.
Fastest games are way too different from 1v1 games and you don't feel that much pressure that you would feel in 1v1 games. Remember DragonBall Z, the gravity chamber where Vegeta trains? Just an example.
On December 02 2012 02:28 mansa wrote: It would be really good if you play at least on maps like BGH, Hunters or even Fastest. I think they would make your newbie experience more fun rather than going straight forward to normal maps... ^^ Plus if you can master macro on Fastest/BGH you'll probably be able to do pretty well against D/D- player rather than straight playing normal maps without getting the hang of macro..
Plus BGH and Fastest will help you memorize hotkeys :D
Newbie here myself, and I honestly think playing Fastest or BGH will help you no more than practicing macro or build orders vs CPU on 1v1 maps. If you want to get competitive, all you need to do is practice everything you want to improve with on 1v1 maps.
Fastest games are way too different from 1v1 games and you don't feel that much pressure that you would feel in 1v1 games. Remember DragonBall Z, the gravity chamber where Vegeta trains? Just an example.
I agree, that sounds like horrible advice. Just look up a general build order and hop into 1v1s, even if it's against a computer for the first few. Fastest/BGH would probably hurt more than anything.
I agree that BGH and Fastest does not help much into 1v1s. But the point of playing them is to have him grasp hotkeys, mechanics and an overall feel of the game. I've seen too many newbies quit because they just fail to enjoy BW edit: because they jumped into 1v1 too fast
To be honest playing BGH/Fastest 3v3 and 4v4 are where I had most fun in BW. And I think that first comers to BW will enjoy BW more if they are introduced to BGH/Fastest or even UMS maps than going straight into the rugged 1v1.
But well who I am to give advice I'm just a Mid D+ noob.. lol
Edit: I think there are people in TL have played UMS and BGH/Fastest before jumping to 1v1 of course... its up to you where you want to take your first step.
On December 02 2012 02:28 mansa wrote: It would be really good if you play at least on maps like BGH, Hunters or even Fastest. I think they would make your newbie experience more fun rather than going straight forward to normal maps... ^^ Plus if you can master macro on Fastest/BGH you'll probably be able to do pretty well against D/D- player rather than straight playing normal maps without getting the hang of macro..
Plus BGH and Fastest will help you memorize hotkeys :D
Newbie here myself, and I honestly think playing Fastest or BGH will help you no more than practicing macro or build orders vs CPU on 1v1 maps. If you want to get competitive, all you need to do is practice everything you want to improve with on 1v1 maps.
Fastest games are way too different from 1v1 games and you don't feel that much pressure that you would feel in 1v1 games. Remember DragonBall Z, the gravity chamber where Vegeta trains? Just an example.
I agree, that sounds like horrible advice. Just look up a general build order and hop into 1v1s, even if it's against a computer for the first few. Fastest/BGH would probably hurt more than anything.
Itll def hurt depending on your mind set. If your starting to play and you go to play fastest to be the best progammer in the world your gonna fail hard. Hell youll fail at getting D+.
If you just want to familiarize yourself with the units and hotkeys / UI and stuff while having some casual fun then I def recommend it. Just make sure you do switch over to 1v1 if you want to actually get better in the game.
Jumping straight into low money maps can be a little intimidating to some.. but to each is their own.
Do we have somewhere to meet on ICCUP for practice just us newcomers? been playing single player and against non-gamers friends a couple of times and just wanted to get in on the fun of multiplayer.
Hi im also looking to play BW, however installing the Anti hack client doesnt give me an additional server list.The registry file on ICCup is also just the Warcraft 3 one, the primary download is broken and the other is Warcraft 3
On December 03 2012 02:10 weikor wrote: Hi im also looking to play BW, however installing the Anti hack client doesnt give me an additional server list.The registry file on ICCup is also just the Warcraft 3 one, the primary download is broken and the other is Warcraft 3
Just click add gate way, type in any name, add time zone (just put +1), then add the IP iccup: sc.theabyss.ru fish: fish.fdceebbb.34cc8738.3a04ec7c.de13371b.899ceb41.48c240b9.02201212.bnetd.im
edit: beaten to it, but this one is simpler than editing the gateways manually.
On December 02 2012 17:02 mansa wrote: I agree that BGH and Fastest does not help much into 1v1s. But the point of playing them is to have him grasp hotkeys, mechanics and an overall feel of the game. I've seen too many newbies quit because they just fail to enjoy BW edit: because they jumped into 1v1 too fast
To be honest playing BGH/Fastest 3v3 and 4v4 are where I had most fun in BW. And I think that first comers to BW will enjoy BW more if they are introduced to BGH/Fastest or even UMS maps than going straight into the rugged 1v1.
But well who I am to give advice I'm just a Mid D+ noob.. lol
Edit: I think there are people in TL have played UMS and BGH/Fastest before jumping to 1v1 of course... its up to you where you want to take your first step.
It kind of depends on whether SCBW is your first ever RTS game or not. Before BW, I used to play C&C Tiberium Wars a lot. After finishing the campaigns, I went straight to online 1v1 online games for the thrill. It takes balls to get yourself confident enough to take on thousands of players, not knowing what to do at first. Eventually, you'll grow over this and start taking the hits.
Having transitioned from C&C TW to SCBW, with a basic RTS knowledge, I can say that Brood War is on a whole different level of RTS gaming, it's like the Street Fighter II Turbo of RTS's. No modern RTS game comes even close to being such a strict yet balanced game. True skill matters, no such thing as luck.
My RTS experience from C&C TW has been useful (hotkeys, macro), but still undeveloped because of this hardcore maniac of a game. So, no matter how many Fastest/BGH games you play, you gain the most skill from matches where you have to fight solo. Playing team games (Fastest/BGH) is like having yourself a teddy bear to hold onto, and teds make you feel safe. But in 1v1 games you cannot have them...
There is no fighting game equivalent of Brood War, 'cause they're all imbalanced. Saying Brood War is like SF2 belittles Brood War. SF2 has counter picks and imbalanced match ups. It's also a less deep and magnificent game than Brood War.
Also, SF2 Turbo is simple compared to other fighting games (It's one of the better fighting games, though). Brood War is complex compared to other RTS games. It's not a good analogy. A better analogy would be Guilty Gear, because it's over the top, hard to get in to, and has tons of stuff. It is the fighting game that is most like StarCraft in that it just gives you a shitload of tools and says "do whatever you want with this". However, even that analogy is unfair because it's imbalanced.
Also, it's easier to overcome imbalances in Guilty Gear by just being really good, like in Brood War. If you play on an imbalanced map, you can overcome it if you're better than your opponent in Brood War, because the skill ceiling is so high and the game is infinite. That is not the case in Street Fighter 2, where simplicity rules supreme (which there is nothing wrong with in itself). If you get counter picked by an inferior player in SF2, you are less likely to win compared to the same thing happening in Guilty Gear.
Also, Guilty Gear has the craziest moments. The 1 frame unblockable defenses, throwing people out of gold bursts, and so on. Just like StarCraft has the craziest moments of its genre.