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hey there,
i did a remake of my first map Crystal Scar and fixed a lot of balance and aesthetic issues. I hope u guys like it
It´s publishes on EU & NA
overview:
Textures + Show Spoiler +Xil Dirt Xil Dirt Cracked Ulaan Grunge Xil Sand Cracked Shakuras Bricks Xil Dirt Rocky Valhalla Sand Valhalla Rock
Map Size + Show Spoiler +Playable: 155x117 Main to Main: 34.0 s Natural to Natural: 26.4 s
Aesthetics + Show Spoiler + + Show Spoiler +
just for the record.... here the old version: + Show Spoiler +
Feedback highly recommended!
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Regarding the gameplay, I think the 3rd is too easy to hold to provide interesting games. The same is true for the 4th. I think you should either remove one of these bases all together or make them both 6m1hyg.
You´re aesthetics are quite nice, but your edges are still a tad too straight in my opinion.
And you can´t just put random protoss decals everywhere.
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On July 30 2012 22:55 Aunvilgod wrote: Regarding the gameplay, I think the 3rd is too easy to hold to provide interesting games. The same is true for the 4th. I think you should either remove one of these bases all together or make them both 6m1hyg.
Took the words right out of my mouth. Move the third back some, and make another path into the 4th.
On July 30 2012 22:55 Aunvilgod wrote: And you can´t just put random protoss decals everywhere.
Hey, that is like 25% of Aesthetics on most maps. TDA and CK especially.
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all right guys, thanks for the feedback so far, i appreciate it
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On July 30 2012 22:55 Aunvilgod wrote: Regarding the gameplay, I think the 3rd is too easy to hold to provide interesting games. The same is true for the 4th. I think you should either remove one of these bases all together or make them both 6m1hyg.
You´re aesthetics are quite nice, but your edges are still a tad too straight in my opinion.
And you can´t just put random protoss decals everywhere. Disagree 1000%.
Great map.
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United States9700 Posts
map is too splitable tbh. no bases in contention to each other.
the third is fine. its the same as ohana except ohana had a much more open one, but its not that easy of a third, harder than taking a shakuras third tbh.
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Hello. Well done on your first map.
One thing to think about your future maps: Use all the space possible in your map bounds, it's BOUND to get a somewhat high quality if you do so (eh? Get the joke? sorry) No cardinal Ramps if you can (people will hate you for it, also wall offs, FF, all these problems) I hate protoss decals
good luck!
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I think you wanted to have two ramps into both 4ths. The bottom fourth looks like there is only one entrance. However I really don't have much of a problem wit this map. It is somewhat splittable but it isnt terrible, (Certainly isn't any Metropolis) and the fourth does not seem at all too easy to take. In some strange way, how the four middle bases are set up kinda remind me of cloud kingdom, save with one extra base before you have to move out toward this region. I think its a well set up map.
Edit: ah i see you fixed the 4th
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On July 31 2012 02:40 FlaShFTW wrote:
the third is fine.
O_o
Actually, I agree. The thirds are okay. Also, the middle reminds me of cloud Kingdom which I guess is a good thing.
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This is better than most of the maps here, gameplay-wise. Not as pretty as some to be sure (and some people will nitpick about straight lines and other nonsense), but I'd rather play this. There is the small issue of the 1 "cardinal ramp" (which means ramps that face in one of the cardinal directions - North/South/East/West - you don't want this since it messes up forcefields and other things) on each side but that is an easy fix.
GJ, hope you make more once this one is finished.
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On July 31 2012 15:53 Fatam wrote: This is better than most of the maps here, gameplay-wise. Not as pretty as some to be sure (and some people will nitpick about straight lines and other nonsense), but I'd rather play this. There is the small issue of the 1 "cardinal ramp" (which means ramps that face in one of the cardinal directions - North/South/East/West - you don't want this since it messes up forcefields and other things) on each side but that is an easy fix.
GJ, hope you make more once this one is finished. Why can't i find this one cardinal ramp anywhere? Am i just blind?
edit: Oooooh I see, under the rocks hehe.
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Pretty good for a first try. There is a lot of disused space around the edge, try to minimise this by making your layout more compact.
Aesthetics wise, you've got the right idea differentiating between the levels with textures, but your use of doodads seems disjointed. Try to have an overarching idea for the aesthetics, you will naturally get better at this as you become more familiar with the doodads and textures.
Unless you want to completely overhaul this I suggest leaving it as-is and moving on to a new map. Tweaking maps will only get you so far, making more maps will help you get better aquatinted with the process. You can always revisit it later.
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On July 31 2012 21:46 OxyGenesis wrote: Pretty good for a first try. There is a lot of disused space around the edge, try to minimise this by making your layout more compact.
Aesthetics wise, you've got the right idea differentiating between the levels with textures, but your use of doodads seems disjointed. Try to have an overarching idea for the aesthetics, you will naturally get better at this as you become more familiar with the doodads and textures.
Unless you want to completely overhaul this I suggest leaving it as-is and moving on to a new map. Tweaking maps will only get you so far, making more maps will help you get better aquatinted with the process. You can always revisit it later.
sounds legit :D will start on the next map tomorrow, just need some more inspiration^^
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this is a new map, so *bump*
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already played it a few times, and I like it quite a lot
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This map has no major problems. Make more.
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