1) KillingTime
2) drazak
3) kushm4sta
4) WeeTee
5) thrawn2112
6) Xatalos
7) Kville
8) Cubu
9) Kreb
10) Stutters695
11) JacobStrangelove
12) Sonic Death Monkey
Forum Index > TL Mafia |
BioSC
United States636 Posts
1) KillingTime 2) drazak 3) kushm4sta 4) WeeTee 5) thrawn2112 6) Xatalos 7) Kville 8) Cubu 9) Kreb 10) Stutters695 11) JacobStrangelove 12) Sonic Death Monkey | ||
thrawn2112
United States6918 Posts
On September 01 2012 07:50 Sonic Death Monkey wrote: Show nested quote + On September 01 2012 07:37 BioSC wrote: On September 01 2012 07:23 Sonic Death Monkey wrote: A few questions before we get started: 1. Will we know which roles are in play? 2. Edit: dumb question 3. I assume the police is like a standard seer role and he's supposed to give hints along the way to be used at his death. 1. Players will know what roles are POSSIBLY in the game, not the exact number of roles. We like to be mysterious. 2. There are no dumb questions... Only dumb answers. 3. If there is a cop in this setup, each night he chooses one person to inspect, with the result being either Town or Mafia. There are things that can interfere with the results of your inspection, such as Mafia Godfathers (scum that checks as town), Millers (Town that checks as Mafia), and Mafia Framers (causes results to be opposite for one person), so you must use the results of your investigation with the general play of the person in question to get a read. If the cop dies without sharing his results, they are lost. Is there a maximum of one of each role listed except for the vanilla villager? This is going to be a complete mindfuck no maximum or minimum. but it's pretty standard to have no more than 1 of each blue role.... i doubt that they'd make the entire town all vigilantes in a newbie game lol | ||
Z-BosoN
Brazil2590 Posts
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kushm4sta
United States8878 Posts
Will we know WHICH of the roles are in play or could it be any number of any of those roles? | ||
thrawn2112
United States6918 Posts
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BioSC
United States636 Posts
On September 01 2012 10:03 kushm4sta wrote: Why did you make a million complicated roles in a newbie game? Will we know WHICH of the roles are in play or could it be any number of any of those roles? I didn't choose the roles, blame Kitaman for that =D Town aligned players will only know their own role. Mafia players will know the role of every other mafia member (due to their ability to communicate privately with each other), but will NOT know if there are any town power roles (Blue roles) | ||
Blazinghand
United States25550 Posts
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drazak
United States479 Posts
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kushm4sta
United States8878 Posts
On September 01 2012 12:58 Blazinghand wrote: Roles look standard and simple to me There are ELEVEN roles. IRL mafia games I played there are only 3 roles. Also 3 of the roles make cops totally unreliable... Cop is basically a useless role. For all the cop knows, all 3 mafias could be godfathers, and all the townies could be millers. He doesn't know what roles are in play or how many, therefore any information he gets is totally unreliable. | ||
Sonic Death Monkey
Sweden991 Posts
On September 01 2012 10:03 kushm4sta wrote: Why did you make a million complicated roles in a newbie game? Will we know WHICH of the roles are in play or could it be any number of any of those roles? I have to agree. I'm not just a little concerned that, in particular, the Miller, Framer and Godfather roles will turn this into a crapshot. Newbie games tend to favor the scum because they're the ones benefiting from confusion. Those roles add even more confusion because they remove information. And of course not knowing the distribution of roles also removes information and creates confusion. Anyway, that's just my 2c. I'm willing to give it a shot. | ||
Sonic Death Monkey
Sweden991 Posts
On September 01 2012 13:03 drazak wrote: That's what it looked like to me, never played with roleblocker or miller/godfather type stuff but seems simple as fuck to me. Understanding the roles is obviously super simple, trying to processing the information in the game will be a complete mindfuck. | ||
thrawn2112
United States6918 Posts
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Sonic Death Monkey
Sweden991 Posts
On September 01 2012 16:28 kushm4sta wrote: Show nested quote + On September 01 2012 12:58 Blazinghand wrote: Roles look standard and simple to me There are ELEVEN roles. IRL mafia games I played there are only 3 roles. Also 3 of the roles make cops totally unreliable... Cop is basically a useless role. For all the cop knows, all 3 mafias could be godfathers, and all the townies could be millers. He doesn't know what roles are in play or how many, therefore any information he gets is totally unreliable. Yeah, if there's one of each of those roles in play, even if the police spots a mobster there's only a 50% chance he's actually a mobster. Of course that's an improvement from 25% at the start of the game but it makes the police worth a whole lot less. | ||
drazak
United States479 Posts
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Sonic Death Monkey
Sweden991 Posts
On September 01 2012 16:59 drazak wrote: er, as far as I know there can only be one each of each unique role, so only 2 possible wrong cop checks. In addition, likely the mods won't screw us too bad, and will probably have a decent amount of roles, not all 11. You didn't read about the framer, did you? Edit: look at this, we're already confused | ||
drazak
United States479 Posts
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thrawn2112
United States6918 Posts
and like I said, scumhunting in the thread is more useful than a single cop's night checks | ||
kushm4sta
United States8878 Posts
On September 01 2012 16:59 drazak wrote: er, as far as I know there can only be one each of each unique role, so only 2 possible wrong cop checks. In addition, likely the mods won't screw us too bad, and will probably have a decent amount of roles, not all 11. Nope. There can be as many of each role as mods want. I mean I kind of see its purpose because it makes it harder to win with roles and forces the town to root out scum in the thread, like what thrawn said. | ||
Sonic Death Monkey
Sweden991 Posts
On September 01 2012 17:14 thrawn2112 wrote: well.... it's supposed to be really difficult. and like I said, scumhunting in the thread is more useful than a single cop's night checks I thought it was supposed to be 50/50 between town and maffia. Single seers peeks have been invaluable in the games I've watched (not on TL). Of course scumhunting in the thread is completely necessary in any case. | ||
Kreb
4834 Posts
If there only was a cop and no miller/godfather, it just seems like he randomly could find a scum on the first or second night and that would give a huge advantage to the town. Later in the game he will undoubtedly have reads on 2-3 people and it seems extremely powerful. He might be able to finish the game by himself when theres 6-7 people left and maybe he has reads on 2-3 of them. At the right time, he roleclaim and reveals all his reads. He might even sacrifice himself to prove his reads are right and still win. To me that sounds rather boring. Winning as town should be done through successful day discussions, not through a cop randomly hitting perfect reads and then just finishing it by himself. Same thing for example if no one dies at night. If theres only a medic role, he now has pretty huge information. Once again, that seems to give the town a pretty big advantage. However if theres unknown amount of medics, town blockers and mafia blockers, it becomes much more interesting to try and find out what actually happened that night. So Im new and I like the roles at least. :p | ||
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