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[M](2) Heimdall's Sanctuary - Page 2
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The_Templar
your Country52796 Posts
Wait, you submitted this, right? | ||
LunaSaint
United Kingdom620 Posts
On August 09 2011 04:52 Pax wrote: My only beef is the extreme length of the LOS blockers in the middle. As it stands, they seem kind of clunky. I would suggest that they just be from the outcropping by the close third to the nearest sinkhole. Otherwise, this is a beautiful map that seems relatively balanced. I will have to play a couple games on this! ^^ You raise a really good point, there. I've been a little uncomfortable about it for a while, and it's really only necessary for the bases. @Badger: A doodad called "Sunrays". I added a couple of generic yellow lights under them. -- Edit: Yeah I did. Doubt it'll be 10 though, only 500 doodads : ( | ||
RumbleBadger
322 Posts
I probs sound like an idiot, but is that the light omni color lights? If so, how do you see them? xD I can't see them when I try to place them... =( | ||
LunaSaint
United Kingdom620 Posts
There's an option somewhere to make markers. View -> Show Helper Models. It's like shift+. | ||
RumbleBadger
322 Posts
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LunaSaint
United Kingdom620 Posts
Lighting effects like that don't show except on higher graphics settings. | ||
RumbleBadger
322 Posts
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LunaSaint
United Kingdom620 Posts
Naturals made smaller, tiny rock wall added. Also, resources in expansions past the third reduced shortly. | ||
WniO
United States2706 Posts
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FoxyMayhem
624 Posts
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The_Templar
your Country52796 Posts
9.5/10. | ||
LunaSaint
United Kingdom620 Posts
Map still feels Zerg favoured, but I'm not convinced I can really make this map particularly playable, wheras I'm much more comfortable with Gaia's Cradle and Heartstone Canyon. Big update coming up for Gaia's Cradle (99% less eye cancer!), next. Will post that a bit later. | ||
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