Siege mode has range 23...
(not)
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mikedebo
Canada4341 Posts
On June 09 2012 06:30 zawk9 wrote: Show nested quote + On June 09 2012 05:58 Garmer wrote: i don't like, how they are destroying siege tank, now they are basically useless in every mu. Hope they buff it :/ Siege mode has range 23... (not) | ||
Oboeman
Canada3980 Posts
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Yorbon
Netherlands4272 Posts
But it showed what will be possible in hots. Overall, i like it! But probably we'll get another wol beta before it gets nice (seriously overpowered combo's ) "There can still be legitimate complaint for potential to be imbalanced." Ehh.... Do you mind if i ignore all of those? | ||
ProxyKnoxy
United Kingdom2576 Posts
On June 09 2012 06:31 Plansix wrote: Show nested quote + On June 09 2012 06:29 Infernal_dream wrote: LET THE THEORY CRAFTING BEGIN. Seriously even in the fuckin video it says shit isn't balanced yet everyone is already crying about how broken certain things are? It's just to show that they are indeed working on the game. Don't start streaming tears until at least beta. But that is what we do, cry about units we have not used, are not final and have no way of knowing how they work. What would TL do if we were not complaining about things we could not even hope to fully understand? There can still be legitimate complaint for potential to be imbalanced. | ||
GogoKodo
Canada1785 Posts
On June 09 2012 06:29 mememolly wrote: are blizz really going to charge money for 9 new units? There's a whole campaign attached to that. Also why wouldn't they charge for work they've done? | ||
JerKy
Korea (South)3013 Posts
On June 09 2012 06:30 Dodgin wrote: Show nested quote + On June 09 2012 06:29 FakeDeath wrote: The Oracle mechanic for harassing is terrible. Basically, its GO IN and plant entomb and GO OUT. How is that even called harassing? You dun need much micro or skill to do it. They should make it require at least some micro like the banshee or mutalisk harass. 22 range tempest won't make it into the game.That is definitely OP. Could see viper abduct range being nerfed. Binding cloud is fine if it only works on bio. So ultralisk burrow charge do damage upon unburrowing?Sick. How does the Oracle not require micro? Especially if you're managing more than one throughout the entire game. Great players will be able to use them while doing everything else and bad players won't be able to use them well. I think he's saying its too easy to move, click, run away But I agree with both of you, its a matter of APM/multitasking, not really micro so much imo | ||
Fluid
Canada136 Posts
On June 09 2012 06:29 mememolly wrote: are blizz really going to charge money for 9 new units? Brood war had lurker,devourer, medic,valkyrie, corsair, dark templar, and dark archon. (7 new units) Of course there were changes to old units as well like goliath range upgrade. | ||
Plansix
United States60190 Posts
On June 09 2012 06:30 Enki wrote: Show nested quote + On June 09 2012 06:16 Adreme wrote: On June 09 2012 06:13 Enki wrote: Just watched the PvZ battle report. - That tempest range looks completely retarded. - Oracles seem pretty troll - Mothership needing its own building is a bit weird. - Hydras are stupidly slow anymore I can see some things already that won't make it to the final release. Overall not very impressed with it so far. I will save further judgement though until HotS beta is open to the public. That wasnt a mothership. That was a mothership core that I believe can be upgraded into a mothership. Also the Tempest range didnt seem that useful except when killing swarm host and dodging vipers. Other than that it seemed like most of what it did was rather inconsequential. Yeah, my bad with the Mothership Core. It has other uses too though like that cannon.Tempest range looks completely imbalanced though. As a terran, I imagine something where the protoss army is sitting outside my base and the tempest just rapes all my buildings -_- Maybe Blizzard wanted to give protoss a unit that can break a hardore turtler but the Tempest is overkill. I am pretty sure both the unit and the range upgrade are going to cost a mint. Unlike the battle hellion, which costs no gas, makes zealots sad and looks totally awesome Also, would you rather protoss build more colossi? | ||
voltaic
1071 Posts
some interesting change for hots | ||
MrMotionPicture
United States4327 Posts
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TeslasPigeon
464 Posts
edit: I also agree with the previous poster who mentioned that mass recall should now recall enemy units as well. It would make for advantageous and situational maneuvers. | ||
Dodgin
Canada39254 Posts
On June 09 2012 06:34 MrMotionPicture wrote: Does Warhound not attack air? (muta??) It has an air attack with a small splash radius I think? also bonus damage to light | ||
Plansix
United States60190 Posts
On June 09 2012 06:32 JerKy wrote: Show nested quote + On June 09 2012 06:30 Dodgin wrote: On June 09 2012 06:29 FakeDeath wrote: The Oracle mechanic for harassing is terrible. Basically, its GO IN and plant entomb and GO OUT. How is that even called harassing? You dun need much micro or skill to do it. They should make it require at least some micro like the banshee or mutalisk harass. 22 range tempest won't make it into the game.That is definitely OP. Could see viper abduct range being nerfed. Binding cloud is fine if it only works on bio. So ultralisk burrow charge do damage upon unburrowing?Sick. How does the Oracle not require micro? Especially if you're managing more than one throughout the entire game. Great players will be able to use them while doing everything else and bad players won't be able to use them well. I think he's saying its too easy to move, click, run away But I agree with both of you, its a matter of APM/multitasking, not really micro so much imo Doesn't have really low shields and health too? I remember hearing it has like 20 shields, which would mean that it will take hull damage really quickly. Also, like all protoss units it costs a mint. | ||
MetalPanda
Canada1152 Posts
On June 09 2012 05:59 BatesC wrote: Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)? It promotes laziness and reduces the overall skill needed for macro. It's more important for newbies and for better players it doesn't matter at all. I think it's a great idea! | ||
o)_Saurus
Germany260 Posts
On June 09 2012 06:29 Infernal_dream wrote: LET THE THEORY CRAFTING BEGIN. Seriously even in the fuckin video it says shit isn't balanced yet everyone is already crying about how broken certain things are? It's just to show that they are indeed working on the game. Don't start streaming tears until at least beta. ...and that is why I really hate threads like these. We saw 1 game and a short video to introduce the new units. What does TL community do? Cry about balance for like 30 pages -_- The game itself looked like so much fun, I'm really looking forward to play the beta. Until then I think I might just ignore TL threads completly. | ||
SarcasmMonster
3136 Posts
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Sea_Food
Finland1612 Posts
Cloud + Fungal = dead enemies. | ||
MrCon
France29748 Posts
On June 09 2012 05:51 Adreme wrote: Show nested quote + On June 09 2012 05:49 Gosi wrote: What the fuck is this shit? Why would anyone NOT play Zerg with things like fucking Ultralisk charge or dark swarm + fungal growth + banelings with smart cast. And that fucking Scorpion "get over here"-pull. This will be ridiclous to play in the beta... jesus :E No one is tellling me how that ultra insta killed 10 marines when it unburrowed. Yeah tbh this looks broken. The ultra seems to do damage to the units over him while he burrowcharge, this seems ridiculous. | ||
Destro
Netherlands1206 Posts
just smile and appreciate a very foggy view of the new shit on the horizon | ||
SeaSwift
Scotland4486 Posts
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