[Stream] Beastyqt - Page 6
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NeonFox
2373 Posts
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Nizzy
United States839 Posts
tossplayer: really? Beastyqt: j/k protoss LMAO, okay I'm a fan. goodluck. EDIT: zergplayer: nice race Beastyqy: thx Beastyqt: c@ thanks for making me laugh sunday night writing paper~~ | ||
cDgThunderD
Denmark32 Posts
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Flaxler
Germany57 Posts
dat nuke *_* | ||
Grobyc
Canada18410 Posts
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MooLen
Germany501 Posts
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Flaxler
Germany57 Posts
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Sergio1992
Italy522 Posts
Your stream just goes black once I choose an higher definition. Thanks for help | ||
Beastyqt
Serbia516 Posts
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Sergio1992
Italy522 Posts
Edit: when the blue zerg LLLDABBO asked if your pressure was a two rax you said M B what does that mean? | ||
Firesilver
United Kingdom1190 Posts
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TheBJ
Bulgaria906 Posts
On October 24 2011 06:02 Sergio1992 wrote: 720p works today! I don't know if you did something, but thank you anyway Edit: when the blue zerg LLLDABBO asked if your pressure was a two rax you said M B what does that mean? maybe ?:D | ||
Roxy
Canada753 Posts
Im typically a protoss player but I have been practicing with terran a lot lately. While I find it pretty easy to roll protoss (in platinum), zerg just makes me want to bang my head against the wall. Granted I am still trying to learn hotkeys and get my mechanics down, so obviously there is a ton of room for improvement. I saw you play as zerg against Kas the other day and you absolutely destroyed him. Did he have a bad game? I just dont understand what you are supposed to do as terran? There could be burrowed banelings, so unless you want to spend like 6 scans to get across the map, you need to get a raven. You cant really take a 4th base as terran. Mutas spread you so thin that they can just roll the front of you rbase with ling/bane 2-rax/hellion/banshee openings dont really do much damage against someone who scouts and prepares competently. At least it lets you get an expansion off though. Lately I prefer 2rax because it lets me get an exp the fastest. Tech switches frmo zerg destroy you so badly in the late game. Whether this is good or bad, as protoss you have your death ball. It entails every unit that protoss has, so natrualyl it is reasonably equiped to deal with the tech switches... kindof... at least better than terran) Obviously balance isnt an issue in my league but what are a couple things you try to keep in mind when playing against zerg? What are some key goals that you try to accomplish to not let yourself get rolled? Because realistically, you shouldnt be able to do any drop play against someone who has mass muta If they are on 5 bases by the time you take a third, how are you supposed to compete? | ||
Beastyqt
Serbia516 Posts
If you kill 15-20 drones in first 8-12min in game you have a chance in macro game and have adventage going into it as terran, if you dont kill any drones and lose your army with first attacks its pretty much autoloss. Same thing is if terran goes double CC at 6min, if zerg scouts it he needs to double expo and start muta harass, if he doesnt scout it he will get behind and lose. Proof of drone thing you can look at any top replay of TvZ (without someone having huge adventage and screwing up like Nestea at BliZvZcon) and see what im talking about. Another example of it is me winning vs Kas with offrace that I play once a month Sad thing about game now is the more zergs get better, terrans will be less and less able to kill drones. | ||
Jathin
United States3505 Posts
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Roxy
Canada753 Posts
On October 28 2011 02:25 Empire.Beastyqt wrote: I talked with couple of top top zergs and its pretty much like this: If you kill 15-20 drones in first 8-12min in game you have a chance in macro game and have adventage going into it as terran, if you dont kill any drones and lose your army with first attacks its pretty much autoloss. Same thing is if terran goes double CC at 6min, if zerg scouts it he needs to double expo and start muta harass, if he doesnt scout it he will get behind and lose. Proof of drone thing you can look at any top replay of TvZ (without someone having huge adventage and screwing up like Nestea at BliZvZcon) and see what im talking about. Another example of it is me winning vs Kas with offrace that I play once a month Sad thing about game now is the more zergs get better, terrans will be less and less able to kill drones. Ya i can totally understand that i need to kill drones. I dont really like to go all-in though. Do you have a prefered method for killing drones? Hellions seems to be the best return on investment / lowest risk IMO Sure I can get away with killing drones in platinum, but those feel like cheat wins because if the zerg didnt play greedy or out of position, I would not have killed drones. Im willing to accept a slower learning curve if that means i will get better in the long run. I guessI will try to keep tuning into your stream to learn how its done! | ||
Roxy
Canada753 Posts
On October 28 2011 02:48 Jathin wrote: You've described a variety of scenarios, all of which are options for the zerg, but none of which can occur simultaneously. The short answer is, "scout and respond appropriately," but since that is rarely good advice I will go ahead and describe a scenario for you that may help: + Show Spoiler + Let's assume you go reactor hellion expand, standard build. First branch point is: do you make 4 hellions or 2 hellions? If you choose 4 over 2, there should be a reason. The 4 is intended to force him into defending harder and wasting larva. If he makes a shitload of lings, great. If you see an opportunity to sneak in and kill drones, great. If he is the type of player that particularly struggles at holding hellions off, you may even force him into a roach warren (which he may not have intended on), great. Worst case scenario is losing the hellions. You cannot afford to lose 400 minerals worth of hellions. You're better off denying creep spread than losing them. Take note that if he makes a shitload of lings, you should have a high index of suspicion for banelings. There is no point in making lings that early otherwise. So if your hellions scout/die to a lot of lings, go ahead and throw 2-3 bunkers down at your nat, lift/build a rax between them, and wait for the baneling window. Meanwhile your remaining hellions should be trying to deny a 3rd. If he successfully puts a 3rd down, you're less suspicious of baneling bust and can move on with your build (but should still have high suspicion for baneling mines and thus should be saving up scans). You can expand yourself and prepare for muta or infestor now, which is the next branch point. This may be worth using a scan for, because if you scan and don't see a lair that means he's going all-in and you need to turtle hard. If you scan and see a lair but no spire or infestation pit, then he is hiding his tech and you need to prepare for the worst case scenario (mutas). You can try to scout with a stimmed marine or hellion (if you still have it) but if he's good he'll deny you that information. So just prepare for the worst case scenario and try to catch up (with ghosts) if he went infestor. Let's assume you see mutas. Most zergs will start with 6-8 mutas to begin their harassment. You should be prepared for this by now. The big question here is: is he going more mutas or is he proceeding in his tech tree? I struggle at this point a lot as well, because I can't quite tell from what I scout (it's too hard to catch mutas in a scan, and you don't find out until your turrets are already dead). I guess one 'tell' would be if you see a 4th expansion or not, but it's kind of a soft sign at this point in the game because he can afford to do both. Maybe beastyqt can weigh in here and give some suggestions. But in any case, if you think he's going mass muta you need a thor. Otherwise you can continue tank/marine/ghost and prepare for either ultras or broodlords. Scan the lair again to see if he has a hive. That should tell you that he's transitioning off of muta harass, and to prepare for either ultras or broodlords. Both are susceptible to ghosts, so make those regardless. But scouting gives you the additional benefit of knowing if you should continue with mech (ultras) or viking. Anyway, I hope this helps. It's hard for me to give details on every little thing since most things are situational, but it should give you some rough guideline. Cheers. btw hi chobo Alex wicked description dude, thanks a lot! I am having a little trouble getting used to how to read the matchup that definitely gives me a solid opening and a good early game objective. | ||
MuK_x
743 Posts
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theimperial8
Canada7 Posts
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lollyz
218 Posts
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