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On November 24 2011 04:19 puppykiller wrote: So has anyone tried any kind of character that uses like 8 daggers with different effects and cycles through them? I'm going to do that for my next character and would appreciate any advice.
What would be the purpose of that? Enchants aren't that powerful that it'd be worth switching through all of them.
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On November 24 2011 05:12 Blitzkrieg0 wrote:Show nested quote +On November 24 2011 04:19 puppykiller wrote: So has anyone tried any kind of character that uses like 8 daggers with different effects and cycles through them? I'm going to do that for my next character and would appreciate any advice. What would be the purpose of that? Enchants aren't that powerful that it'd be worth switching through all of them. Its a theme build, it doesn't have to be optimal. Remember that many people have the most fun when playing a quirky/unique character/playstyle rather then maxing out everything and facerolling through the game using only the "best" stuff.
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heavy armor and 2 hander ftw
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On November 23 2011 22:48 corvaleur wrote: Which is the best weapon enchantment for pure dual one-hand damage?
imo stamina absorb. This allows you to spam power attacks continuously, and your power attacks are amazing given all the perks that buff them.
Assassin Main focus : Illusion, Sneak, one handed Race : Altmer/Orc Altmer for the illusion and magicka boost. Orc for berserk: You will want to use berserk on bosses that you might have trouble 1 shotting. Statistics : Everything into Magicka. You are going to be terrible in straight up combat. No amount of health will save you. Because you will not participate in straight up combat, there is no reason to get stamina as well. Secondary focus : Overpowered crafting professions optional. You may pick up archery. Essential Perks : Armsman, Assassin's Blade, Shadow Warrior. A lot of things in the illusion tree. Weapons : Daggers x2. Join DB and you can get the Blade of Woe. Armor : Dark brotherhood set with the Shrouded Cowl (for the sneak bonus instead of archery bonus). x2 backstab damage is critical on Master diffficulty. The sneak bonus will help you get around easier. Follower : None Stone : Lover. One hand belongs to warrior, sneak belongs to thief, illusion is magic... You may opt for steed for the +100 carry or the invisible once per day stone as a reset mechanic. Gameplay General Tips : The "easy mode" method is to calm everything and just backstab them: to a point where the spell just feels broken. Most other builds will have trouble killing a pack of saber cats before level 10. Because of how this build works, you do not need to rely on powerful professions to walk through master difficulty. Before you get the Master of the Mind and Shadow Warrior perk you will need to play smart. Arrows can be fired at walls to distract enemies (and even force out those dwarven mechanicals from hiding). You may need to kite dragons back to town, or use a dungeon's traps to kill certain enemies.
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On November 24 2011 05:12 Blitzkrieg0 wrote:Show nested quote +On November 24 2011 04:19 puppykiller wrote: So has anyone tried any kind of character that uses like 8 daggers with different effects and cycles through them? I'm going to do that for my next character and would appreciate any advice. What would be the purpose of that? Enchants aren't that powerful that it'd be worth switching through all of them.
You don't think it would be good? You would rely on the daggers for their various effects (like fear/turning/soultrap/banish/paralyze/whateverstrongdamageeffectyouwant. As you fight you switch weapons based on what your fighting and what would me most useful at the time.
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On November 24 2011 07:55 puppykiller wrote:Show nested quote +On November 24 2011 05:12 Blitzkrieg0 wrote:On November 24 2011 04:19 puppykiller wrote: So has anyone tried any kind of character that uses like 8 daggers with different effects and cycles through them? I'm going to do that for my next character and would appreciate any advice. What would be the purpose of that? Enchants aren't that powerful that it'd be worth switching through all of them. You don't think it would be good? You would rely on the daggers for their various effects (like fear/turning/soultrap/banish/paralyze/whateverstrongdamageeffectyouwant. As you fight you switch weapons based on what your fighting and what would me most useful at the time.
For a little while I'd do that with daggers & a 2 hander. Use paralyze/fear/whatever cc on daggers then when they're on the ground pull out a 2 hander and cleave them in 1/2.
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On November 24 2011 07:55 puppykiller wrote:Show nested quote +On November 24 2011 05:12 Blitzkrieg0 wrote:On November 24 2011 04:19 puppykiller wrote: So has anyone tried any kind of character that uses like 8 daggers with different effects and cycles through them? I'm going to do that for my next character and would appreciate any advice. What would be the purpose of that? Enchants aren't that powerful that it'd be worth switching through all of them. You don't think it would be good? You would rely on the daggers for their various effects (like fear/turning/soultrap/banish/paralyze/whateverstrongdamageeffectyouwant. As you fight you switch weapons based on what your fighting and what would me most useful at the time.
If you really want to do that I'd suggest playing an illusion mage instead.
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On November 23 2011 03:43 daemir wrote: Destruction scales minimally. Only things that increase your direct dps are the perks in the destruction tree for 25/50% extra damage and the Illusion school perks Hypnotic Gaze, Aspect of Terror and Rage, each for a single element. This I assume is a bug, but they more than double the damage. Magicka amount, magicka regen, character level or skill in destruction do not increase damage. Skill in destruction decreases mana cost.
Aspect of Terror absolutely does increase fire damage, and it does so by a pretty big amount.
Hypnotic Gaze, however, doesn't seem to affect any elemental damage, and I haven't yet tested rage.
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I have a few leveling tips - sometimes you get an invincible npc ally that can't die because they're an important part of the storyline/quest. Sneak attack them over and over to level your sneak skill. You can even do this at the start of the game when you're escaping through the caves with the imperial/stormcloak guy. - for the guy at Black Briar Meadery at Riften, you can ask him what he thinks about Maven Black-Briar using a persuade. You can do this repeatedly to level your charisma skill. - the ultimate way to level your characters to level 81:
+ Show Spoiler + -As part of the main quest, you'll visit Septimus Signus just north of the Mage College. -Complete his sidequest to obtain the Oghma Infinium book. -Go to your house, to a bookshelf. -Open the bookself, read the above book, and choose warrior/thief/mage to get +5 in those skills -put the book on the bookshelf, then later pick up into your inventory again without reading -repeat as desired to get +5 in multiple skills again.
Overall though, I think levelling makes you far too powerful, especially if you combine the effects of alchemy + enchant + smithing. Might be more enjoyable to play with some self-imposed rules to limit yourself from getting too strong, I know it's hard as starcraft players who are always trying to do things quickly and efficiently.
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I'm getting Skyrim soon :D And I wanted to know if its possible to make a duel wield/ bow user. Idc about sneak or the type of armor I use....
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What is the best way to go about storing items for later? I keep getting loaded down with these heavy dragon bones...I also just started, only have about 2k gold (can't afford a house).
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Leveling conjuration by casting soul trap on your companion is a nice alternative to casting it on corpses; you can do it while traveling, in town etc.
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On November 24 2011 15:11 EcterA wrote: What is the best way to go about storing items for later? I keep getting loaded down with these heavy dragon bones...I also just started, only have about 2k gold (can't afford a house). You get a room at winterhold college for free with lots boxes that you can use. You only need to do the introduction quest.
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I'm going to build a boxer, and get that heavy armour perk that adds your armour to your punching Damage, and then PUNCH THE HELL OUT OF SOME DRAGONS
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On November 24 2011 22:32 ShloobeR wrote: I'm going to build a boxer, and get that heavy armour perk that adds your armour to your punching Damage, and then PUNCH THE HELL OUT OF SOME DRAGONS
There are also some gloves that dropped off a named dude in The Ratway in Riften that give +10 damage to punches, but unfortunately they are light. Not sure why they did that, but they might be worth using very early in your build before you can get the perks etc.
On November 24 2011 19:57 LoliSquad wrote: Leveling conjuration by casting soul trap on your companion is a nice alternative to casting it on corpses; you can do it while traveling, in town etc.
Similarly you can level illusion very easily by casting muffle on yourself over and over while you run around or do whatever.
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On November 24 2011 22:32 ShloobeR wrote: I'm going to build a boxer, and get that heavy armour perk that adds your armour to your punching Damage, and then PUNCH THE HELL OUT OF SOME DRAGONS
I assume Khajiit?
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On November 24 2011 23:05 Iyerbeth wrote:Show nested quote +On November 24 2011 22:32 ShloobeR wrote: I'm going to build a boxer, and get that heavy armour perk that adds your armour to your punching Damage, and then PUNCH THE HELL OUT OF SOME DRAGONS I assume Khajiit?
what? why would i be a big dumb cat to punch things, I'm going to be a MANLY NORD
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On November 24 2011 23:08 ShloobeR wrote:Show nested quote +On November 24 2011 23:05 Iyerbeth wrote:On November 24 2011 22:32 ShloobeR wrote: I'm going to build a boxer, and get that heavy armour perk that adds your armour to your punching Damage, and then PUNCH THE HELL OUT OF SOME DRAGONS I assume Khajiit? what? why would i be a big dumb cat to punch things, I'm going to be a MANLY NORD
Cuz winning with 4x unarmed damage with claws is awesome! KITTEN POWER!
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On November 24 2011 22:45 Atreides wrote:
There are also some gloves that dropped off a named dude in The Ratway in Riften that give +10 damage to punches, but unfortunately they are light. Not sure why they did that, but they might be worth using very early in your build before you can get the perks etc.
You can actually disenchant those. Can be put on gauntlets and rings, gives you +12 damage with a grand soul at 100 enchanting.
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